ActionScript 3.0 :: Find Where Is Function Called By Button Action?

May 14, 2010

I have template that i try to edit when you click image thumbnail it opens window with larger version, on thumb script look likeon(release){  _root.page = 0;_root.play();}I trying to find that window that opens up because i need it resized, if i resize images nothing happens that frame that pops up when you click thumbnail is still same size. So i want to trace what happens when it executes _root.picn variable, maybe somewhere in code it will tell me what layer on time it refers to so i could edit

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ActionScript 2.0 :: Function In Timeline Called Fom Button?

Feb 2, 2007

as im just starting out.for example i have a graphic i need to rewined (instead of tween backwards)when the button is clicked it calls this function in timeline

mc_on_stage.onEnterFrame = function() {
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[code].....

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ActionScript 3.0 :: Perform An Action When A Button Is Clicked Without A Function?

Feb 27, 2010

Is there a way to add an EventListener to a button and make it execute some action when it is clicked without calling a function?

In other words if I have three different buttons and I want to make an action depending on what button was clicked, something like.

If button 1 is clicked do this, if button 2 is clicked do this, if button 3 do this.

I know a different action can be taken using an eventListener and a function assigned to each button but I'm trying to understand more about AS3.

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Is there a way to check if a cakePHP action is being called from an swf/flash movie like there is for Ajax using the requestHandler?

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I have a Flash app where I call the first frame over and over. I have a script, that I need to be executed just once at the beginning. Where should i put it? Obvioulsy the first frame isn't a good idea, the script is called to many times. Is there some place for this or some function that would allow me do this?

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Can't Find Action Script In Fla

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I need to update the dynamic text in this flash file I have and export it to SWF. I've looked at the actionscript in all the frames and symbols but the only thing I've found so far are "stop();" 's

I tried exporting this to SWF to see if the file size was the same as the current working version on the site, and it was about 15kb smaller, and does not work at all.

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ActionScript 2.0 :: Change An Action From A Button Click To A Frame-based Action

Oct 2, 2006

Code:
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ActionScript 2.0 :: Incorporate A Stop Action, After A GotoandPlay Action On My Button?

May 8, 2009

I have a slideshow that is looped ... it contains 5 slides.I am using a gotoandPlay action to control the slide show.

on (release) {
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Click On The Button Action And It Animates But No Action Event In The Trace?

May 23, 2009

I just want to make a simple button action using actionscript 2 but I can't get it to work! I'm sorry for even asking but I've been at this for too long now for it to not work I'm using Adobe Flash CS4 and I do the following --

File -> New Flash File (ActionScript 2.0)
Insert -> New Symbol
Name - test
Type - button
Export for ActionScript
Identifier - test

And then draw it in using the keyframes and add the code to 'Actions - Button' for my button

Code:
on(release) {
trace("trace");
}

I click on the button and it animates but no action event in the trace?

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ActionScript 3.0 :: Get An Action To Follow Another Action When A Button Is Clicked?

Nov 4, 2010

How can I get an action to follow another action when a button is clicked? When a button is clicked, I want the timeline to go to a certain frame and play and when it's done playing, to go to another frame and play. I basically want two actions in one function.

[Code]...

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ActionScript 3.0 :: Compiler Bug - Var Declaration Function Definition Postcedes External Called Function Execution

Jun 29, 2010

Use Flash CS5 (and AIR, though this does not seem like it would be AIR related) in Win XP 64 I have a MovieClip symbol in my library with the identifier 'Puzzle10Piece10' with the following actionscript attached to frame 1 of the only layer with the following actionscript:

[Code]...

This runs contrary to my understanding of the pre-compiler and code execution order. In my way of thinking, any reference creation and related memory allocation is made when the object is instantiated, and indeed that allocation, unlike C depends not on code order (declaration before use), though this is an order that would satisfy even the C pre-compiler. If I understand the Flash compiler at all, it's not even a question of 'code order'... the symbol is pre-compiled such that for it to exist... for it to be instantiated, the variable would exist before the function would even be 'available' to be called internally or externally. Is my thinking way off, or is this a bug?

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ActionScript :: Flex - An Object Returned From A Function Call Changed The Next Time The Same Function Is Called?

Jan 10, 2012

I have an AS3 program that calls a function multiple times. The function must return multiple variables, so I created a class for the function to declare an object containing all of these variables. For example, here's my class:

package
{
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[Code].....

Let's say the calling program calls the function, which returns the variables into data_set1 (where data_set1 depends on input variables arg1, arg2, arg3) using:

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ActionScript 3.0 :: Return Result From Function Called By Function?

Aug 4, 2010

I'm using an AMF service that was built by someone else. Basically what happens is that some info is passed to the AMF service and it returns true or false.I want to be able to pass in various info to the a function that calls the AMF service(submitTracking) and then get the true or false value returned in onResultSubmit to be passed back to submitTracking.

var screen:String;
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function submitTracking(screen:String, buttonnumber:String) {

[code]....

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ActionScript 2.0 :: Find A Function That Will Repeat Rotational Tween Function

Aug 8, 2007

I'm trying to find a function that will repeat my Rotational tween function. I found the yoyo() function to be what i want to do but i don't want the tween to change the rotation to CCW while originally moving CW. Basically i want the animation to move CW at a steady rate continuously.

I'm using the following code at the moment, i'm not too sure if this is the most suitable code for this situation, maybe im off track.

From my thoughts, i assumed that i would need to put the stars function in a onEnterFrame to repeat the animation and change yoyo() to continueTo() function. or maybe some sort of if statement in the stars function?

ActionScript Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;
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[Code]....

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I am loading one xml file and onload (or onData) of this file I am calling another function but, this function is not getting called. What can be the issue? Can delegates be used here and how?

Here is the code for reference

Code:
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[Code]....

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AS3 - Function In Imported Class Not Being Called

Dec 28, 2011

mainClass.as
package {
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import flash.display.MovieClip;
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public class MainClass extends MovieClip {
[Code] .....

Now, when I run this in flash. I get this message.. in output.
TypeError: Error #1006: sel_Fun is not a function.
at MainClass/show_selector()
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ActionScript 2.0 :: Why Isn't Function Working When It's Being Called

Jan 21, 2009

The code that is commented out will work, however, I'm trying to turn that code, since it's used multiple times, into a function.

Why isn't my function working when it's being called?

ActionScript Code:
function displayInfo(_ROLL:MovieClip,_MC:MovieClip, _NN:MovieClip) {
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[Code]......

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ActionScript 3.0 :: Function Getting Called Twice For Some Reason?

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I've got a function 'fullReset' which resets the stage and places several movieclips (which are balls) back to a starting area. Within this function is a call to the 'unlockBallfunction within the Ball class (see bottom of code below).

ActionScript Code:
private function fullReset(event:Event):void
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[code].....

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ActionScript 3.0 :: Check Function Is Called Or Not?

May 20, 2011

i have written one simple function, Now i want to do something like that:

Code:
if(function is called)
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so what will be the syntax for it?

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ActionScript 2.0 :: Every 5 Seconds A Function To Be Called

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In the game I am building I need every 5 seconds a function to be called. The function looks like the following:[code]How would I go about making a time that pretty much counts to 5 and then resets itself again?

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ActionScript 2.0 :: Function Works, But Not When Called By Interval?

Dec 14, 2009

I have a function ("advance_slideshow()") that ticks a slide show up by one, then it loops back at the end. It works when called from the key listener I set up for debugging. However it does not work when called from setInterval. I added a trace to the function to confirm that it was being called, which it is; it just doesn't work when called via the interval

Code:
//////////////////////////
/* IMPORTS AND INCLUDES */

[code].....

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Flex :: Determine Which Class Has Called A Function?

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Actionscript 3 :: Override Public Function Both Are Called?

Jun 16, 2011

If I override a public function in a base class, I would have thought that this override function is called and the original is ignored? though this doesn't seem to be the case...

public class AbstractScreen extends Sprite
{
public function AbstractScreen()
{

[Code]....

If my model dispatches a CHANGED_LANGUAGE event, the text in the views gets updated, But I also get a trace of "WARNING: need to override public function updateLanguage()"

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ActionScript 3.0 :: Which Mouse Event Called A Function

Oct 13, 2009

Is there anyway of checking which mouse event called a function, without creating another function to handle each buttons event?

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ActionScript 2.0 :: Know When A Function In Super Class Is Called?

Mar 9, 2010

i got a class(class1) that extends another class (class2)...when something happens in super class, i need to update the class1, soi need to trigger a function in class1 from class2... I know is bad programming, but is that possible? I'm confused

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ActionScript 3.0 :: Variable In MC Not Initialized When MC Function Is Called

Aug 28, 2011

I have an MC object called with linkage to be treated as a class in the library,part of the code is what follows (what is relevant to this problem):[code]If I drag and drop the object from the library onto the stage to instantiate it and call the function from within the object, then there is no problem, and the code is executed with no problem. In the main movie clip, I want to create an instance of this class with code, add it to stage and call this function with the following code:[code]

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ActionScript 2.0 :: Passing Parameters - Function Is Not Even Called?

Mar 4, 2004

{Flash MX 2004 Pro}

[AS]
myMovieClip_mc.onPress = foo(true);
function foo(state:Boolean) {
Do something
}

The above does not work. Infact the function is not even called.How can I pass parameters to such functions.I dont wanna do the following:

[AS]
myMovieClip_mc.onPress = function(true) {
//
}

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