ActionScript 2.0 :: Load Movie Action Loading 'drag Bar.swf' Into Mc Called 'content'
Aug 7, 2003
I have a base that contains a load movie action loading "drag_bar.swf" into an mc called "content".drag_bar is a drag menu i created. It works when its opened by itself but doesnt work once it has been loaded into the base file.I know its because the AS in it contains the word "root" but when i changed it to "this", it still didnt work.
I went through Claudio's preloader transition tutorial on kirupa ([URL]). I have tried to apply it to my own fla and everything seems to work fine EXCEPT I can't get any of the external swfs to load into the empty movie clip called "content". And yes, I have checked and rechecked to make sure that all MCs have instance names!
I have a movie clip of scrolling pictures that moves by way of the user moving a scroll bar. I want to have a row of the same but much smaller pictures underneath the movie that, when one image is clicked, it will make the movie scroll to that image. I'm not sure how to do this since the images are all housed in the XML for the movie. Is this even possible? Do I add the smaller row of images to the movie? If so, how do I do that? Can I get so that the smaller row of images stays in place?
I have created a movie clip button but am stuck with the actionscript. I have created the rollover and rollout for this movie clip button but i want it to do 2 things after this i want it to go and stop on the first frame of a movieclip which has my content on it called portfoliogallery_mc (which is also the same instance name for it) when you then click the button i want it to go and play frame 11 of that movie clip portfolio gallery_mc. Here is my current actionscript i HAVE Flash 8 on my comp that i am currently using. Please note my actions are on a layer called actions and not on the movieclip button itself. nxtimagetwo_mc (is the movie clip button/instance of mc)
I have a Button that when clicked loads a Flex module in my AIR application. However,occasionally the Module fails to load the first time the button is clicked, but it works the second time it's clicked. When I debug it in the debugger the READY event is not fired so the remaining logic is never called.
var moduleInfo:IModuleInfo = ModuleManager.getModule(managedModule.url); moduleInfo.addEventListener(ModuleEvent.READY, function(event:ModuleEvent):void { trace("ModuleEvent.READY called.");
I have a button in a movie called banner.swf When I click on this button I want a movie called homesub.swf to load but I want to load it through a movie called sub.swf Is this possible?
I want to load an external swf called 'signs.swf' into an empty mc called 'signholder'.
var loadit2 = new Loader(); loadit2.load(new URLRequest("signs.swf")); signholder.addChild(loadit2);
Everything works. Cool. But, I now want to target something within the signs.swf. How do I do it though? What is the path? Do I have to give the child of signholder an instance name? Everything I try fails.
If I wanted the root timeline of the external swf to gotoAndPlay(2) for example,...would i say...
signholder.loadit2.gotoAndPlay(2) ??? var wow:MovieClip = loadit2.content as MovieClip; wow.gotoAndPlay(2) ????
I have not been dealing with flash for a very long time and was never fantastic beyond basic script assist code. I am using Flash CS3 to design a site and wish to load image galleries in so as to keep the overall size of the site down, however I am using what I remember to have worked code wise:
on (press) { loadMovie("icon_regent.swf", "holder");
The SWF is working perfectly on my computer but when I publish it using dreamweaver CS3 the movies don't load, they don't even show when in playback mode in DW.
I have a external swf that I want to load into a holder on my main main mc how can I get it to load once the play head hits that keyframe? I have tried an OnEnterFrame but it gives me an error?Below would be the code I would enter after the event handeler:
I figure that it unloads the movie and doesn't get to the second action so it just shows a blank because if i don't unload the movie, it'll load a movie overtop of the old one. All of the stuff I found that could potentially help are overly complicated with variables and large amounts of code. Is a crazy amount of code required?
I am trying to load a movie clip in a RollOver action inside another movie clip, but I have 2 problems:
1. If I do it with loadMovie("movie.swf") I cannot go back to my previous instance when the movie stops playing, but if I do it with the loadMovieNum("movie.swf", 1), it gets back to the previous instance, but it leaves that instance behind, so it keeps appearing all the time on the back.
2. Even though I see the swf when I publish it from Flash, when I insert the swf in Dreamweaver, I cannot see the swf that I loaded in layer 1. I only see the first layer and nothing happens when I RollOver.
I am having issues with startDrag(). I have a movie clip called circle. Inside circle, I have a movie clip called circleFill and another called circleOutline.onEnterFrame, this movieClip is duplicated 4 times.
When I use this: private function onPressNow(event:MouseEvent):void { startDrag(); } IT DRAGS ALL 4 MOVIECLIPS.
[Code]...
how can I make it drag my movieClip called circle? (meaning both circleFill and outlineFill)
I have template that i try to edit when you click image thumbnail it opens window with larger version, on thumb script look likeon(release){ _root.page = 0;_root.play();}I trying to find that window that opens up because i need it resized, if i resize images nothing happens that frame that pops up when you click thumbnail is still same size. So i want to trace what happens when it executes _root.picn variable, maybe somewhere in code it will tell me what layer on time it refers to so i could edit
I have a Flash app where I call the first frame over and over. I have a script, that I need to be executed just once at the beginning. Where should i put it? Obvioulsy the first frame isn't a good idea, the script is called to many times. Is there some place for this or some function that would allow me do this?
I have a problem with buttons and transitions and it is similar to a problem I had a couple of days ago that I posted and that was sorted out. I have two buttons onstage (they're inside a movie clip) inside the movie, on the button one I have the following
[Code]....
I have similar code on button two and this does indeed make the buttons move into place as required. My problem is this, I need to load in external swf files into an empty movie clip on the main stage called container. These External SWF files have transitions and this is where my problem is. If I place a normal button on the stage it works but not if the button is inside a movie clip and has actions applied as above. The code next is what I have believe should also be placed on the button to make swf transition one load in.
i am trying to dynamically load some content using actionscript into my movie but i already have content on standard layers within the movie. so everytime i start the movie and the dynamic content is loaded it loads it all on top of the content already displayed on the normal layers and i want it to load underneath the content that i have already put there myself.
for example, i have made my menu using flash and have it on a layer in the main MC, when the movie loads it loads the following script which loads the content pages of the site. but it loads it ontop of the menu therefore you cannot see the menu to view different content as it is being covered by the content pages. i would like it to load below the menu so that you can see the menu and choose what content you are to view.
The images are uploaded with an html form onto the server and their path names are loaded into a .txt file for my flash AS to use.The problem I am having seems to be either server lag or browser issues (catching perhaps?).I manage my content via the CMS and once returning to the flash movie it is either old content, half working or just doesn't work, period.What is interesting is that once I locate the text file and view/refresh it manually, it works 100% fine. Now, it's obviously not a very useful set up if I have to manually refresh my txt files so is there a way, (php?, Java? etc?) to refresh these files?
I am building a drag and drop application, and have most of it working. however, when I drop the drawings on the canvas, i am not able to drag them again.. even though i have given them the same drag function.
here is part of my code. i have attached the rest. any thoughts? i am very new to AS3! the bdaddedListener is running.. but the addEventListener of drag will not run
I want to load a random movie clip from the library to an empty clip on the stage called (bg_graphics). the clips in the library are called (green, blue, yellow).
i have a movieclip on my stage called dude inside the moviclip is a frame with a movie clip called axeframe with yet another movie clip called axe. what i want to do is make a hittest in the axeframe a so that when the axe (only axe not the character) hits an enemy(named enemy) on the stage he will disappear. this is my code:
I udnerstand the basic concepts of the FLash Environment. What gets me is the action scripts because I'm not a coder I can handle the simple elements .Here is what I need it to do. I have a "dot" that shows up on the screen and when either mouseover or release, I need it to pop up a small "load Movie" to the left (which I have managed to do)...here's what it's doing and not doing.
1) it deletes the dot and doesn't bring it back
2) I have other "dots" and when they are pressed I need the one "loadMovie" file to go away and hte other to show up.
I have tried the gottoandstop the gotoandplay, all kinds of things and nothing works.
If I build my mxml file to an .air application, NativeDragEvent works like a charm. However, I would like to be able to debug this feature from Flashbuilder. From Flashbuilder, the NativeDragEvents are not called.
The function below belongs to an XML based photoGallery.swf... Its menu is automatically populated from the same XML file as well (thumbnail picture, title, description). The pictures load into an empty mc called imageContainer.In another empty mc called textContainer, I would like to load some text.swf from the xml list as well.How would you include that in the code?
Code: function loadTmbs () { var tmbs:XML = new XML ();[code]......