Flash :: Convert Classic Textfield To TFL Texfield Dynamically?
Nov 22, 2011
I have a project which has loads of FLA's with embedded textfields on the timelines. We now need to localize this project into Arabic, with right-to-left text (pulled in from XML) - my understanding is that this is only possible with TLF textfields.
It's going to be a huge task to manually convert all these texfields to TLF. Is there a way to programmatically set a normal textfield to be a TLF textfield?
Could someone please outline the proper syntax for formatting text in a dynamically created texfield using actionscript 3 please? I understand the textColor but for some reason txtfld.textFont = "Verdana"; doesnt work for me.
how to set my created textField() in TLF or classic text?this part of the ui im creating, im tired of making them and dragging them on stage so instead i tried coding them..
I have a dynamically created textfield, and I would like to convert this textfield into a movieclip containing a childmovieclip for each letter of the text, so that i can animate the letters individually (for example treat them as particles and make them explode). Of course the converted movieclip should still look the same way as the original textfield.
TypeError: Error #1034: Type Coercion failed: cannot convert flash.text::TextField@3a062121 to fl.controls.TextArea. at SrHome_fla::MainTimeline/frame3() at flash.display::MovieClip/gotoAndPlay() at SrHome_fla::intro_mc_3/frame139()
Here is the code that I am using that produces that error.
import fl.controls.*; var info_txt:TextArea = photoArea_mc.photoSquare_mc.info_txt; var image:XML = new XML(<image/>); image.@fileName = "pic1.jpg";
I'm working on font embedding in Flash (flas are compiled using CS5 made previously in CS3). The project is split into a number of separate flas, and I'm having trouble with one particular one. I'm dynamically embedding the fonts using a class I wrote that sits on top of the stage listening for Event.ADDED then searching for textfields that have dynamic text and embedding the font needed dynamically (No efficiency requirements here. I have a check so that I don't bother processing textfields that are already embedded. No textfields in any of the flas (to my knowledge) have fonts embedded.
But some textfields are saying that they are, as in textfield.embedFonts == true.
In the fla global font embedding, that no fonts are embedded. If I click on the actual textfields embed button, I see that the font of the textfield is in the font list, but no character ranges are embedded. This is leaving me confused, as I want absolutely no fonts embedded in any flas. But the font for the individual textfield is always in the font embed list, no matter how many times I remove it. If I click on the embed button for the textfield to check it there is no embedding then the font is added to the list without any character ranges.
I got Flash CS5 a few days ago and tried to compile some of my applications - got strange textfield representation, parts of words were missing. Very simple example to demonstrate something's not working right here:
-C-reate a textfield (classic; static) type "Test". Choose Arial Regular as Font.
-Create an input textfield (classic), choose Arial Bold as Font, embed the font with all glyphs (or subgroup).
-Compile it: Try to type into the input textfield - no cursor (for me at least), nothing shows up.
If you embed the Arial Regular also (which should not be necessary for a static text), the input field does respond but shows Arial Regular instead of Bold.So it seems you cannot use two weights of the same font in one Flash movie?Using TLF it works fine - but I can't switch over yet, some of my customers do still use Player 9.
I need to make a text block that is created dynamically to be aligned to the right, with TLFTextField this can be achieved on stage, how can this be achieved via as3?
Is it possible in Flash CS5 to import text from a PSD as Classic Text. Since TLF Text doesn't support older postscript fonts, I'd like to be able to import as classic text instead of doing a find and replace and hope for the best.
I'm new for AS3. I have some question about the classic tween vs AS3 Tweening.
I tried to compare the swf file size of both.
the first one i make an animation with the classic Tween.
the second one i make an animation with AS3 Tweening.
before, i thought the script tweening one will much smaller than the classic tween one, but after i compare both, the AS3 Tweening one has bigger file size.
So my question is, 1.will the file size bigger if i use action script to move the object?
2.then what's the advantage to tween the object using AS3 for a flash website?
3.how can I compress the filesize(i'm trying to build a full flash site)?
I am having a bit of trouble retrieving variables from an ASP page. It returns the entire page whereas I just need the variable strAnswer from the page.Here is my code:
PHP Code: var loader:URLLoader = new URLLoader(); loader.addEventListener(Event.COMPLETE, onDataSaved);
I am having a bit of trouble retrieving variables from an ASP page. It returns the entire page whereas I just need the variable strAnswer from the page.
Here is my code:
var loader:URLLoader = new URLLoader(); loader.addEventListener(Event.COMPLETE, onDataSaved); loader.dataFormat = URLLoaderDataFormat.VARIABLES;
It seems like even if you set an Image object's smooth property to false, it doesn't make the Bitmap look jaggy on non-90-degree angles (jaggy = aliased, opposite of a smooth edges = anti-aliased).Is there any way to achieve this? Or do I have to construct the rotation-spritesheet by hand and interpret the "angles to sprite index" calculations myself?
I've just begun using Flash CS5 and I am really at a loss to explain the problems with text in imported Illustrator files. In CS3, which I've used for years, when you import an illustrator file the text is almost perfectly preserved. It has the correct fonts, the text weights are preserved, etc. All is well. In CS5 it converts everything to something called TLF text (whatever that is) and changes EVERYTHING to either _sans or _serif. You can't have both apparently. The fonts are not the same and it's not editable.
In order to set things right I have to change all the text from TLF to classic. THEN I have to change all the text to the proper font and weight. It is a serious problem. I've looked in preferences and on some other forums and I'm not seeing any answers at all. It seems insane to only allow sans or serif when importing and what is this TLF text anyway and why can't I have it default to classic, which seems to work like CS3.
My designer provides me lots of MovieClips containing buttons and its states and most of them contain a TLF TextField. Now I do not want to check each MovieClip where a TLF TextField is used. Can I know exactly in which MovieClips and buttons a TLF TextFields has been used so that I can convert them to a classic TextField, or any method to convert all TLF TextFields to classic automatically by the compiler itself? I tried deleting the TLF library from publish settings: it starts giving me an error, but still not pointing me to where TLF TextFields are being used.
I'm making a classic horizontal sliding menu flash site, but just can't seem to iron out the last little tweak. How do I get the mouse to not react when over the open section, I've tried 'delete mc3.onRelease;' which works, but then that section will not longer work at all after it's been closed.
I've attached the fla and a link to the beta site as I'm finding it hard to explain exactly what I mean:[URL]..
What I have so far is a carouselmenu. I got a actionscript page (page1.as) where I load another one (page2.as) into. page2.as is a Sprite (or MC whatever). I can load and display the sprite in page1 successfully (several instances). I also have an eventhandler when i click on an instance of page2. The problem now is that I have defined a textField inside page2 that is also being displayed. What's not working here is that when I mouse over the text, I cannot click on it (the cursor turns into the cursor that appears when I mouse over a text as in MS Word or similar for being able to mark the text). So I thought of making a bitmap out of the text field. how to transform a text(field or string) into a bitmap?
I need to convert swf to video dynamically like here:
[URL]
(well I think that they are have video templates in swf format that accept dynamic variables and then that swf is converted to video, If I am wrong let me know too)
I have a swf that accept variables dynamically also I have found some material for flv writing using actionscript here: [URL]
Also I have checked ffmpeg for converting flv to mp4
How to convert an image to a button through actionscript 2 (flash mx 2004)? Is it necessary to convert it to a button or there is an event so that if someone clicks on an image, he will go to another frame. I load images into my flash through an xml file and i need an event so than if someone clicks on an image, he will go to another frame.
I'd already posted this question as a reply in a discussion of one of my own earlier posts.. But i needed to draw attention to this problem of mine particularly. so m posting this as a separate question..I need to convert a movieclip dynamically into a vector or some picture format and save it to disk. is that possible? i have almost no knowledge what EPS format is
I'm new to oop and I'm trying to convert a auto scrolling TextField into a class. I guess it has something to do with there not being a stage when the class is instantiated but I'm not sure how to get around it. my code:
My question today is dealing with a dynamically generated button with a textField.I have the button copy in XML and I need to add a buffer of 10 pixels to either side of the textField. I tried to CENTER my textFormat, but then I could not see my text because the button is for some strange reason 545.45 instead of 88 like it should be. When I change the alignment to LEFT then I can see my text, but still the larger issue is my button size is horribly off.[code]