ActionScript 3.0 :: Set Created TextField() In TLF Or Classic Text?
Mar 1, 2011
how to set my created textField() in TLF or classic text?this part of the ui im creating, im tired of making them and dragging them on stage so instead i tried coding them..
I have a project which has loads of FLA's with embedded textfields on the timelines. We now need to localize this project into Arabic, with right-to-left text (pulled in from XML) - my understanding is that this is only possible with TLF textfields.
It's going to be a huge task to manually convert all these texfields to TLF. Is there a way to programmatically set a normal textfield to be a TLF textfield?
I've got a project that currently uses classic dynamic text fields that pull in information from an XML file. The text contains a 'keyword' that's referenced in the XML, that can be situated anywhere in the complete sentence. This keyword needs to be a different colour and font size... but as I said, it can appear anywhere.
Currently this works by getting the keyword from the XML, finding its length, finding the index of where it starts, splicing the main string, and then setting TextFormat to the number of chars in keyword, which changes the font size and colour for just that keyword in the sentence.
This works great for the classic dynamic text boxes. It doesn't however work with TLF text, it just applies the new format to the entire text field. I don't have any experience with TLF text as I've just upgraded to CS5 and now need to make this work in Hebrew.The code snippet for the keyword colour change looks like this:Where screen01Norm & screen01Key are things pulled from XML & screen_01.txt_box_combined is the text field.
var newFormat:TextFormat = new TextFormat(); newFormat.color = 0x319aca; newFormat.size = 50;
I got Flash CS5 a few days ago and tried to compile some of my applications - got strange textfield representation, parts of words were missing. Very simple example to demonstrate something's not working right here:
-C-reate a textfield (classic; static) type "Test". Choose Arial Regular as Font.
-Create an input textfield (classic), choose Arial Bold as Font, embed the font with all glyphs (or subgroup).
-Compile it: Try to type into the input textfield - no cursor (for me at least), nothing shows up.
If you embed the Arial Regular also (which should not be necessary for a static text), the input field does respond but shows Arial Regular instead of Bold.So it seems you cannot use two weights of the same font in one Flash movie?Using TLF it works fine - but I can't switch over yet, some of my customers do still use Player 9.
Is it possible in Flash CS5 to import text from a PSD as Classic Text. Since TLF Text doesn't support older postscript fonts, I'd like to be able to import as classic text instead of doing a find and replace and hope for the best.
I have created 4 classic text objects and called them Butt1 thru Butt4.This is so I can change the text in code from time to time.I want to create an event listener to pick up when the user;
a) mouses over Butt1, etc.
b) mouses out of Butt1, etc.
c) clicks on Butt1, etc.
In each case I will define a function to perform actions when the button is moused over, moused out or clicked.AddEventListener(MouseEvent.CLICK, clickHandler); does not seem to have parameters(as far as I can tell)to point to Butt1, etc.
If I put any text letter of any size at the top of the stage, lets say for example a "T" of 10 pts. Then move the timeline to frame 50 and insert a keyframe and then move that "T" down to the bottom of the stage and resize it to say 50 pts. (I want the effect of the letter growing as it moves down the stage).If I then isert a Motion Tween and scrub it the letter just stays at 10 pt until the keyframe at 50is hit and then it resizes to 50. Not the effect I am looking for.But if I use the classic tween then it does do what I want which is gradually grow from 10 pts to 50 pts by the bottom of the stage.
I am working with classic (non-TLF) dynamic text in AS3. My problem is that there is spacing issues between the individual letters. Has anyone else ran into this? I'm using an embedded font with Arabic support
I've just begun using Flash CS5 and I am really at a loss to explain the problems with text in imported Illustrator files. In CS3, which I've used for years, when you import an illustrator file the text is almost perfectly preserved. It has the correct fonts, the text weights are preserved, etc. All is well. In CS5 it converts everything to something called TLF text (whatever that is) and changes EVERYTHING to either _sans or _serif. You can't have both apparently. The fonts are not the same and it's not editable.
In order to set things right I have to change all the text from TLF to classic. THEN I have to change all the text to the proper font and weight. It is a serious problem. I've looked in preferences and on some other forums and I'm not seeing any answers at all. It seems insane to only allow sans or serif when importing and what is this TLF text anyway and why can't I have it default to classic, which seems to work like CS3.
I'm trying to implement some dynamic classic TextFields, but I am seeing errors when the text tries to render. What I am doing is trying to implement a system that shows tolkens and a cash eguivent, I'm using the code
[Code]....
I'm thinking there is something in the TextField that is not set correctly, I tryed to set the autoSize to CENTER but that didn't fix much...
I ran in to a problem I could not solve for a very long time While I was using Actionscript 3 in order to change the text of a classic text object in my .fla flash file, I did not see any change in my text field, and noticed that it doesn't display any numbers and some other characters (just some specific letters DID work).
Is it possible to have a textfield created in the Flash CS4 IDE that is associated with a sub-class of TextField? Or do I have to instantiate the TextField in code?
I've searched in the forum but I haven't find this issue.I've created a code that read the date of a day from xml and then put it into a textfield.Here the declaration of the textfield:Code:var dateTxt:TextField = new TextField();After i set for the textfield a format and the maxchars property:
The following for loop dynamically creates 4 instances of the same button. Each button is then populated with its own textfield.I have given the textfield(s) an instance name of option0, option1,etc, etc. I want to populate the text in each field with something different (Home, Contact, etc, etc). I am trying to call the textField by its created instance name "option0", but I get an error saying it's not recognized.
I tried to search but 99% of the posts I saw were referring to manually created dynamic text boxes instead of.. algorythmically generated text for lack of better phrasing.
I'm trying to make an AS3 .swf that would display a small array of letters that have been created with TextField's, and not with dynamic text's being dragged onto the stage since there's going to be more than 100 of them. I've tried setting the textfield's .embedded to true, changing the fonts, making sure the text and backgrounds are different colors.. nothing.
In my .fla I have nothing for the document class under properties. In frame 1 there is one keyframe with three lines of code below and I've tried it with stop() and without. The class file is in the same folder and is MyArray.as This should be really easy but it's driving me insane.
MyArray.fla :
Code: //stop(); import MyArray; var test:MyArray = new MyArray(); MyArray.as :
i can create a textfield, show my percentage loaded in it, but when it hits 100%, i want to get rid of the textfield... doing all my stuff in actionscript so moving to the next frame not a possibility. unless i create the textfield in another movie..
I want to rotate a dynamically created textfield, i opened "flash help" and took the sample code i found below (i changed the font with "Verdana"). But it seems that the font cant be embed and it dissapears.
Code: var my_fmt:TextFormat = new TextFormat(); my_fmt.font = "Verdana"; this.createTextField("my_txt", this.getNextHighestDepth(), 10, 10, 160, 120);
i can create a textfield, show my percentage loaded in it, no problem.but when it hits 100%, i want to get rid of the textfield....doing all my stuff in actionscript so moving to the next frame not a possibility...
I'm trying to paste some non-dynamic text from a mockup from illustrator into flash. This is something I've done a million times before but my new version of flash(cs5) is giving me issues. The default format when you paste text is now TLF which has a ton of problems associated with it and I don't want to use it. If I paste the text in and then change it to "classic text" it changes the layout of the text which makes me basically have to redo my text layout. Is there a way to change the way text gets pasted in and make it default to classic text?
Im currently creating textfields in a for loop - though in this example only creating one TextField. My questions is, how do I remove the TextField child in another function? What im basically doing is, create a Textfield, addchild to a container - > then the container into another position - > then removechild and another text in the container. I've tried something like:
I have an for each loop that creates a new textField for each item and I need to know how you can give each textField a unique name so it can be targeted later on.Here is the relevent code:
Code: var i:int = 1; for each (var titleElement:XML in titleList) {
We have a for loop creating text fields from arrays.
We have four arrays.
First three arrays create dynamic textfields getting their data values from a xml file.
The last array creates empty input textfields where the user enters the data.
What I'm trying to do is to send the values of these textfields to a PHP file.
The problem here is that I'm not being able to get the updated data of dynamically created input fields,which is the data that the user(visitor) enters.