Flash :: Check When A CakePHP Action Is Being Called From An Swf / Movie?
Dec 22, 2009Is there a way to check if a cakePHP action is being called from an swf/flash movie like there is for Ajax using the requestHandler?
View 3 RepliesIs there a way to check if a cakePHP action is being called from an swf/flash movie like there is for Ajax using the requestHandler?
View 3 RepliesI have a base that contains a load movie action loading "drag_bar.swf" into an mc called "content".drag_bar is a drag menu i created. It works when its opened by itself but doesnt work once it has been loaded into the base file.I know its because the AS in it contains the word "root" but when i changed it to "this", it still didnt work.
View 3 RepliesI have a Flash app where I call the first frame over and over. I have a script, that I need to be executed just once at the beginning. Where should i put it? Obvioulsy the first frame isn't a good idea, the script is called to many times. Is there some place for this or some function that would allow me do this?
View 2 RepliesI am having issues with startDrag(). I have a movie clip called circle. Inside circle, I have a movie clip called circleFill and another called circleOutline.onEnterFrame, this movieClip is duplicated 4 times.
When I use this:
private function onPressNow(event:MouseEvent):void
{
startDrag();
}
IT DRAGS ALL 4 MOVIECLIPS.
[Code]...
how can I make it drag my movieClip called circle? (meaning both circleFill and outlineFill)
i have a flash application connected with a script on a remote server(X)different from the server hosting the website(Y)the application on server X needs to get some user information so i need to identify the user by what i have in the cookie
remote server X will get those informations from server Y is there any way i can get the user name or user id from the CAKEPHP cookie var?the authentication is the one found on cakephp website
[flash]----request---->[server X]----request---->[server Y]----response---->[server Y]...
I have template that i try to edit when you click image thumbnail it opens window with larger version, on thumb script look likeon(release){ _root.page = 0;_root.play();}I trying to find that window that opens up because i need it resized, if i resize images nothing happens that frame that pops up when you click thumbnail is still same size. So i want to trace what happens when it executes _root.picn variable, maybe somewhere in code it will tell me what layer on time it refers to so i could edit
View 3 RepliesThe website need to login to perform certain task. We use stock Auth component to do the job.
Everything is fine until it hits an interface which build in Flash. Talking to Amf seems fine. But when the Flash player try to talk to other controller - got redirect because the session in not presented.
So basically when a user login - I need to somehow find a way to login the Flash player in as well.
ADDITION: This only solve half of the problem.
Backtrack a little bit. How the Auth components evaluate the requester?
If the Session.checkAgent is true. They check if its the last one. So Flash has no chance they have a different Agent string.
OK now - Auth check them out - what? The Session cookie they store earlier ... so fail again.
I am using Amf (as Cakephp Plugins) when I tried to test if the $this->params['actions'] is start with amf - it works sometime doesn't work sometime. Looking at "Charles" I can see they all call to the amf controller.
i have written one simple function, Now i want to do something like that:
Code:
if(function is called)
{
do something
}
so what will be the syntax for it?
Basically when you start the code, it creates 26 random letter jumbles on screen, each beginning with a different letter of the alphabet.You then type these jumbles, one by one, to make them disappear.How It works as I have posted it below is that you have to type the first letter twice, but if you have a quick look through you can see there is a (red) commented out line that I want to include in order to delete the first letter first tryBut it seems that it can't parse the previous action fast enough in order to carry it out.Is there a way to tell flash to wait until the previous action has completed before it tries to parse the one at hand?
var available:int=0;
var letterCode:int;
var keyPressed:String;
[code].......
Is it possible for action script to import audio files into the flash movie while the movie is playing. (Instead of manually importing a file from within the flash application) Or some way to load an audio file located at a remote url, that is not preloaded, and play it.I've searched through the action script reference guide, but have found nothing to do the job.
View 3 Repliesi have a movieclip on my stage called dude inside the moviclip is a frame with a movie clip called axeframe with yet another movie clip called axe. what i want to do is make a hittest in the axeframe a so that when the axe (only axe not the character) hits an enemy(named enemy) on the stage he will disappear. this is my code:
[Code]...
I want to perform an action if a function is being used. If that function is being used then I will use another function, something like:
if(a.add){
a.mult;
}
That's what I want to do, but I don't know how to. The other thing is that when I use if , else if, with a text input as a parameter, I can't view the action of the if statement in a dynamic text field, even though I did write m.text=b, where b=a.suma.
On a button I want it to check the position of one of the mc's and perform an action otherwise don't. This is what I have:
Code:
if(Main._x > 100){
returnMain();
returnContent();
[Code]....
i'm trying to control a movie clip called "nosotrosmc" with a frame label inside called "historia" but does not work this is the code:
[Code]...
I'm wondering how to send data from AS3 to CakePHP. I know I can use URLVariables to send data to the URLRequest and ge that data in PHP using the superglobal $_POST. However, for some reason I can't access the variables in a CakePHP action.In my action I get the data using the following:[code]but this is what I get in return:[code]I have set responeType to "Error" and response to "Data was not.." manually.[code]
View 1 RepliesI am developing a small flash application. In my application a user can draw a painting. I want to capture the drawing process as a video, and later allow him to view how he painted the drawing. Is such a thing possbile? If so how (do I need flash media server for this)?
View 1 RepliesI have a web application developed using flex and cakephp. My client need to make a desktop application of that web application using Adobe Air. The conversion of the flex to Air is done successfully. I the flex application the communication of flex and cakephp is handled using a remotes controller. In air application I have a problem of authenticating the user with cakephp default user authentication
View 2 RepliesI need to know how to make a button called Textchange that detects if the movie clip Meditext is playing, and if it is then largetext will start playing and Meditext will stop. But if it isn't playing, then nothing happens.
View 2 RepliesI've got a flash movie that is a menu with a photo that is approximatly 700x300. I want an action that will trigger when the mouse leaves the flash movie all together. Is this possibe? Is there a way to have have my movie know when the mouse is not in it and trigger something?
View 13 RepliesI'm working on a new project in Flex with a CakePHP backend and since I'm using Mate, I wanted to use the RemoteObject stuff it does to call CakePHP.First I tried just doing one call at a time in CakePHP but I saw that that would mean a lot of endpoints, so I looked into some like amfphp for cakephp. I saw that Zend AMF is now the successor to AMFPHP so I wanted to try to integrate it.
I probably spent 8 hours on the final solution that is probably 10 lines of code.So without further ado I give you FlexibleCake: a CakePHP controller that acts as an AMF Endpoint and is able to instantiate and call any controller / method. I also built a "tester" or "explorer" app that allows you to send requests to the end point and visualize the result.
[URL]
PS there where some changes I had to make to the core CakePHP classes to make it work. It only involved modifying the comments in the model.php class I believe (since Zend AMF reads the comments to gather metadata for the functions called).
i'm trying to use if statements but can't get this thing to work i want to check if another button is visible on release of a button to determine what action to be taken.the 'gotoAndPlay("firstscene",1)' is just there as an outcome, will be changed later. anyway this is the code i've got on the button i'm pressing. blobyellow2 is an instance of a button blobyellow is it because it's an instance that it's not working?
[Code]...
edit: sorry forgot to put what's wrong with the code. it acts as though the statement is correct no matter if it is or isn't.
So I have a code, shown below:
[Code]...
and I want to add multiple buttons, not just this one. I figured out by trial and error that I couldn't just consecutively list the instances, I also found I couldn't just replicate the code and change the instance names. I just need to know how to go about having multiple buttons/clips.
I'm not sure how to describe what I'm seeking, but basically I have a movie loaded in a clip and when the user clicks a button, I want the loaded movie to perform some kind of action (fade out or whatever) while the new movie is loaded.
Probably something simple, but I'm an idiot,
Root timeline: keyframe 1, keyframe 2, etc...
-keyframe 1 has a MC "frist MC"
-keyframe 2 has a MC "second MC", etc.
-the MCs are all duplicates containing different animation, but have the same AS inside them.
The construction of the MC is:Play intro animation -> Stop and wait for key stroke. If key is "space" set variable value to 1, if else set variable value to 0, then continue to play next frame. -> Complete the animation till the last frame.In the last frame check what is the value of the variable to check which key was been hit. If it was a space (var =1) go to root and play current frame +1 (go forward), Else, go to root and play current frame -1 (go back)Its a kind of slideshow.so heres the code in the middle, after the intro animation was played:[code] The problem with var reverse is, it works well in the first frame, its beign filled with value depending on what key is being hit, But in the last frame, when the time comes to check the value, trace says its "undefined".I have tried setting up a _global.variablename = reverse and it works in both frames (the check at the end is succesful, it detects the given value), but still the last frame only plays the currentframe -1 as if always executing the "else" command, no matter what the value of var reverse is.
im just working on my new project. All what i need is, i want to check input text using button, if the value on the input text box is equals 1, trace("true"), else trace ("false").
here's the example link [URL]
the problem is, when im trying to input text to 1, it's always goes to else, which means false. also all number. sorry for my bad english. here's what i did
var check:Boolean = false;
var input1:String;
var answer:String = "1";
[Code]....
I want to load an external swf called 'signs.swf' into an empty mc called 'signholder'.
var loadit2 = new Loader();
loadit2.load(new URLRequest("signs.swf"));
signholder.addChild(loadit2);
Everything works. Cool. But, I now want to target something within the signs.swf. How do I do it though? What is the path? Do I have to give the child of signholder an instance name? Everything I try fails.
If I wanted the root timeline of the external swf to gotoAndPlay(2) for example,...would i say...
signholder.loadit2.gotoAndPlay(2) ???
var wow:MovieClip = loadit2.content as MovieClip;
wow.gotoAndPlay(2) ????
I don't know much about Flash, but I thought I knew enough to suffice our company until this latest project. I don't know what's so different about it that it doesn't work for me now, other than we upgraded from CS3 to CS5, but on the last part of my presentation, most of my movie clips are not being called for some reason.These offending movie clips are sitting in a movie clip called "rooms_mc" that sit on the main timeline. An example of a dysfunctional movie clip would be "smallFrame_mc", which is supposed to call itself and play the 2nd frame of its timeline onRollOver and then then play the 1st frame onRollOut. Simple stuff, right? I have similar-working stuff happening on other parts of the presentation (see "buttons_mc" for example). I see it is triggering my "whiteOut_mc" movie clips when rolling over the movie clips on the page, but that's it. I don't understand why it can't call any of the other movie clips?
View 5 Repliesi have a box called infoBox that contains a text field called caption. infoBox expands on mouse-over. When it does so, I do not want the text in caption to scale up - I want it to stay at 11 pt. So far my code to prevent this from happening is not working:How do I fix this?[URL]..
View 2 RepliesHow can i remove a movie clip after 10 seconds when it was called
View 1 RepliesI have a button in a movie called banner.swf When I click on this button I want a movie called homesub.swf to load but I want to load it through a movie called sub.swf Is this possible?
View 6 Replies