I used one of the template's for a pre-loader which pre-loads 3 SWF's but opens the last one.The last one plays an animation sequence.. now..After the Animation (to stop if from repeating) I place a second KeyFrame stop() but after that I want it to show the 2nd swf pre-loaded.
I'm new and am having a bit of trouble loading one swf into another for a preloader and main program. If u open up flashSite.fla or the swf, everything works, but when I load it into a mc container of preloaderMomSite, the animated buttons no longer work. If someone could take a look, I would love to find out what I'm doing wrong. All files are located on in the same directory.
ok lets say you create a button that when held down play an animation of 20 frames if realsed it goes to frame one and stops if held down it plays out this animation. for the topic lets say you have a fire animation and you want the fire to apear and if the user hold its down the animation reaches the end of the time line and loops back and plays the last 5 frames of the animation and as soon as it is let go it goes to and stops at frame one. Well i know how to make a button that when held down plays out an animation. And i know how to say when released goes to and stops at frame one. What i dont know how to do is to loop the fire at the last 5 or 6 frames so the user can hold it down all day long and play out that animation.
I have a certain set of motion twains that I've successfuly completed, they constantly loop right now (default), and is saved in the SWF file.I'd like to take that finished looping animation, and insert it within another animation (a) that can be played with a play button, and stopped/resetted with a stop button.How do I insert the completed looping animation into the main animation? And is there something special I have to do in the actionscript of the start and stop buttons so that the "inner" looping animation will start and stop with the "outer" main animation?
On a horizontal bar, text scrolls from left to right, continuously. The text is a fixed string of city names, and I've made it so that it loops nicely. This horizontal bar with scrolling text is part of a vertical animation, scrolling the bar in and out of view. The vertical tween starts after two seconds. When the vertical tween starts, the horizontal animation has started as well. At the beginning and end of the vertical tween, the horizontal tween starts over. I want it to continu.
I need to do a good animation for school to pass my subject and I have done several animations. I thought maybe I do an animation with different choices. Basically you have the "Home" Screen and then you chose one and an animation is been played. Then when I press another button, a different animations is being played.
I have a movieclip that shows an animation onRollOver and an animation on RollOut but onRelease the animation enlarge itselfs but now when I'll roll out when the animation isn't open (so i didn't release) the animation plays the animation for the minimizing of the animation. Here's my code (I know its a bit amateuristic but I'm not a programmer )
i have a menu and links to internal pages like "index.html", "contacts.html" and so on.Before load those pages i need to end animation with objects desappearing.I found this code tell me if it's right because it doesn't work. i get this error message.
"ReferenceError: Error #1065: Undefined Url Variable" or something like that (i'm translating it from italian)
i have 6 links i applied code to one link only but i should apply it to all of them.
On parent timeline i have an animation and at the end of it i put this code:
I am trying to load swf as byteArrays. I am able to load the swf, however I am unable to access movieclip properties. I have the code below.. How do I get access to movieclip properties?[code]...
i load three external swf files into my flash movie, here's the code:
import flash.display.*
var screens:Array = new Array( 'screens/left.swf', 'screens/center.swf', 'screens/right.swf' );
[Code]...
everything works just fine with my three dummy swf's, but when i try to load an swf file that uses some kind of animation (for example a motion tween), the swf isn't displayed any more... is there a way around this?
I am making a flash website were the logo will start out at the bottom and play a animation when someone clicks on a button(there will be about five so I don't which one they will click on), the logo will move to the sides. after this animation plays this one time I need to never be able to play again while they are in the website..
I am just starting to use CS3 and ActionScript 3.0 and running into a few minor problems. I have my "home" button in my main menu. When I click that button, I want my opening animation which is my index.swf file to load on the stage. I used to be able to do this with a simple LoadMovie ("index.swf", 0). How would I go about doing that?
I'm sure you've guys heard of this before, but I have a question about loading movies into movie clips with a playout animation sequence so the transition is better.What I mean is this:I load movie clip 1 into instance Container and I click on another button to load another movie into that instance. How do you play an out animation on the previous movie that's already loaded before the new one loads in? Without the out animation, it just replaces the currently loaded movie instantly without a natural transition
i have three buttons. each time i press one of them i tell them to play the same mc. at the end of that mc i want to (depending on which button has been hit) load either movie 1, 2 or 3, corresponding to button 1, 2 and 3.
I want to load a flash animation in my webpage when a specific key is pressed. e.g: If i press "A", the page should display animation 1. If i press "B", the page should display animation 2 and likewise.
making a simple animation with about 10 "coins" on screen. I have a movie clip that animates another movie clip flipping over. I want to pull a random movie clip from the library into the nested clip so that on each "flip" a random coin face comes up.I've put all the clip names into an array (coin1,coin2,coin3,etc.)I think it would be described as _root.coin_container.coin_animation.random_coin_hereThere will be 10 coin_container's on the main stage, with coin_animation nested inside. At the beginning of the animation a random movie clip from the array should be called into coin_animation, then coin_animation will run through a few frames, repeat, call another random movie clip and repeat.
I am following this page to create a custom preloader extending Sprite to load an animation SWF, but it is not working (the animation SWF is not displaying): [URL]. I know the Animation.swf file is okay, because if I load it into the main app it displays and runs. The preloader works if an image is loaded by the preloader instead of the animation SWF. test.mxml (main app)
BTW, I typically have many more lines of ComboBox in the app to force the preloader to display, but limiting number of lines here.
This one is tough to diagnose. I built an animated jigsaw app that pulls in a dynamic .swf that can be viewed here: [URL] It works perfect in Chrome. Works in FF 3.5.5 until I start reloading. Doesn't even work in IE7. Could be a embed problem in the HTML. Could be something I did in flash. [I can get more into the methods I used] [for those that only see it working or don't see it working] There should be an orange animation of a morphing shape cutout into jigsaw shaped pieces and a start button. When it doesn't load, the animation, nor start button display. And the menu is slightly messed up.
Trying to create a DVD from a swf animation. The DVD needs to be able to work on any standard TV connected (non pc) DVD player. I need to export to a video format (.AVI or .MOV) the next bit is what do I need to do to make this file play automatically when the DVD is loaded? Something like you do for CD-ROM an autorun.inf? My animation is 646 px X 346 what is the resolution of a standard LCD tv? Will I need to redesign the animation with more pixels to get it to be optimised on the TV?
No doubt its been asked repeatedly ... how to make animation move to the beat of a sound track.I've been googling for a while here and getting piles of hits but many are not really on topic, then figuring out tighter search strings is a bit hard too since sound and animation has so many possible topics. Looks like it might literally take days to zero in on something.
Can anyone here direct me to information that tells how to make an animation move to the beat of a sound track using Flash? Its fairly easy in Afer Effects so I assumed it would be something I could do in Flash Pro too. But not really getting how it might be done.
I have created a simple animation with two kids moving along with a mule pulling a plow.. all are just still pics but I have a 3wk old Grand daughter on the mule and 1 yr old Great grand son guiding the plow. All figures are bouncing along on with primitive walk step, on 8fr keyframes. Very primitive, but since the kids are my grand and great grand kids it looks pretty cool to my family.
I'm using some nice old hillbilly music of Bill Monroe's (Fiddle, banjo etc) semi-bluegrass sound. But the beat of the music is enough different than the motion of the animation, its a bit distracting.
I thought to just change the spacing of the keyframes by trial and error until its at least close.
But guessing there is a more exact and easier way. In Affter effects its fairly easy to do by ear by tapping out the beat by hand, making markers as you go just by tapping the key in time to the music. It works surprisingly well even for a beat challenged oldster. But enough about After effects... I'm trying to learn Flash. So any advice or a URL?
Well I'm making an animation of the little mermaid for school. Right now I'm at the scene where the mermaid 1st sees the prince. and I want to zoom in on the prince. How can I change the direction of the camera, with it effecting the whole animation?
I have a Flash movie which is synched to an MP3 file by adding keyframes at the appropriate points to trigger actions.
In the *.fla file, and in an exported *.swf or *.exe Projector file the synching is retained perfectly. However, when I include the *.swf in an html file, the synching is lost. It would appear that either the MP3 file is playing at the right speed and the movie is lagging behind, or the movie is at the right speed and the MP3 is playing faster than it should.
I have matched the Audio Output stream to the MP3 file in the Publish Settings dialogue (both now 128kbps), but the drifting still occurs in an html page.
I am using Flash 8.0 on a PC running Windows XP Pro SP3. I have a quad-core Intel Xeon, and 4meg of RAM.
I'm having problem with playing a *.swf file in my animation. The *.swf file actually contains a video clip of people passing a card to one another. On the main timeline there are 3 nested movieclips, the movieclip on the second frame contains the *.swf file, and using Im using this code to load the SWF file:
var myLoader:Loader = new Loader(); addChild(myLoader); var url:URLRequest = new URLRequest("iwill_cards_video.swf"); myLoader.load(url); MovieClip(root).nextFrame()
The first movieclip plays fine, but then the next two movieclips play at the same time over one another. I would like for the first movieclip to play, then the second movieclip containing the SWF file, followed by the final movieclip. I have a "stop" on each of the 3 frames on the main timeline but it doesnt seem to work?
i really want to know how to add link to your animation . well when i passe the mouse over my animation it stops and when i leave it the animation continue... but what i want when the mouse over the animation i want to click on the animation and to bring me to a link.
I'm trying to resize an animation I have larger, it has 12 layers, and 20 frames or so on each layer. I'm using edit multiple frames and selecting them all, and it is working to resize them, but randomly it will delete one of my objects for a few of the frames. When I scrub through the timeline after the resize, something is always missing, but it's always a random object and only for a few frames