ActionScript 2.0 :: Using LoadMovie To Load A Jpg Into Movie?

Sep 27, 2005

I'm using loadMovie to load a jpg into my movie. When I do, I can't see any of the stuff that was in the movie before (even though it's not in the container MC) Is this a known thing? How can I fix it?

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[Code]...

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My flash site is created similar to that of the one in Kirupa's full flash site tut. When I click the home button, the

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ActionScript 2.0 :: Component Method Cannot Be Accessed When That Load As External Movie By LoadMovie()

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I''m currently working on a school project, but I'm having issues with getting the flash loaded with loadMovie. I've read on several forums how to use the command, If I use the command, it loads the flash file. But all variables are undefined and the movieclip in which I loaded the swf file also remains empty.

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I am working with Flash MX. I am creating a site with a Main.fla which contains buttons to load other SubPage.swf files. For example, I have a Page1 button with the following actionscript code.

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It works fine. Now when I work on the Page1.fla, I am trying to load other Movies in the same fashion. It works when I CMD+RETURN to generate the .swf file. However when I CMD+RETURN the Main.fla file and load the Page1 file, the buttons won't load the movies. Is this a Target Path issue? How would I remedy this?

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I load 2 movies at the same time using loadmovie() function onto 2 different locations on the flash page. i would like to know if i can have a button in the second movie that can control, lets say play, the first movie when this button is released.

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I have a color problem when loading a movie clip. I have a root animation with white background including a movieclip. I have to load clips using loadMovie into that movieclip. When I load those movies, who have different background colors, the loaded movie's background color is completely ingored so I always have the white background.

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ActionScript 2.0 :: Resize A Random (loadMovie) Load Jpg (MX)?

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i have 2 scripts that work fine on their own... but i can't figure a way to combine them.the first part resizes an 800x600 image to match the screen size:

bgHolder_mc._width=Stage.width;
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backgrounds = new array ("background0.jpg", "background1.jpg", "background2.jpg");
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randomNumber = random (backgrounds.length);

[code].....

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