Flash :: Professional - CS5 - Import As Classic Text
Jun 9, 2010
Is it possible in Flash CS5 to import text from a PSD as Classic Text. Since TLF Text doesn't support older postscript fonts, I'd like to be able to import as classic text instead of doing a find and replace and hope for the best.
I got Flash CS5 a few days ago and tried to compile some of my applications - got strange textfield representation, parts of words were missing. Very simple example to demonstrate something's not working right here:
-C-reate a textfield (classic; static) type "Test". Choose Arial Regular as Font.
-Create an input textfield (classic), choose Arial Bold as Font, embed the font with all glyphs (or subgroup).
-Compile it: Try to type into the input textfield - no cursor (for me at least), nothing shows up.
If you embed the Arial Regular also (which should not be necessary for a static text), the input field does respond but shows Arial Regular instead of Bold.So it seems you cannot use two weights of the same font in one Flash movie?Using TLF it works fine - but I can't switch over yet, some of my customers do still use Player 9.
If I put any text letter of any size at the top of the stage, lets say for example a "T" of 10 pts. Then move the timeline to frame 50 and insert a keyframe and then move that "T" down to the bottom of the stage and resize it to say 50 pts. (I want the effect of the letter growing as it moves down the stage).If I then isert a Motion Tween and scrub it the letter just stays at 10 pt until the keyframe at 50is hit and then it resizes to 50. Not the effect I am looking for.But if I use the classic tween then it does do what I want which is gradually grow from 10 pts to 50 pts by the bottom of the stage.
I am working with classic (non-TLF) dynamic text in AS3. My problem is that there is spacing issues between the individual letters. Has anyone else ran into this? I'm using an embedded font with Arabic support
I'm trying to implement some dynamic classic TextFields, but I am seeing errors when the text tries to render. What I am doing is trying to implement a system that shows tolkens and a cash eguivent, I'm using the code
[Code]....
I'm thinking there is something in the TextField that is not set correctly, I tryed to set the autoSize to CENTER but that didn't fix much...
I've just begun using Flash CS5 and I am really at a loss to explain the problems with text in imported Illustrator files. In CS3, which I've used for years, when you import an illustrator file the text is almost perfectly preserved. It has the correct fonts, the text weights are preserved, etc. All is well. In CS5 it converts everything to something called TLF text (whatever that is) and changes EVERYTHING to either _sans or _serif. You can't have both apparently. The fonts are not the same and it's not editable.
In order to set things right I have to change all the text from TLF to classic. THEN I have to change all the text to the proper font and weight. It is a serious problem. I've looked in preferences and on some other forums and I'm not seeing any answers at all. It seems insane to only allow sans or serif when importing and what is this TLF text anyway and why can't I have it default to classic, which seems to work like CS3.
I've got a project that currently uses classic dynamic text fields that pull in information from an XML file. The text contains a 'keyword' that's referenced in the XML, that can be situated anywhere in the complete sentence. This keyword needs to be a different colour and font size... but as I said, it can appear anywhere.
Currently this works by getting the keyword from the XML, finding its length, finding the index of where it starts, splicing the main string, and then setting TextFormat to the number of chars in keyword, which changes the font size and colour for just that keyword in the sentence.
This works great for the classic dynamic text boxes. It doesn't however work with TLF text, it just applies the new format to the entire text field. I don't have any experience with TLF text as I've just upgraded to CS5 and now need to make this work in Hebrew.The code snippet for the keyword colour change looks like this:Where screen01Norm & screen01Key are things pulled from XML & screen_01.txt_box_combined is the text field.
var newFormat:TextFormat = new TextFormat(); newFormat.color = 0x319aca; newFormat.size = 50;
I'm trying to paste some non-dynamic text from a mockup from illustrator into flash. This is something I've done a million times before but my new version of flash(cs5) is giving me issues. The default format when you paste text is now TLF which has a ton of problems associated with it and I don't want to use it. If I paste the text in and then change it to "classic text" it changes the layout of the text which makes me basically have to redo my text layout. Is there a way to change the way text gets pasted in and make it default to classic text?
I have created 4 classic text objects and called them Butt1 thru Butt4.This is so I can change the text in code from time to time.I want to create an event listener to pick up when the user;
a) mouses over Butt1, etc.
b) mouses out of Butt1, etc.
c) clicks on Butt1, etc.
In each case I will define a function to perform actions when the button is moused over, moused out or clicked.AddEventListener(MouseEvent.CLICK, clickHandler); does not seem to have parameters(as far as I can tell)to point to Butt1, etc.
how to set my created textField() in TLF or classic text?this part of the ui im creating, im tired of making them and dragging them on stage so instead i tried coding them..
I`m using flash cs3 for my works , but i have one problem!when i use File=> Import=> Import to Library... or Import to Stage...the flash environment becomes terminated.I changed my flash version to CS4 and I have this problem again.
I have asked this question in another forum but haven't got an answer yet. I have just started using Flash CS5 recently and have a question about the classic tween. I have noticed that when I make a classic tween Flash automatically makes symbols out of my grouped objects. I have worked with previous versions and it was sufficient to just group my objects on the stage to make a tween. Is there a way to turn this feature off? I'm an animator and it's very annoying and messy to make a symbol out of all the objects I want to animate.
When I add a tween (CS3) I always used the Properties panel and choose "motion" from the tween settings. This way there's no symbols added in the library. Just noticed that there are also tween symbols added if I add a tween using right Mouse click or via the menu Insert>Timeline>CreateMotionTween. Never used this before. But I can't seem to see any tween settings on the properties tab anymore in CS5.
I ran in to a problem I could not solve for a very long time While I was using Actionscript 3 in order to change the text of a classic text object in my .fla flash file, I did not see any change in my text field, and noticed that it doesn't display any numbers and some other characters (just some specific letters DID work).
! I just did the Kirupa XML tutorial (for Flash MX) and ... I actually understand! But now I need to change a few things.. and I haven't got a clue. Right now, I know how to import text from an XML file into different text boxes. But, what I need to do, is be able to import text regardless of how many text boxes my FLA file has.
ok so ive converted a bunch of files into .flv but i cant seem to import them into flash. when i go to the import menu there is no import video option just open external library. after i've open external library it wants to open "all formats" but everything is greyed out. if I change it to "all files" I can open them but they wont play in the .swf file.
I cant import any mp3s into Flash. I,m using the trial version that I downloaded from the adobe site. Everytime I try to import an mp3 it says "couldnt import" and then the name and location of the file i,m trying to import. I,m using Windows 7 Home Premium x64 and have 6GB ram.
Everytime I attempt to import anything into Flash CS4 the application crashes. This happens when I try to import a single 14.0 KB file.I have tried to run in compatability mode but it crashes there too. I am currently running Windows XP SP3 and Adobe Flash CS4 version 10.0.2. I have tried to import them into an existing document as well as into a new document with the same issues. The import screen never pops up, there is a quick flash over the application screen and then the "The application Adobe Flash CS has unexpectedly quit" window appears.I need to do this multiple times through out the day to updates sites, and I am at a standstill until I can get this fixed.I know this happens alot and I hope there is somethign other than reinstalling to get it working again.
1) How to import the pdf in flash page by page through AS code ( i have done google alot and find totally irelevent stuffs) i am not intrested to use any software to create the magazine because none of the software is 100% fulfills my requirment
2) I have done the code with the images and xml but i was stuck on zoom in and zoom out function
3) I need to create the bottom bar functionality
i have checked out the [URL] but it is for generating the PDF that i did not need
I created two custom class called fooClass.as and HelloClass.as Then I want to import both of these Custom Classes in my WorkSpace.fla file
so I do the following I open up my WorkSpace.fla file Press F9 to open up the actionScript panel in FrameOne LayerOne and I type in
import fooClass import HelloClass
then I want to start using these two classes so I do the following
var work:fooClass = new fooClass(); var space:HelloClass = new HelloClass();
Technically speaking when I type in var work: I should see list of classes inside the library including my custom Class fooClass and HelloClass However after the colon I see other build in classes but not fooClass.
It works in CS5 but not CS4. How do I get to work it in CS4 so that I can use the custom class I created to show up in the library.
I am running Flash CS4 and when I go to Import something into my movie FLASH intself moves UP the screen as the dialog box slides down. THis totally screws up Flash. It moved it up so far the last time that I can't use the tools towards the top of the tool bar. Is this an Adobe thing or MAC? Combination? This does NOT happen when you Open something because a normal dialog box appears but during an Import the dialog box slides down as it appears and it then pushes Flash up and off the top of the screen.
I need to import three pdf text files into my Flash CS4 for use in a project I am trying to complete but every time I try to import these pdf files to the library I get an error which reads "One or more files were not imported because there were problems reading them". I am using Adobe Reader X, which is the latest reader available, Flash CS4 and Windows Vista Home Premium and I cannot understand why I cannot import pdf files to Flash.