ActionScript 2.0 :: Rotate A Dynamically Created Textfield?
May 10, 2006
I want to rotate a dynamically created textfield, i opened "flash help" and took the sample code i found below (i changed the font with "Verdana"). But it seems that the font cant be embed and it dissapears.
Code:
var my_fmt:TextFormat = new TextFormat();
my_fmt.font = "Verdana";
this.createTextField("my_txt", this.getNextHighestDepth(), 10, 10, 160, 120);
I have a fla-file where the user can draw a line. I don?t know how to rotate this line properly. The line just moves around when I click the button to rotate. Is there a way to rotate a line created dynamicallyjust a bit?
The following for loop dynamically creates 4 instances of the same button. Each button is then populated with its own textfield.I have given the textfield(s) an instance name of option0, option1,etc, etc. I want to populate the text in each field with something different (Home, Contact, etc, etc). I am trying to call the textField by its created instance name "option0", but I get an error saying it's not recognized.
i can create a textfield, show my percentage loaded in it, but when it hits 100%, i want to get rid of the textfield... doing all my stuff in actionscript so moving to the next frame not a possibility. unless i create the textfield in another movie..
i can create a textfield, show my percentage loaded in it, no problem.but when it hits 100%, i want to get rid of the textfield....doing all my stuff in actionscript so moving to the next frame not a possibility...
We have a for loop creating text fields from arrays.
We have four arrays.
First three arrays create dynamic textfields getting their data values from a xml file.
The last array creates empty input textfields where the user enters the data.
What I'm trying to do is to send the values of these textfields to a PHP file.
The problem here is that I'm not being able to get the updated data of dynamically created input fields,which is the data that the user(visitor) enters.
i'm creating a completely dynamic form. i want to assign a variable name to a textfield and then pass that variable with a LoadVars() object.
here's a small piece of code i can't get working:
//create movieclip (used like a form) _root.createEmptyMovieClip( 'dialog_body', 0 ); //create textfield input
[Code].....
bottomline: if i create a textfield using the traditional method and assign the 'var' it works fine. if i create a textfield dynamically at run time, and use the *.variable property, the variable is NOT sent..
I'm dynamically creating movieclips with dynamically created movieclips inside them and am having trouble with targeting them.Below is a simplified example of what I'm trying to achieve, in the real file there are a lot more movieclips and I'm creating and naming them with a for loop.
This one is just one Sprite created inside another sprite. I can target the top level sprite named "testname". However when i try target the nested MC it throws an error.The bottom couple of traces are just test MCs I've made to make sure i got the syntax right, on targeting nested movieclips.
PHP Code:
var holder:Sprite = new test1();holder.name = "testname";this.addChild(holder);var holder2:Sprite = new test2();holder2.name = "testname2";holder.addChild(holder2);trace(getChildByName("testname").x); //this one traces finetrace(getChildByName("testname").getChildByName("testname2").x);//this throws up an errortrace(testclip1.x);trace(testclip1.testclip2.x);
Essentially, I've got a MC container that's created dynamically based off an XML file (basically for every <title></title> I've got, it makes a new "card"). Now within the context of each <title></title> grouping I've got <imgs></imgs> in which I specify the path to images that are related.All of that works perfectly, save for the external jpg files actually appearing on the stage. The MC I add them to does, but the external image doesn't.My problem is- I can't add the external images until they're completely loaded (or so it appears). The thumbnail BG I use is blank. So I know for a fact that the thumbnail BG isn't occluding the loaded thumbnails.
i have one display Container with textfield.When I rotate my displayContainer , my textField disappear. Is there any solution so that my textField cold rotate ?
I Was playing around with fonts for hours. Trying to rotate textField, but as we know text disappears when fonts are not embedded. I want to let users to be able all the fonts they have on their system, but embedding massive amount of fonts is not a smart idea, because the application get bigger and slower while publish/loading just because user need to rotate selected font. Embedding one or two fonts isn't bad, but this limits users not be able to use the font their liking.
I was wondering maybe embedding selected font on fly isn't all that bad idea, but is it possible to load fonts from user's local folders according to their OS and embed them on fly? won't the application become huge and slow?
I have a sprite on the stage let's say a square, when the user clicks anywhere I want the sprite to rotate toward the mouse. Here is the code I'm using
Code:
var dx = mouseX - square.x; var dy = mouseY - square.y; var radians = Math.atan2(dy, dx); square.rotation = radians * 180 / Math.PI;
This works fine if the registration point is at the center of the square. The problem is the reg point is at the upper left corner of all my sprites.How do I rotate the square so that it looks like it's rotating around it's center? Or do I have to just change the reg point in all of my sprites?
I'm adding a line to a canvas using canvas.moveTo(0, 0); canvas.lineTo(100, 100);, but I then want the user to move the mouse to set the rotation of the line.Google suggests using the rotation property,but I don't have a reference to the line object.Can I get a reference to the line or should I rotate the whole canvas?
Is it possible to have a textfield created in the Flash CS4 IDE that is associated with a sub-class of TextField? Or do I have to instantiate the TextField in code?
I've searched in the forum but I haven't find this issue.I've created a code that read the date of a day from xml and then put it into a textfield.Here the declaration of the textfield:Code:var dateTxt:TextField = new TextField();After i set for the textfield a format and the maxchars property:
this["recipe"+i] = new recipelistname(); this["recipe"+i].buttonMode = true; this["recipe"+i].recipeid = i;
[Code]....
The problem is that the movieclip rotates around the center. The textfield inside the movieclip is starting at 0,0. But it still rotates around the center, how can I make it rotate at 0,0?
I tried to search but 99% of the posts I saw were referring to manually created dynamic text boxes instead of.. algorythmically generated text for lack of better phrasing.
I'm trying to make an AS3 .swf that would display a small array of letters that have been created with TextField's, and not with dynamic text's being dragged onto the stage since there's going to be more than 100 of them. I've tried setting the textfield's .embedded to true, changing the fonts, making sure the text and backgrounds are different colors.. nothing.
In my .fla I have nothing for the document class under properties. In frame 1 there is one keyframe with three lines of code below and I've tried it with stop() and without. The class file is in the same folder and is MyArray.as This should be really easy but it's driving me insane.
MyArray.fla :
Code: //stop(); import MyArray; var test:MyArray = new MyArray(); MyArray.as :
how to set my created textField() in TLF or classic text?this part of the ui im creating, im tired of making them and dragging them on stage so instead i tried coding them..
Im currently creating textfields in a for loop - though in this example only creating one TextField. My questions is, how do I remove the TextField child in another function? What im basically doing is, create a Textfield, addchild to a container - > then the container into another position - > then removechild and another text in the container. I've tried something like:
I have an for each loop that creates a new textField for each item and I need to know how you can give each textField a unique name so it can be targeted later on.Here is the relevent code:
Code: var i:int = 1; for each (var titleElement:XML in titleList) {