I've made a component to control the movieclip in the main timeline. The instance name of that movie clip passed as a parameter to the component. That is working fine in that file. But when that file loads into another SWF file, that containes a movieclip to hold the file that is being externally loaded, the methods are not working in that componentThis is the code of the component.
#initclip function visiblerClass() { this.what = this.insofitem;
I've made a component to control the movieclip in the main timeline. The instance name of that movie clip passed as a parameter to the component. That is working fine in that file. But when that file loads into another SWF file, that containes a movieclip to hold the file that is being externally loaded, the methods are not working in that component.
This is the code of the component. //------------------------------------------------------------------------------ #initclip function visiblerClass() {
This is my first time ever constructing a web site ONLY using Flash 8. I normally just use elements here and there, and I am totally confused. The link to the project is here: [URL] I want the site to be set up so that when I click a button (at the bottom), an external .swf file loads into that gray box in the center. How do I start? Where do I start? I should be able to figure this out, but I am stuck.
I need to create a button with script, on rollover load an external swf into movieclip in AS3. This was able to create this in AS2, but I need to create this in AS3
I have a movie. In it are some buttons and a dynamic text field. When I press the buttons is should load text from a database into the dynamic text field. If I run the movie by itself (ie. not by LoadMovie()-ing it into a different movie) the dynamic text field gets filled with text and all is well and good. However, when I use LoadMovie() to load this very same movie into my main movie, the buttons no longer work; the text field stays empty.
I've been trying to use loadMovie to load external SWFs into 200x200 MCs arranged on the stage. What I get is a strange placement of the loaded movies, and, the loaded movies don't appear as they should. The loaded movies are really all the same: they display 4 squares that change randomly every 3 seconds.
1) The loaded movies seem to use their center point as the registration point instead of the top left corner. Why? How can this be changed?
2) The loaded SWFs ("1.swf", "2.swf", "3.swf") get transformed from 200x200 pixels to 100x100 pixels. Why?
We sometimes get swfs at my job that doesn't match our standard banner width and height. We only have the swfs and not always able to get hold of the *fla.So we want to load the swf into our different standard banner size and show it.
How do I load the swf into a new *fla that has my standard stage width:995 and stage height: 150? Without distorting the swf to much. Swf could be loading into a MC or loading directly onto stage.I tried the loadMovie and loaded the swf into a empty MC. But I can't set the MCs width and height.
I'm using loadMovie to load a jpg into my movie. When I do, I can't see any of the stuff that was in the movie before (even though it's not in the container MC) Is this a known thing? How can I fix it?
I can't figure out why this code doesn't work. I am banging my head here!
[Code]...
echo.php simply echos "banner=[URL] " I used a dynamic input text box to catch the value of banner - and it works fine! So I know the loadVariables is working but I can't get loadMovie to actually load the movie. And if I replace this.banner with the text of the path to flashfile.swf, it loads the movie perfectly.
My flash site is created similar to that of the one in Kirupa's full flash site tut. When I click the home button, the
_root.contents.loadMovie("welcome.swf");
action loads in the welcome section (to a blank movieclip). However, "welcome.swf" consists of two scenes - the contents, and a preloader. It was working fine BEFORE I added the preloader scene. Now, all I get is a quick glimpse of my preloader animation (for "welcome.swf"), then my intial movie (navbar) starts over agin.
CODE USED FOR PRELOADER SCENE (IN "WELCOME.SWF"):
1ST FRAME:
total = _root.getBytesTotal(); loaded = _root.getBytesLoaded(); if (loaded>=total) {
I have 2 flash files,one is mine (the main container) and one is a external swf.I want to load the external SWF to my container SWF.I write this code in my AS2 container, inside the main timeline flash (mine flash).In the first method, I add a movie clip with instance name mc1 to the first layer:
I really try to use that code - BUT !!! -> if I use this code the external SWF predominant, my main SWF code and all the rest of my code dosen't work (like the setInterval() timer).... I want to load the SWF like the second example and still run the setInterval() function.
I have not been dealing with flash for a very long time and was never fantastic beyond basic script assist code. I am using Flash CS3 to design a site and wish to load image galleries in so as to keep the overall size of the site down, however I am using what I remember to have worked code wise:
on (press) { loadMovie("icon_regent.swf", "holder");
The SWF is working perfectly on my computer but when I publish it using dreamweaver CS3 the movies don't load, they don't even show when in playback mode in DW.
I am using loadmovie function to load movie in a liquid template.[code]Movie loads fine in right position but as soon as window gets resized it goes out of its place to the TC position.What can do here to make movie stays in its place once window is resized?
I have 3 flash movies: a.swf, b.swf and c.swf. And I create a main.swf to load those 3 movies orderly (from a to c).In the main.swf:- At frame 1, I put the script: loadMovie("a.swf","_root")- At frame 2, I did the similar job as with frame 1 with b.swf.Now the Flash Player only load the b.swf movie. There is no sign of a.swf to be loaded. Tho' I did unloadMovie a.swf before load this new one.
I'm trying to use a loadMovie function inside a loop to load external PNG files when my game is loaded. Unfortunately, I can't get even a single loadMovie to work correctly, much less execute a bunch of them.The code is on the root time line, and is targetting an empty movie clip that is nested inside about 3 levels. There is a button, with a movie clip on it, and the empty clip I'm trying to load into on that.so the full target path is myBox_00.smallBox.myLogo(myBox_00 is the button, smallBox is the movie clip, and myLogo is the empty)[code].I even tried using a JPG image instead of a PNG and still no luck. The best I could do was number 4; and that didn't work, all it did was SOMETHING instead of NOTHING... unfortunately that something was to make the button (myBox_00) disappear entirely T_T.I've never had much luck with loading external images. What am I missing here?
I have a external swf that I want to load into a holder on my main main mc how can I get it to load once the play head hits that keyframe? I have tried an OnEnterFrame but it gives me an error?Below would be the code I would enter after the event handeler:
I figure that it unloads the movie and doesn't get to the second action so it just shows a blank because if i don't unload the movie, it'll load a movie overtop of the old one. All of the stuff I found that could potentially help are overly complicated with variables and large amounts of code. Is a crazy amount of code required?
I am trying to load a movie clip in a RollOver action inside another movie clip, but I have 2 problems:
1. If I do it with loadMovie("movie.swf") I cannot go back to my previous instance when the movie stops playing, but if I do it with the loadMovieNum("movie.swf", 1), it gets back to the previous instance, but it leaves that instance behind, so it keeps appearing all the time on the back.
2. Even though I see the swf when I publish it from Flash, when I insert the swf in Dreamweaver, I cannot see the swf that I loaded in layer 1. I only see the first layer and nothing happens when I RollOver.
how to do a random internal movie clips NOT calling external mcs with loadmovie?Let's say I have two internal mc's with instance name : my_mc1, my_mc2 and I want them to load randomly in starting in frame 2 here what I did so far:
var tab_mc = [this.my_mc1, this.my_mc2]; function randomMC(tab_mc) { var i=tab_mc.length; var r = (Math.floor(Math.random()*i);
I want to load a movie loadMovie ("target", _root....) and so on. My question is can you target a specific scene in the load movie command?? I have a movie with a button that loads a new movie into level 0 so it replaces the first movie. Now in the new movie I have a button that unloads the new movie and loads the previous one. But it starts it off at the veru beginning of the movie. I want it to pick up where the first button click took place.
I have a base that contains a load movie action loading "drag_bar.swf" into an mc called "content".drag_bar is a drag menu i created. It works when its opened by itself but doesnt work once it has been loaded into the base file.I know its because the AS in it contains the word "root" but when i changed it to "this", it still didnt work.
I'm trying to Load a Movie in into level0, and I want the playhead to automatically go to Scene 4, label "Start". I don't want to place no actions on the frames of the loaded movie. Thus, I need Flash to first load the movie, then go straight to Scene 4, label "start". I want the button to execute both these actions consecutively.
Here's the syntax I'm using now: on (release) { loadMovieNum ("moneyscene.swf", 0); } on (release) { _level0gotoAndPlay("Scene 4", "start"); }
And I tried this: on (release) { loadMovieNum ("moneyscene.swf", 0); } on (release) { tellTarget ("_level0") { gotoAndStop (Scene 4, "start:"; }}
i am haveing a serious dilema with the loadmovie AS... ll make everthing as clear as possible.. main timeline 1st frame i have script for a menu... when u click an item in the menu it kicks you to a frame label "simple" in the main time line. in simple i an am trying to load an external swf "simple.swf".. i have tried everything and racked my brain but i cannot get flash to laod simple.swf...a nd on the off chance i do get it to load i am unable to position it with _x,_y...
I udnerstand the basic concepts of the FLash Environment. What gets me is the action scripts because I'm not a coder I can handle the simple elements .Here is what I need it to do. I have a "dot" that shows up on the screen and when either mouseover or release, I need it to pop up a small "load Movie" to the left (which I have managed to do)...here's what it's doing and not doing.
1) it deletes the dot and doesn't bring it back
2) I have other "dots" and when they are pressed I need the one "loadMovie" file to go away and hte other to show up.
I have tried the gottoandstop the gotoandplay, all kinds of things and nothing works.