I have one problem with my swf file which I created,I created the file useing the dimentions 1024x768, for pc I need these mentions the same swf file I want to use it in some other divise which will support only 480x272 dimentions.so, without creating the same file with these dimentions, is there any posible way to resize the swf file while publishing and the devise which I want to play the swf file it will support only swf format.
I've finished my flash site using a resolution of 1024x768: my professor wasn't so happy of a resolution so "high" (even if today is something like standard) since somebody might still have an old monitor with low res.Since I really don't want to get a bad vote I wanted to change the resolution to 1000x550 because with that res a 1024x768 monitor still can see everything: then I've exported my .swf file and then into the .HTML file I've changed the width and height fields.
I urgently need to be able to check the authenticity of a Flash CS4 file. There is no information given about author etc in the properties using Windows but I was hoping that Flash embeds author information and history.
I have created a Flash intro for my website my hosting compnay is Godaddy and the only load certain types of index files. How do I either embed or publsih this swf file to display as whole screen. When I publish as intro.htm I only get a small window in the upper right corner.
I'm not a huge flash expert by any means, but I am working on some banner and I need to take the larger 336x280 banners and resize them to 300x250. I've change the size of the stage and shrinking down the bitmaps etc is fine. The issue I am having is the aminated graphics and buttons I have on the stage. I've tried editing multiple frames, onions skins .etc to do it, but no matter what the animation will still only edit the first place I clicked on the symbol. So it goes from the smaller size and animates to the larger size and its original position on the old size.
It seems there must be a way to adjust animations without having to redo them all. Right?
I'm making videos for an instructional program. This involves importing audio, images, animating those images, etc. I'll be exporting to flv format at the end, and then converting them to MP4 for downloads online.H
1.) Should I be using ActionScript 3.0 or ActionScript 2.0 for this?
2.) When I try to import audio, the whole audio file doesn't show up immediately in a new layer that I've created. It only goes in the blank keyframe that I've inserted. How do I import the audio so that the entirety of it shows up?
I am using a trial version of CS5, and I'm wondering if this is the cause of my issue, but wouldn't think so.I am trying to display a video in a basic HTML file created in Dreamweaver.I am using flash to generate the .swf file to be embedded.I used the media encoder to convert the video file I have from .avi to .f4v.This all seems to work just fine and when I test the html file locally it works.The issue I have is when I load the files on a web server for further testing, it plays the video, but there are no controls visible on the page for the video.As stated above, they display correctly when I run this locally.I have also loaded the skin.swl file on the server in the same location as I have it locally.I have tried everything I can think of to try and can not get the controls to display while deployed on my web server.
i have created plain text field and managed to load it from external file using the AS3 code below. Now i want to load multiple text field but this time in a button, how can i do that?
this is my button code: proposal_btn var textLoader:URLLoader = new URLLoader(); textLoader.addEventListener(Event.COMPLETE, textLoaded);
I was wondering what the easiest way to resize banners that use Tweenlite or any tween class.
For instance I have a 300x250 and I need to resize it to 640x480. Is there a quicker way to resize it with out resizing and moving all the movie clips, then reediting the code for the x and y coordinates? Most of the assets are vector so resizing the whole .swf isn't an issue.
I'm creating a photo slide show that has the ability to go full screen. I have some elements which are always on the stage and some elements which I am adding from the library and/or creating in the code. When I issue the resize event, my stage movieclips are still on the stage and can be repositioned but the elements I created dynamically (most notably the thumbnails which I want to reposition) are gone.
So I have a movieclip that I am dynamically adding to the stage when a user clicks a particular button. There are multiple button that each result in the movieclip getting attached to the staged and scaled to a different particular size. Instead of attaching a new instance of the movieclip every time a button is clicked, I only want to attach a new movieclip the first time one of the buttons are clicked and then scale the dynamically added movie to the size specified in the functions for all of the subsequent button clicks. To be clear, I want to attach the movieclip on the first click and then scale it for all of the subsequent clicks.
I was reading about Flex- JavaScript communication via ExternalInterface.But I had a doubt, it said that the javascript code should be written in the HTML file of the application ? Now which is this HTML file ? Is it the index.template.html file per project or the HTML file created per MXML application ?
I'm trying to resize an animation I have larger, it has 12 layers, and 20 frames or so on each layer. I'm using edit multiple frames and selecting them all, and it is working to resize them, but randomly it will delete one of my objects for a few of the frames. When I scrub through the timeline after the resize, something is always missing, but it's always a random object and only for a few frames
I'm new to CS5.5 after being away since, I think, Macromedia was around. I just bought CS5.5 soley for creating simple, fun Android apps for my son (animated storybooks etc).
However, I'm constantly changing my phones and we also have a tablet and the wife has a phone with a small resolution.
What I'm wanting to do, is create an app that's at a resolution for my tablet (1024x600), but then also be able to scale it down to my Optimus 3D (800x480) and the Wife's Xperia Mini Pro (640x480)
Now, there will be bitmaps in there, so I didn't want the phone/Air resizing the app to fit the screen and using more ram and cpu than needed so I was wanting to create 2 or 3 versions all at different resolutions.
Is there anyway of resizing a swf after its been created in flash?
EXAMPLE:
My document size of my animation is 520px width by 680px height... when i resize this as an embedded swf in an html page (through source coding) to 382px width by 400px height.. the animation does not flow properly and there are occasional jerks... its not fluid.
Is there an easy way to do this in flash after its been created? Or am i going to have to start from scratch with the proper document size?
I've followed several instructions on how to develop a simple iOS app. I've managed to go all the way through and Publish + create the .ipa. I'm able to then add the file to my iTunes library, but when I then try to add it to my iPod Touch (2nd Generation) I get the following error:
The app "XXXXXX" was not installed on the iPod "XXXXX's Ipod" because it is not compatible with this iPod.I've even tried it with a simple "Hello World!" app but I get the same error.I'm using Flash Pro Cs5.5 on a Windows PC.
I'm having a problem with loading an XML file that was created by Filemaker. Filemaker will output an XML file using one of two different grammars. One outputs in a mostly standard form that I can use with one glitch. Flash CS4 AS3 seems to have a problem with the xmlns in one of the nodes.
When I set the 'Publishing Setting' to 'Permit Debugging', Flash never generates the swd file when the target script language is AS3.If I change the script language to AS2 it generates it.I have tried on CS3 and CS5.how to generate this swd file for AS3 projetcs?I have tried with large files and with empty files always with the same result.
I am trying to add to my site a feature that allows users to select a set of images in Flash (AS3) click a button and have my server create a zip file of all the images for them to download.
I have already wrote my code in flash and crated my php script and tested it on my localhost and everything works great. But when I upload the same files to my sever no zip files are created. Below is the code for both my flash and for my php.
Localhost server is using 5.2.17 and so if my Server hosted on 1&1
Flash Code To Send Info to PHP
Code:
function MakeZip():void { var variables:URLVariables = new URLVariables(); //variables.Image1=img1; variables.ImageList=OrderItems;
I'm doing and animatic movie with flash (means lots of hand drawn frames and many layers) I also have about 40 sequences
I would like to scale down my whole movie to a smaller size like 720*480 (actual is 1980*1080) but when I change size in "propery" window it just change the size of workspace and drawings stays the same size.
is there any way to have the graphics scale to the new document size without using "transform tool" on each sequence, because flash crashes when I do that.
I'm creating a Flash SWC for use in an AIR project.
I created a component which I tweened from big to small.
I tried sampling the width/height at different keyframes (using both flash actions and the flex debugger) and the object always reports itself to be the original width/height.
The result is that any content I assign to the SWC container does not resize when the tween happens.
Is there another way to put dynamic flex content into a SWC?
I am trying to resize my current document.It is currently 1000px and I want to make it 1300px but when I do that, all the elements that is near the top becomes off the screen to the top.I only want the document to be longer in height from the bottom but not sure what it is affecting the elements on the top?