ActionScript 2.0 :: [FMX] Destroying Dynamically Created Textfield
Apr 21, 2005
i can create a textfield, show my percentage loaded in it, but when it hits 100%, i want to get rid of the textfield... doing all my stuff in actionscript so moving to the next frame not a possibility. unless i create the textfield in another movie..
i can create a textfield, show my percentage loaded in it, no problem.but when it hits 100%, i want to get rid of the textfield....doing all my stuff in actionscript so moving to the next frame not a possibility...
The following for loop dynamically creates 4 instances of the same button. Each button is then populated with its own textfield.I have given the textfield(s) an instance name of option0, option1,etc, etc. I want to populate the text in each field with something different (Home, Contact, etc, etc). I am trying to call the textField by its created instance name "option0", but I get an error saying it's not recognized.
I want to rotate a dynamically created textfield, i opened "flash help" and took the sample code i found below (i changed the font with "Verdana"). But it seems that the font cant be embed and it dissapears.
Code: var my_fmt:TextFormat = new TextFormat(); my_fmt.font = "Verdana"; this.createTextField("my_txt", this.getNextHighestDepth(), 10, 10, 160, 120);
I have a problem where i want to remove the last character from a textfield (including linebreaks) that has multiple textformats without removing the formats.[code]...
i guess this doesn't remove linebreaks, and is very slow, seems to destroy my textformats.
or:
textfield.text = textfield.text.slice(0,-1);
this is faster but removes all textformats as well.
We have a for loop creating text fields from arrays.
We have four arrays.
First three arrays create dynamic textfields getting their data values from a xml file.
The last array creates empty input textfields where the user enters the data.
What I'm trying to do is to send the values of these textfields to a PHP file.
The problem here is that I'm not being able to get the updated data of dynamically created input fields,which is the data that the user(visitor) enters.
i'm creating a completely dynamic form. i want to assign a variable name to a textfield and then pass that variable with a LoadVars() object.
here's a small piece of code i can't get working:
//create movieclip (used like a form) _root.createEmptyMovieClip( 'dialog_body', 0 ); //create textfield input
[Code].....
bottomline: if i create a textfield using the traditional method and assign the 'var' it works fine. if i create a textfield dynamically at run time, and use the *.variable property, the variable is NOT sent..
I'm dynamically creating movieclips with dynamically created movieclips inside them and am having trouble with targeting them.Below is a simplified example of what I'm trying to achieve, in the real file there are a lot more movieclips and I'm creating and naming them with a for loop.
This one is just one Sprite created inside another sprite. I can target the top level sprite named "testname". However when i try target the nested MC it throws an error.The bottom couple of traces are just test MCs I've made to make sure i got the syntax right, on targeting nested movieclips.
PHP Code:
var holder:Sprite = new test1();holder.name = "testname";this.addChild(holder);var holder2:Sprite = new test2();holder2.name = "testname2";holder.addChild(holder2);trace(getChildByName("testname").x); //this one traces finetrace(getChildByName("testname").getChildByName("testname2").x);//this throws up an errortrace(testclip1.x);trace(testclip1.testclip2.x);
Essentially, I've got a MC container that's created dynamically based off an XML file (basically for every <title></title> I've got, it makes a new "card"). Now within the context of each <title></title> grouping I've got <imgs></imgs> in which I specify the path to images that are related.All of that works perfectly, save for the external jpg files actually appearing on the stage. The MC I add them to does, but the external image doesn't.My problem is- I can't add the external images until they're completely loaded (or so it appears). The thumbnail BG I use is blank. So I know for a fact that the thumbnail BG isn't occluding the loaded thumbnails.
Is it possible to have a textfield created in the Flash CS4 IDE that is associated with a sub-class of TextField? Or do I have to instantiate the TextField in code?
I've searched in the forum but I haven't find this issue.I've created a code that read the date of a day from xml and then put it into a textfield.Here the declaration of the textfield:Code:var dateTxt:TextField = new TextField();After i set for the textfield a format and the maxchars property:
I tried to search but 99% of the posts I saw were referring to manually created dynamic text boxes instead of.. algorythmically generated text for lack of better phrasing.
I'm trying to make an AS3 .swf that would display a small array of letters that have been created with TextField's, and not with dynamic text's being dragged onto the stage since there's going to be more than 100 of them. I've tried setting the textfield's .embedded to true, changing the fonts, making sure the text and backgrounds are different colors.. nothing.
In my .fla I have nothing for the document class under properties. In frame 1 there is one keyframe with three lines of code below and I've tried it with stop() and without. The class file is in the same folder and is MyArray.as This should be really easy but it's driving me insane.
MyArray.fla :
Code: //stop(); import MyArray; var test:MyArray = new MyArray(); MyArray.as :
how to set my created textField() in TLF or classic text?this part of the ui im creating, im tired of making them and dragging them on stage so instead i tried coding them..
Im currently creating textfields in a for loop - though in this example only creating one TextField. My questions is, how do I remove the TextField child in another function? What im basically doing is, create a Textfield, addchild to a container - > then the container into another position - > then removechild and another text in the container. I've tried something like:
I have an for each loop that creates a new textField for each item and I need to know how you can give each textField a unique name so it can be targeted later on.Here is the relevent code:
Code: var i:int = 1; for each (var titleElement:XML in titleList) {
I have created the MainMovieClip and Scrollbar as follow ....
my problem is that when I input japanese characters,the characters display at the top corner of the swf until I confirm the input. if I install FlashPlayer "flashplayer10_1_rc2_plugin_041910", then the japanese characters display in the textfield normally....why is that???
with flash player 10.0, I can't input the japanese characters in the textfield.
var mcMain:MovieClip = this.createEmptyMovieClip("mcMain", this.getNextHighestDepth()); scrp.contentPath = "scrollMovieClip";
Im creating a game in Flash and I have a class that have some text fields that I need to populate in this case a highScore. I get this error.TypeError: Error #1009: Cannot access a property or method of a null object reference.Meaning that the object doesn´t exist , for some reason.
if (highscore.data.hard != null){ highscore_txt.text= String( highscore.data.hard);. }
I've been trying to achieve the same anti-aliasing (for readability) effect with as3 as if the textField was created manually, but I just keep running into a problem. When I try to add AA(txtfield.sharpness and thickness) to text I can't get any result apart from the text appearing in the same old for animation formation. The funny thing is this only happens when the font size is lower than 20px. I've uploaded an example aswell as a source file (manually created textfield on the left, textfield created with as3 on the right): [URL]. Is this somekind of font issue with Helvetica Neue, weird flash issue or is it me?
I am knocking together a small, 100% code pre-loader for loading in external .swfs. I've done this many times with textfields created in the IDE and simply updated the content of the ide-created textfield in the ProgressEvent handler - works fine. However, when I create the TextField solely in AS, it simply disappears. Here's the relevant bits of code:
I have been searching online for an hour now and cannot find a true answer to my question. I am creating a game for the ipod and cannot figure out why I am getting this error. I am trying to remove something via hitTestObject, here is my code: default class code:
I am receiving this error whenever the hitTestObject is true and the child is removed:
Code:ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller. at flash.display::DisplayObjectContainer/removeChild() at SpaceOrbitalDefense/EnterFrame()[C:UsersJosiahDocumentsSpace - Orbital DefenseSpaceOrbitalDefense.as:84]
how can I get this error to go away? I believe it is because I have removed the child, but the object is still being detected and trying to remove the child again. however, the child has already been removed and now I am getting an error.
The following creates movieclips from XML. Everything worksgreat.One problem however. I need each MC to have it's own mouse event listener anddon't know how to achieve this because I don't have specificinstance names to refer with. I want to update textfields etc, with specific data when a
I'm creating receives xml from the asp server its on.Because of this, there isn't an xml file that I can open and add to in the places I need carriage returns.To compensate for this, I've been using the split and join method.[code]Essentially I'm looking for certain nodes in the xml and adding a carriage return to the beginning of it.I had to add the extra quotes around the otherwise it doesn't work.The problem with this is, the carriage return works but it leaves the single quotes in the text.I tried adding another split join method that looks for the single quotes left and replaces them with nothing.The problem with this is, it deletes all the single quotes from the contractions.
now a customer wants me to make a Flash intro in her (ASP MVC) site. The scenario is this: images are stored in the dbms. Every image belongs to a category. Depending on what category is selected, the corresponding images should be fetched and played in a flash player with "transition" effects (hope i used the correct words).How can a slideshow (swf) be created dynamically?