Way To Resize All Animation / All Symbols In All Keyframes Proportionally?

Oct 24, 2009

is there some way to resize all the animation, all the symbols in all keyframes proportionally? I did all the animation, but now I realize thatīs too large on the stage.

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ActionScript 3.0 :: Get A MC To Resize Proportionally With Embedded Swf

Apr 15, 2009

I'm loading an external swf that calls an XML file and plays a slideshow animation that enlarges or contracts the pics being loaded (similar to a Ken Burns effect).

The external swf is loaded into a movieclip holder named "mc" on the main fla file. The movieclip holder's dimensions initially, are the same as the fla file. However, I want the loaded swf to scale proportionally according to the stage after it gets resized. So, if I click and drag the stage so that it is wider, the movieclip holder's width also widens, but it's height scales proportionally.

If the externally loaded swf had content that fit the stage exactly, without any hidden objects offstage, the movieclip playing on the main fla scales proportionally without any problem.

Problem, since the externally loaded swf is animated with pics that get bigger or smaller, or even pan from left to right, the size of the movieclip on the main fla file resizes NOT according to the movieclip holder's width and height, but to it's content's width and height that are constantly changing.

I think you can guess my question now. How can I get the movieclip holder to resize proportionally according to it's own width and height, and not it's content's width and height?

Here's the code I have so far. Note that I created a movieclip called "mc" on the main fla file.

Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
import flash.display.MovieClip;

[Code].....

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I have set a movie clip with instance name if "body" to resize automatically based on the size of the browser window using:

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What I'm wanting to happen is that when the "body" movie clip changes size, I want the objects within it to be scaled proportionally (keeping the x:y ratio the same). The result that I'm wanting will result in the contents (as a whole) being proportionally scaled to the height (because it will always be the smaller dimension in my case) of the current size of the body mc.

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[Code]...

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note that the movie is put iside a table in my html file.
 
I would like to obtain something similar to this: [URL]
 
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<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
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[Code]....

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{URL] Here I have a movieclip that I want the clip size to change when pressed a button, and change into another size when another button is pressed. but all these, with actionscript movement. How do I...? Here is the fla: [URL]

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[Code]...

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ActionScript 3.0 :: Embed Not Scaling Proportionally

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ActionScript 2.0 :: Scaling An Image Proportionally?

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Code:
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[code].....

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Apr 24, 2009

I need to scale a movieclip to fit the width of the screen and it's height to stay proportional. I have code that's always worked fine but, in this case, the movieclip is constantly changing size and this throws off my code, scaling it incorrectly when using a listener (it's initial scale is perfect).

Code: Select allgreybar._width = Stage.width;
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I imagine it's because it has shifted from the size it's proportions were read from by the time it applies them. I know my problem is theoretically solvable because the movieclip can be scaled correctly if I scale width and height equally. However, I need the movieclip to always be the width of the screen.

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