Professional :: Do An Animation Within An Animation - Pass Subject
Nov 9, 2011
I need to do a good animation for school to pass my subject and I have done several animations. I thought maybe I do an animation with different choices. Basically you have the "Home" Screen and then you chose one and an animation is been played. Then when I press another button, a different animations is being played.
ok lets say you create a button that when held down play an animation of 20 frames if realsed it goes to frame one and stops if held down it plays out this animation. for the topic lets say you have a fire animation and you want the fire to apear and if the user hold its down the animation reaches the end of the time line and loops back and plays the last 5 frames of the animation and as soon as it is let go it goes to and stops at frame one. Well i know how to make a button that when held down plays out an animation. And i know how to say when released goes to and stops at frame one. What i dont know how to do is to loop the fire at the last 5 or 6 frames so the user can hold it down all day long and play out that animation.
I have a certain set of motion twains that I've successfuly completed, they constantly loop right now (default), and is saved in the SWF file.I'd like to take that finished looping animation, and insert it within another animation (a) that can be played with a play button, and stopped/resetted with a stop button.How do I insert the completed looping animation into the main animation? And is there something special I have to do in the actionscript of the start and stop buttons so that the "inner" looping animation will start and stop with the "outer" main animation?
I have a movieclip that shows an animation onRollOver and an animation on RollOut but onRelease the animation enlarge itselfs but now when I'll roll out when the animation isn't open (so i didn't release) the animation plays the animation for the minimizing of the animation. Here's my code (I know its a bit amateuristic but I'm not a programmer )
On a horizontal bar, text scrolls from left to right, continuously. The text is a fixed string of city names, and I've made it so that it loops nicely. This horizontal bar with scrolling text is part of a vertical animation, scrolling the bar in and out of view. The vertical tween starts after two seconds. When the vertical tween starts, the horizontal animation has started as well. At the beginning and end of the vertical tween, the horizontal tween starts over. I want it to continu.
Ok when you press link one it olads great! when i press link 2, it plays the closing animation, but not the entire animation, thats the problem.My closing animation is a red square going from one end to another ( for the hell of it).But you see content number two will load b4 the red square gets all the way across!!
Now I have 2 movieclip. Mc1 & mc2. I planned to to make mc2 do certain animation and user must input the key within the progress animation of the mc2 in order prevent something happen
so I have a looping animation that is several frames long. Inside the animation is a button, when pressed I want to go to another part of the timeline, where another animation is waiting. Simple, I got that working no problem. But... I need the first animation to go to the last frame in the loop before starting the next animation. The way I have it now makes an ugly cut, and the transition between animations isn't seamless.
I have created two buttons (Button1 and Button2). When you click Button1, an animation pops up. You click on the animation to close it - that works fine. If I then click on Button1 again to replay the animation, the animation does not show. If I click on Button2 THEN go back to click on Button1, the animation plays. Why can I not click that same button twice in a row? What am I doing wrong?
im trying to do is have a button that shows an animation (created by a duplicateMovieClip function) with onRollOver and stops the animation with onRollOut. It works when i roll over and it stops when i roll out, but then it continues in a loop up to the point where i rolled out (instead of cutting off completely as i would like). Id be extremely grateful if you could tell me where im going wrong.
i have a over and out animation but i only want to play the out animation when the over animation has completely finished and the same with out animation. i have this code
I was able to create an animation which only runs when I place my cursor over the animation box.The animation stops playing when I remove the cursor off the animation box.I was able to do this using button rollovers.How do I apply a URL link to this animation.When I place my curser over the animation box it plays,and when I click on the animation box I would like it to link to a web page.
I have an 2 animations that I need to syncronize. The first animation is a projector screen entering stage, the second is few text layers and images. I timed the second animation 2.2 sec after the screen animation starts (using timer event) and it worked. When I tested it in other computers and on the internet the screen movment was much slower so the second animation entered the stage too fast.
I want to order the second animation to enter only when the projector screen reach it's destination on stage. The screen animations has 2 parts, in animation and out animation connected by a stop(); commend in the middle.
After reading some articles about increasing performance, I read that if you would cache your movieclip animation to a sequence of bitmaps, that this would be much faster. So after spending lots of hours I created a bitmap animation class that converts a movieclip to a bitmapanimation.When I completed it, and did a performance test with about 40 movieclips on a stage size of (1024x900) and set the frameRate to 100 fpsIt runned on 58 frames per second. (30 mb memory) But when I tested it without converting it to bitmaps by doing it the old and simple way of adding the movieclip dynamically on the stage withalso 40 movieclips, it runned even better (61 fps). (4mb) And it did not use so much memory as the bitmap approach was doing.
Then I thought perhaps I was doing something wrong with convertinh to Bitmaps, and found on the internet also a Bitmap Animation Class, and after testing this one, I got the same result. It seems to run faster if you don't convert it to a bitmap sequence.I only have experienced negative points, like slower framerates, using more memory, and the prerendering causes a calculation performance pause when compileing. (this is even with the fix to pass the already rendered frames of the movieclip to the next bitmap animatioin class) I am now confused of what is the best way of creating better pefromance when using the same movieclip animation (like 80 times at once).
I have several MCs on the stage. Each have a basic animation. They have a button embedded so I can click on them. When I click on the first MC it starts animating. When I click on another MC I need the first animation to stop. Is there a stop command I can put in there that stops the other animation before starting its animation?
Note: I am only using the Flash animation in IE only as I created an equivalent, jQuery based animation for all other browsers (because, surprise, IE didn't handle the jQuery version).look at this in IE only.The Problemhen you hover over the dropdown menus, the Flash animation temporarily "freezes" and the continues. This causes choppy behavior in the Flash animation.
Okay, now things are getting a little complicated. I need to build a Flash object that can sit over the corner of an image to serve extra content. It's way beyond my Flash skill level, my work is usually limited to print work in Photoshop and Illustrator so please excuse me if any of the following isn't clear. I am trying to learn though, So this is how it's all supposed to work, along with my issues; When the image & Flash item load a small looping animation will play to draw the eye/show the item as interactive.
When the user rolls over this the corner will peelback. I have a working peelback animation for the rollover, that reacts to mouse over/mouse off, and a looping animation for the initial, but I cannot work out how to make the initial loop until mouseover, then play the peelback when the mouse is over. And go back to the initial animation loop if the user rolls off. (Each of these animations is stored as a movie clip in the Library) Then it gets more complicated... if the user stays on the corner until it is fully peeled back I need to make a small countdown (sort of a 3, 2, 1 situation) show, before launching a lightbox (would this have to be jQuery, or could it be done in Flash?) in the browser to serve the content.
I'm using the file from the online template below, but am going to replace the flag with a man's tie that's going to be "flapping in the wind" momentarily.BUT I need to add a small amount of animation before this "flapping" animation begins, as well as after it, and I only want the flapping to last about 1.5 seconds or so - not continually looping.
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I don't know how to even begin to add the animation I need before/after, and to edit the time down on the looping.
Trying to create a DVD from a swf animation. The DVD needs to be able to work on any standard TV connected (non pc) DVD player. I need to export to a video format (.AVI or .MOV) the next bit is what do I need to do to make this file play automatically when the DVD is loaded? Something like you do for CD-ROM an autorun.inf? My animation is 646 px X 346 what is the resolution of a standard LCD tv? Will I need to redesign the animation with more pixels to get it to be optimised on the TV?
No doubt its been asked repeatedly ... how to make animation move to the beat of a sound track.I've been googling for a while here and getting piles of hits but many are not really on topic, then figuring out tighter search strings is a bit hard too since sound and animation has so many possible topics. Looks like it might literally take days to zero in on something.
Can anyone here direct me to information that tells how to make an animation move to the beat of a sound track using Flash? Its fairly easy in Afer Effects so I assumed it would be something I could do in Flash Pro too. But not really getting how it might be done.
I have created a simple animation with two kids moving along with a mule pulling a plow.. all are just still pics but I have a 3wk old Grand daughter on the mule and 1 yr old Great grand son guiding the plow. All figures are bouncing along on with primitive walk step, on 8fr keyframes. Very primitive, but since the kids are my grand and great grand kids it looks pretty cool to my family.
I'm using some nice old hillbilly music of Bill Monroe's (Fiddle, banjo etc) semi-bluegrass sound. But the beat of the music is enough different than the motion of the animation, its a bit distracting.
I thought to just change the spacing of the keyframes by trial and error until its at least close.
But guessing there is a more exact and easier way. In Affter effects its fairly easy to do by ear by tapping out the beat by hand, making markers as you go just by tapping the key in time to the music. It works surprisingly well even for a beat challenged oldster. But enough about After effects... I'm trying to learn Flash. So any advice or a URL?
Well I'm making an animation of the little mermaid for school. Right now I'm at the scene where the mermaid 1st sees the prince. and I want to zoom in on the prince. How can I change the direction of the camera, with it effecting the whole animation?
I have a Flash movie which is synched to an MP3 file by adding keyframes at the appropriate points to trigger actions.
In the *.fla file, and in an exported *.swf or *.exe Projector file the synching is retained perfectly. However, when I include the *.swf in an html file, the synching is lost. It would appear that either the MP3 file is playing at the right speed and the movie is lagging behind, or the movie is at the right speed and the MP3 is playing faster than it should.
I have matched the Audio Output stream to the MP3 file in the Publish Settings dialogue (both now 128kbps), but the drifting still occurs in an html page.
I am using Flash 8.0 on a PC running Windows XP Pro SP3. I have a quad-core Intel Xeon, and 4meg of RAM.
I'm having problem with playing a *.swf file in my animation. The *.swf file actually contains a video clip of people passing a card to one another. On the main timeline there are 3 nested movieclips, the movieclip on the second frame contains the *.swf file, and using Im using this code to load the SWF file:
var myLoader:Loader = new Loader(); addChild(myLoader); var url:URLRequest = new URLRequest("iwill_cards_video.swf"); myLoader.load(url); MovieClip(root).nextFrame()
The first movieclip plays fine, but then the next two movieclips play at the same time over one another. I would like for the first movieclip to play, then the second movieclip containing the SWF file, followed by the final movieclip. I have a "stop" on each of the 3 frames on the main timeline but it doesnt seem to work?
i really want to know how to add link to your animation . well when i passe the mouse over my animation it stops and when i leave it the animation continue... but what i want when the mouse over the animation i want to click on the animation and to bring me to a link.
I'm trying to resize an animation I have larger, it has 12 layers, and 20 frames or so on each layer. I'm using edit multiple frames and selecting them all, and it is working to resize them, but randomly it will delete one of my objects for a few of the frames. When I scrub through the timeline after the resize, something is always missing, but it's always a random object and only for a few frames
I used one of the template's for a pre-loader which pre-loads 3 SWF's but opens the last one.The last one plays an animation sequence.. now..After the Animation (to stop if from repeating) I place a second KeyFrame stop() but after that I want it to show the 2nd swf pre-loaded.
I've made a Japanese image in Photoshop and it was going to be just a stand stil image, but since I've added a Hue/Satuaration layer and think it looks pretty damn awesome when I slide through the bar from left to right I want to make it into an animation or GIF.I notice you can make the image or PSD layers a graphic or movie clip and change it in the Advanced options for colour effects, but this isn't like a hue/ saturation edit.Is there a way in Flash that I can add a Hue/ Saturation layer to ALL layers or at least, that affects all layers? I've got a Hue/ Saturation layer in PS and saved that way but it doesn't show when in Flash, so is there a way to add this?