Professional :: Resize A .FLA File Without Destroying The Animation?
Aug 27, 2010
I'm not a huge flash expert by any means, but I am working on some banner and I need to take the larger 336x280 banners and resize them to 300x250. I've change the size of the stage and shrinking down the bitmaps etc is fine. The issue I am having is the aminated graphics and buttons I have on the stage. I've tried editing multiple frames, onions skins .etc to do it, but no matter what the animation will still only edit the first place I clicked on the symbol. So it goes from the smaller size and animates to the larger size and its original position on the old size.
It seems there must be a way to adjust animations without having to redo them all. Right?
I'm trying to resize an animation I have larger, it has 12 layers, and 20 frames or so on each layer. I'm using edit multiple frames and selecting them all, and it is working to resize them, but randomly it will delete one of my objects for a few of the frames. When I scrub through the timeline after the resize, something is always missing, but it's always a random object and only for a few frames
sometimes when I import pngs from a Photoshop document and try to make a movieclip with them (F8 ...) Flash is just crashing. And sometimes it gives me an error message that there is not enough memory.I think this happens when trying to put a png from a Photoshop import and a text or vector object from different layers into a MovieClip.
Today I had the memory error. And after that, flash is creating a mess in my movie. It is just duplicating alles layers in a Clip and also duplicating all labels along my timeline, when I try to work on it. I tried restart but this bug apears again.Is there a way to heal my fla so I can deliver my project soon?
All graphics in this animation area greater than the stage, so I could extend the stage size to 1200 x 450 px.
So, my miz size for the movie is 1200x330 px and max size is 1200x450 px.
Is there a way to show the movie at minimum size or maximum size based on the browser window heigt?
note that the movie is put iside a table in my html file.
I would like to obtain something similar to this: [URL]
If you resize the browser window the flash movie (and only the flash movie) will be shown in different ways. If the browser window is higher enough the whole flash movie is shown. If the browser window is not higher enough, the top and the bottom of the movie will be cut. Of course there is a trick that cuts the movie only to a specified minimum size.
I've finished my flash site using a resolution of 1024x768: my professor wasn't so happy of a resolution so "high" (even if today is something like standard) since somebody might still have an old monitor with low res.Since I really don't want to get a bad vote I wanted to change the resolution to 1000x550 because with that res a 1024x768 monitor still can see everything: then I've exported my .swf file and then into the .HTML file I've changed the width and height fields.
I have one problem with my swf file which I created,I created the file useing the dimentions 1024x768, for pc I need these mentions the same swf file I want to use it in some other divise which will support only 480x272 dimentions.so, without creating the same file with these dimentions, is there any posible way to resize the swf file while publishing and the devise which I want to play the swf file it will support only swf format.
I made an animation using Adobe Flash,but I want to make the flash animation file like .exe (which i did by using adobe air)But I have a problem!I want to make it to appear on the desktop not in a frame.I mean to be like the Bonzi Buddy.I hope you understand me(my english is very bad and I'm sorry for thaht)
I'm a total rookie working with flash and i'm wondering if theres a way to call in text from an external file. I'm building a news feed on my companies home page, and I'd like to be able to have my boss edit it easily 'cause he doesn't know how to use flash.
I have made an animation, when i veiwed it as a preveiw in flash CS4 it works fine.So I published it as both a HTML fie and SWF.The HTML file runs perfectly fine, but the SWF file is missing almost all of the illustrations and the play button at the begining, the sounds all work fine however.
I created a very simple animation of a speaker with vibrating screens in flash. I have saved the animation as an SWF file and it works just fine. I need to duplicate the animation and flip it so that the speaker faces the opposite direction in a Dreamweaver layout.
Is there a simple(ha!) way to do this with either the Flash file or with the SWF file.
I have a strange dilemn and the 3D feature in Flash CS4 seem to be the most obvious connection to the problem. I have a page with 2 different swf files ( both under 50KB), which use the satay method. One works perfectly, and the other struggles to work. The pixels are magnified, the 3D animation scales incorrectly, and moves very slowly. Eventually the browser crashes and the whole operation goes down.
is there some way to resize all the animation, all the symbols in all keyframes proportionally? I did all the animation, but now I realize thatīs too large on the stage.
I have a flash animation with the size of 1280x1024 and I want to embed it into an HTML file. I want the flash file to be displayed in 800x600. This is my code:
I have been searching online for an hour now and cannot find a true answer to my question. I am creating a game for the ipod and cannot figure out why I am getting this error. I am trying to remove something via hitTestObject, here is my code: default class code:
I am receiving this error whenever the hitTestObject is true and the child is removed:
Code:ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller. at flash.display::DisplayObjectContainer/removeChild() at SpaceOrbitalDefense/EnterFrame()[C:UsersJosiahDocumentsSpace - Orbital DefenseSpaceOrbitalDefense.as:84]
how can I get this error to go away? I believe it is because I have removed the child, but the object is still being detected and trying to remove the child again. however, the child has already been removed and now I am getting an error.
Is it possible to resize the application at the same moment when the Accordion size change, to make effect resize og the last one synchronised with resize of Application ?
In my code,, the Application is resized after the resize of Accordion is completed:
{URL] Here I have a movieclip that I want the clip size to change when pressed a button, and change into another size when another button is pressed. but all these, with actionscript movement. How do I...? Here is the fla: [URL]
I understand the developer has no control over flash player's garbage collection routine, but whats the best way to ensure you've deleted a movie clip and done pretty much everything you can? I want to make absolutely sure there are no memory leaks or resource management problems.Here's what I've got so far in my document class:
I am using external interface to store cookies in client side of application. Like I have created a cookie in html and i am using those methods in flex using External Interface. I am saving a username in cookie when I re use cookie is displaying, I have deployed in server and i ran like http://localhost/[Path]/index.html.in this html I am embedded swf file and I have saved cookie in html JavaScript, now if I open this url cookie is saving if I open a new window what ever the cookies are a raised and it is loading from start. for cookies saving i am using this code in flex:`package Name{
I have a problem where i want to remove the last character from a textfield (including linebreaks) that has multiple textformats without removing the formats.[code]...
i guess this doesn't remove linebreaks, and is very slow, seems to destroy my textformats.
or:
textfield.text = textfield.text.slice(0,-1);
this is faster but removes all textformats as well.
i can create a textfield, show my percentage loaded in it, but when it hits 100%, i want to get rid of the textfield... doing all my stuff in actionscript so moving to the next frame not a possibility. unless i create the textfield in another movie..
i can create a textfield, show my percentage loaded in it, no problem.but when it hits 100%, i want to get rid of the textfield....doing all my stuff in actionscript so moving to the next frame not a possibility...
ok lets say you create a button that when held down play an animation of 20 frames if realsed it goes to frame one and stops if held down it plays out this animation. for the topic lets say you have a fire animation and you want the fire to apear and if the user hold its down the animation reaches the end of the time line and loops back and plays the last 5 frames of the animation and as soon as it is let go it goes to and stops at frame one. Well i know how to make a button that when held down plays out an animation. And i know how to say when released goes to and stops at frame one. What i dont know how to do is to loop the fire at the last 5 or 6 frames so the user can hold it down all day long and play out that animation.
I am working in on a Flex / Air application (using PureMVC) written virtually entirely in ActionScript 3 (i.e. we use very little of Flex). View components are added to a Canvas object in the main application window and these Views then load other movie clips, images files, etc.When I remove a View from the stage, I do so using application.canvas.removeChild(). This fires an event in my PureMVC mediator for that View, which removes any event listeners that were set up and everything appears to be dandy.However, the movie clips are still playing in the background. They are not causing any trouble on screen but they are simply there, playing somewhere in memory (e.g. I can see trace statements from them) and I want them gone. I suspect the View that was removed from the Canvas is still there too, but I can't prove it.
Setting the View to null doesn't do anything. I'm surprised that AS3 doesn't include any method to simply and effectively destroy a Display Object and all of its children.Is the only way to do this to tediously unload all of the movie clips, etc. and then hope that Flash will clean them up?
I've recently worked on creating different classes for movieclips within my library so when i create/attach them they have built in functionality.My question is simple how do i destroy them so that other objects don't recognise their existance.There are two classes involved.The first is a Ship Registry Class and the Secound the Ship:
Code: //inside the ship init class ShipRegistry.RegisterShip(this);
I have a certain set of motion twains that I've successfuly completed, they constantly loop right now (default), and is saved in the SWF file.I'd like to take that finished looping animation, and insert it within another animation (a) that can be played with a play button, and stopped/resetted with a stop button.How do I insert the completed looping animation into the main animation? And is there something special I have to do in the actionscript of the start and stop buttons so that the "inner" looping animation will start and stop with the "outer" main animation?
I'm using Flex 4.5.1 with AIR 2.7 (and Flash Builder 4.5.1) to build an app for the Blackberry Playbook.
The app has a large textarea that needs to be resized when the soft keyboard shows up. I am able to hook into the soft keyboard events and do things there.
Now, I want to resize the textarea to fit the remaining part of the screen when the keyboard shows up. I know the current and destination size and want to use a smooth animation to show the textarea resizing. (I can't already set the height and can see the textarea being correctly resized in the keyboard_activating event - but I want to do it through an animation). I've tried using the Animate class, the spark.effects.Move class and none of them seem to work in this case. They seem to run the animation but the screen does not get refreshed!
On a horizontal bar, text scrolls from left to right, continuously. The text is a fixed string of city names, and I've made it so that it loops nicely. This horizontal bar with scrolling text is part of a vertical animation, scrolling the bar in and out of view. The vertical tween starts after two seconds. When the vertical tween starts, the horizontal animation has started as well. At the beginning and end of the vertical tween, the horizontal tween starts over. I want it to continu.
I can't seem to go to a master edit file that is supposed to show both the body (layer 1) and wing (layer 2) of a flying bird animation. Is there a way to merge these two since I'm planning on shrinking it down and making a lot of birds?He merged the two layers at 14:24 of the video without even explaining how he went to this so called "Edit Master Movie Clip" that seems non-existent on Adobe Flash CS4.
I need to do a good animation for school to pass my subject and I have done several animations. I thought maybe I do an animation with different choices. Basically you have the "Home" Screen and then you chose one and an animation is been played. Then when I press another button, a different animations is being played.
I have a movieclip that I want to be resized when a button is clicked. I want the animation to be smooth as if it had weight though. I read the tutorial on this but I need something slightly different, I would rather it where I can just refer to a function that is set in another movieclip. That way I could easily refer to it again and just set the height, width, and if possible, x, and y.
And my second question, is how to keep the border of my movieclip that is going to be resized the same thickness. I want the inside to be resized but the sides to stay the same width but move to stay on the edge.