ActionScript 3.0 :: LoadMovie - Open SWF Animation To Load On Stage
Feb 22, 2009
I am just starting to use CS3 and ActionScript 3.0 and running into a few minor problems. I have my "home" button in my main menu. When I click that button, I want my opening animation which is my index.swf file to load on the stage. I used to be able to do this with a simple LoadMovie ("index.swf", 0). How would I go about doing that?
I have a movie with two squares. Depending on which button is pressed, the demmensions of the both squares change for which I used the following function:
The code for the other buttons is the same but with other arguments. Now do I also need to integrate a loadMovie in the different button actions, to load the different ext.swf's in a container on the stage, but I only want the swf's to load after the callback is finished (when the squares qre not moving any more) How does the loadMovie should look like?
i created a very simple flash animation and loading external jpg files using loadMovie(). I had test it in IE7 and its works fine but not in Firefox2, it cannot display the jpgs. What is the problem?
I have searched this forum and can't seem to find an answer. I'm loading an external movieclip inside an empty movie clip. But when the clip loads, I can see all my graphics that i have placed outside the stage area, that i want animating in.
I understand I can use a mask, but i feel like the mask is slowing my animation down because of how big it is. There must be another way.
I have some external .swf's of different dimensions. I'd like to know if there is a way to load an external swf to the stage and force it to fit to 100% the size of the stage it is loading into?Also, is there a way to handle the antialiasing of the scaled clip to ensure smoothness / clarity. The swf's contain both vector and jpg's and when scaled down appear jaggy.
Just got into flash about 8 months ago and have an assignment for AS2. (Personally I like AS3, but I have to work the parameters of the project). My question: I have a loadMovie command on the 1st frame of my timeline. How can I play a movieClip from the library and leave it on the stage before the loadMovie. I can provide more details and the code i have so far if needed.
When I load the myMC2.loadmovie Hyper_youtube_version.swf, the whole website shifts to the left. Plays fine but I cant figure out why its doing that. When I load a regular player....it works but but the new player I got hyper_youtube_version.swf is loaded, it doesnt seem to work.
This is my first time ever constructing a web site ONLY using Flash 8. I normally just use elements here and there, and I am totally confused. The link to the project is here: [URL] I want the site to be set up so that when I click a button (at the bottom), an external .swf file loads into that gray box in the center. How do I start? Where do I start? I should be able to figure this out, but I am stuck.
I need to create a button with script, on rollover load an external swf into movieclip in AS3. This was able to create this in AS2, but I need to create this in AS3
Trying to load swfs with loadmovie script. They load fine but when close window button is pressed the Main movie behind it dissappears to blank screen.
I''m currently working on a school project, but I'm having issues with getting the flash loaded with loadMovie. I've read on several forums how to use the command, If I use the command, it loads the flash file. But all variables are undefined and the movieclip in which I loaded the swf file also remains empty.
I've tested the situation with a random jpg and this works.
I'm getting kinda desperate, since I've first tried to use scenes without succes..
When I try to use loadMovie, it will not load to an instance (unless it's something that's in the same directory). I figured this was some sort of security thing, but I was able to load the movie into _root just fine.
I'm using loadMovie to load a jpg into my movie. When I do, I can't see any of the stuff that was in the movie before (even though it's not in the container MC) Is this a known thing? How can I fix it?
I defined var image which I use for URL to loading content of XML file. I dont how can I define it to have var image outside of XML_images.onLoad because this woks:
Code: var XML_images:XML = new XML(); XML_images.ignoreWhite = true; XML_images.load("xml/castillo_images.xml");
What im trying to do is use Flashvars to load an url in to a loadMovie.
I have a blank movie in a html page and i want to use that same blank movie over and over again with out have to reopen the flash movie. but i need to movie to pull different .swf. and i that what i though that i would use the Flashvars for but i can get it to work...
Am wondering the best way to do this. I have 4 menu items, each time one of them is pressed an animation plays BEFORE it goes to the selected frame label. But I only want to have one animation on the timeline. IS there a way to do it so Flash knows what button is pressed and after the animation plays the correct frame label? Otherwise I guess I could have 4 of the same animation before each frame label just seems wrong to do it that way... I'm sure I can do it with As somehow...
is it possible to loas as3 swfs with loadMovie into as2 swf and keep them working? i have a whole as2 swf website and i want to embedd an as3 flv player....
I will start by explaining where I am in terms of movie clip nesting. home2.swf (loadMovie---->)contact.swf
Now on the last frame of contact.swf, I am trying to call another loadMovie to load contact2.swf, except that it is not working. It simply ignores the loadMovie and the stop() following it and replays the timeline.
My code on the last frame is loadMovie("contact2.swf","c2hold"); stop();
Just to clarify contact.swf has no other code anywhere before this last frame, only tween animation. c2hold is the instant name of the movie clip holder I have in place.
I am working with Flash MX. I am creating a site with a Main.fla which contains buttons to load other SubPage.swf files. For example, I have a Page1 button with the following actionscript code.
on (release) { _root.contents.loadMovie("page1.swf"); }
It works fine. Now when I work on the Page1.fla, I am trying to load other Movies in the same fashion. It works when I CMD+RETURN to generate the .swf file. However when I CMD+RETURN the Main.fla file and load the Page1 file, the buttons won't load the movies. Is this a Target Path issue? How would I remedy this?
I load 2 movies at the same time using loadmovie() function onto 2 different locations on the flash page. i would like to know if i can have a button in the second movie that can control, lets say play, the first movie when this button is released.
I have a color problem when loading a movie clip. I have a root animation with white background including a movieclip. I have to load clips using loadMovie into that movieclip. When I load those movies, who have different background colors, the loaded movie's background color is completely ingored so I always have the white background.
I've tried to find the original background color of the movie I load but no success. Did someone can help me with this problem ?
I can't figure out why this code doesn't work. I am banging my head here!
[Code]...
echo.php simply echos "banner=[URL] " I used a dynamic input text box to catch the value of banner - and it works fine! So I know the loadVariables is working but I can't get loadMovie to actually load the movie. And if I replace this.banner with the text of the path to flashfile.swf, it loads the movie perfectly.