ActionScript 2.0 :: Find A Function That Will Repeat Rotational Tween Function

Aug 8, 2007

I'm trying to find a function that will repeat my Rotational tween function. I found the yoyo() function to be what i want to do but i don't want the tween to change the rotation to CCW while originally moving CW. Basically i want the animation to move CW at a steady rate continuously.

I'm using the following code at the moment, i'm not too sure if this is the most suitable code for this situation, maybe im off track.

From my thoughts, i assumed that i would need to put the stars function in a onEnterFrame to repeat the animation and change yoyo() to continueTo() function. or maybe some sort of if statement in the stars function?

ActionScript Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;
var stars:Tween = new Tween(ring, "_rotation", Regular.easeInOut, 0, 360, 4, true);

[Code]....

View 5 Replies


Similar Posts:


ActionScript 1/2 :: Repeat Function After X Seconds?

Nov 21, 2010

I just wonder if I could make the object "car" to repeat doing this:
 
function start_car(){
_root.car.onEnterFrame = function(){
_root.car._y +=15;
};
};
setTimeout(start_car, 1000);
 
I want it to begin at y=0 and x=0 after like 7 seconds and then repeat going down the y axis as you can see in the code.
 
So the car movieclip starts moving slowly from the top going down then  after like 7 seconds when it's out of the scene it begins at e.g x=0 y=0  and going down for 7 seconds then starts at x=0 y=0.... etc, so it  keeps looping.

View 1 Replies

ActionScript 2.0 :: Repeat Function After X Seconds?

Nov 21, 2010

I jst wonder if I could make the object "car" to repeat doing this:

ActionScript Code:
function start_car(){
_root.car.onEnterFrame = function(){

[code].....

View 1 Replies

ActionScript 3.0 :: Repeat The Function When MOUSE_OVER It?

Feb 26, 2009

I want to repeat the function when you MOUSE_OVER it..

Code:
p_rechts.addEventListener(MouseEvent.MOUSE_OVER, rechts);
function rechts(e:MouseEvent) {
stoel.collada.rotationY -= 5;
}

now the "stoel" rotates 1 time -5, but i want it to repeat itself, till your mouse is of the button..

View 1 Replies

ActionScript 2.0 :: F8 Using Array To Repeat A Function For Several Movieclips

Nov 5, 2009

I have a simple function on the main timeline which applies to 50 moveiclips, named MovieclipA1 to MovieclipA50. [code]The code is the same for all 50 mc's. All that changes is the 'A1' which become A2,A3,A4,A5 etc.Is there anyway to avoid writing this code 50 times, perhaps using an array which contains A1 to A50?

View 7 Replies

ActionScript 2.0 :: Call A Function To Repeat Over A Few Different Frames?

Dec 9, 2005

I would like to be able to call a function from a movie clip so that the function repeats itself over a few different frames without having to be called again. I could have the function call itself according to an "if" statement but I believe that the movie will not go the next frame until it finishes all the cycles. So for example: The function makes the movieclip move over a few pixels but I want it to move over a bunch of pixels so as to give the illusion that it is moving slowly, I To do that the function needs to repeat until the movieclip moves the entire distance, but if that happens all within the function, at least as far as I have been able to figure out,

View 7 Replies

ActionScript 2.0 :: Repeat A Function X Number Of Times?

Jun 23, 2006

I am trying to repeat a function x number of times. How do I go about doing that?

Here is the function:

Code:
function dance(){
var animspeed = .4;
var back = 0;
var delay = (animspeed);

[Code]...

View 3 Replies

ActionScript 2.0 :: Make This Function Repeat Until _yscale=300?

Oct 25, 2004

i'm using this code to for a button to make a MC "kids1" gradually scale to 300%, in 5% increments, but it only scales it 5% then stop, does anyone know how to make this function repeat until _yscale=300?

Code:
on (release) {
if (_root.kids1._yscale<300) {
_root.kids1._yscale+= +5;
}
}

View 1 Replies

ActionScript 3.0 :: Tween In Function Plus Tween Event Listener?

Feb 18, 2009

What I want to happen is, user clicks button, button slides across screen, when the slide is finished frame 2 is displayed. I am getting an Output of:

TypeError: Error #1009: Cannot access a property or method of a null object reference.
at howTo_fla::MainTimeline/howTo_fla::frame1()

and my code looks like:

import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;

[Code]....

View 3 Replies

ActionScript 2.0 :: Function To Tween Left Out Of Screen And To Tween Right?

Jan 20, 2010

I'm creating a image gallery and I have this code when I click on image

html4strict Code:
imageBox[curCell._name]._visible = false;
imageBox[mc._name].fadeIn();

What I want to setup is imageBox[curCell._name] to move out to left while fading out.

And imageBox[mc._name] moving right of the screen to center while fading in...

get a tween function to left and a tween function to center from right?

View 1 Replies

Flash :: Delegate Function (Function).toString() Prints Function Function() {}?

Nov 1, 2010

I've got a Vector of ViewToActionMap objects, which have following constructor:

public function ViewToActionMap(_forModule:eModule,
_forAction:eViewAction,
_toFunction:Function,

[code].....

View 1 Replies

Actionscript 3 :: Function Find Out Its Own Name?

Apr 2, 2009

given the following function A(b:Function) { }

If function A(), can we determine the name of the function being passed in as parameter 'b' ? Does the answer differ for AS2 and AS3 ?

View 7 Replies

ActionScript 1/2 :: F8as2- Function Navigates Outside The .fla To Find Itself?

Jul 2, 2009

The Error Codes:
 
positionSelectedAirspeedBug.as: Line 20: ActionScript 2.0 class scripts may only define class or interface constructs.     };
 
and
 
initializeAirspeed.as: Line 45: ActionScript 2.0 class scripts may only define class or interface constructs.     };
Both lines refer to the last line of code which is a };
 
Background:I have an .fla that has only one line of code:
 
initializeAirspeed(currentAirspeed, buggedAirspeed);
 
This function is NOT in the .fla.   This function does  exists in an actionscript file 'initializeAirspeed.as' file which is in the same directory as the originial .fla.I had previously called this actionscript file with an #include statement.  During debugging I removed the #include statement  and all other code except the initializeAirspeed(currentAirspeed, buggedAirspeed); but the initializeAirspeed.as file is still called.  I know because the initializeAirspeed.as file calls another asfile.  My error statements include both the initializeAirspeed.as file and the other asfile.
 
I can comment out the 'initializeAirspeed(currentAirspeed, buggedAirspeed);' and all errors go away.I can create a new .fla with only the 'initializeAirspeed(currentAirspeed, buggedAirspeed); included and there are no errors.  It appears the .fla has a memory for #include statements because if I use the #include statement then remove it I have problems.. 

View 3 Replies

ActionScript 2.0 :: How To Repeat The Tween

Aug 18, 2009

I designed image viewer and the main functionality of the code is written in an external class - AS file. The connection between the fla file and the external class work ok. In the fla file I added some movie clips as buttons and when I press them, the external pictures are loading successfully.

A) When the picture is loaded, I am using a tween , and the picture is moving inside the screen.For this I call inputfade() function from the external as.

B) When I choose another picture to be loaded, I want the current picture to move outside from the screen, and the new loaded picture to move inside (same as explained in A).For the current picture to move outside I used outputfade() function, and for new loaded picture to move inside I am using the same first function inputfade()

Here is the main code:
//moving inside
public function inputfade(){
var easeType = mx.transitions.easing.Bounce.easeOut;

[code]....

I have a problem with the part, when the picture is moving outside from the screen (when outputfade() is finished,) I can not add new coming tween. (- I can not call any new tween function).It seems that any code related to tween (exept yoyo)or other type of mc motion is blocked after after finishing the function outputfade(). I also add with some trace (�test�); after finishing the inputfade function and the trace work. Also interesting this.yoyo() function works as well after finishing outputfade, which is not same case with calling inputfade();

View 0 Replies

ActionScript 3.0 :: Find Where Is Function Called By Button Action?

May 14, 2010

I have template that i try to edit when you click image thumbnail it opens window with larger version, on thumb script look likeon(release){  _root.page = 0;_root.play();}I trying to find that window that opens up because i need it resized, if i resize images nothing happens that frame that pops up when you click thumbnail is still same size. So i want to trace what happens when it executes _root.picn variable, maybe somewhere in code it will tell me what layer on time it refers to so i could edit

View 3 Replies

ActionScript 2.0 :: Can't Seem To Find A Pause/wait/delay Function?

Jul 6, 2005

I just want to have my code wait a couple seconds to let some scripted animation finish then load a movie into a holder but I can't seem to find a pause/wait/delay function is there one and how would I use it or can someone tell me how to do it somehow thats not too processor intense if at all possible.

View 6 Replies

ActionScript 2.0 :: Function To Find Lowest Unoccupied Depth?

Feb 29, 2004

I need a function to find the lowest available depth for use in attach movies and such. And I also wanted to ask if running a function like this a lot would be too intensive to be practical.

View 3 Replies

ActionScript 2.0 :: Set Up A Tween Function?

Dec 11, 2009

I'm using the tweener class but I'm not sure how to accomplish what this. What I'm after is to pan the object "img" to one side, than pan back, and repeat.[code]...

But what would be the best way to run the check on the first tween action, fire the second when the first it done, and repeat the whole thing when the second is done. Should this be a while loop? Or some kind of event listener?

View 1 Replies

ActionScript 3.0 :: Use Var In New Tween Function?

Oct 23, 2009

I have a var that is always changing in my program... and i wana use that in my tween... but it seens to not be working .... i show what i mean ^^

var botao:String;
new Tween('botao', "y", Strong.easeIn, servicos.y, servicos.y - 200, tween_duration, true);

u know a way to use the var in the tween?

View 4 Replies

ActionScript 3.0 :: Make A Tween Repeat?

Nov 11, 2011

How can I make a tween such as [code]...

View 2 Replies

Professional :: Find A Stroke Function Or A Command After Have Broken An Object?

Oct 2, 2011

I've searched all over to try and find a stroke function or a command after I have broken an object, but can't find anything. I want to apply a stroke to multiple frames. use the ink bottle, and do not suggest turning my symbol into a movie clip and adding a glow. This seems like it should be a simple function

View 1 Replies

Actionscript 3 :: Find A Pixel-perfect Collision Detection Function

Mar 18, 2010

I was searching for a simple collision detection function for as3, I found Collision Detection Kit, but it is too complicated, I just want a damn function that I give 2 objects as paramenters and that's it.I would like to know where can I find a pixel-perfect collision detection function (The faster, the better)

View 2 Replies

Php :: Find Swfobject On Included Page And Call Javascript Function?

Apr 27, 2010

I'm using the following script on my website to play an mp3 in flash.To instantiate the flash object I use the swfobject framework in a javascript function. When the function is called the player is created and added to the page.

The rest of the website is in php and the page calling this script is being included with the php include function. All the other used scripts are in the php 'master'-page

[Code]...

I have a play-button with the id '#play1' and a stop-button with the id '#stop1' on my page. A div on the same page has the id '#status1' and a little image of a speaker is in the div.When you push the playbutton, the div with the speaker is fading in and when you push the stopbutton, the div with the speaker is fading out, very simple. And it works as I want it to do.

But the problem is, when a song is finished, the speaker doesn't fade out. Is there a simple solution for this? I already tried using the swfobject framework to get the flash player from the page and call the 'IsPlaying' on it, but I'm getting the error that 'swfobject' can't be found. All I need is a little push in the right direction or an example showing me how I can correctly get the currently playing audio player (in flash), check if it's playing and if finished, call a javascript function to led the speaker-image fade-out again.

View 3 Replies

Find A Function On Objective C To Write System Messages As Trace?

Mar 27, 2011

I'm starting to learn Objective C and I wonder if there is any similar function toactionscript trace to show messages in a console.

View 1 Replies

ActionScript 2.0 :: Reference A Dynamic Variable For PayPal But Can't Seem To Find The Right Function For It?

Apr 20, 2009

I'm trying to reference a dynamic variable for PayPal but can't seem to find the right function for it. Here's an example:

Code:
_global.paypalObj = new Object();
paypalObj.item_name_1 = 'Book';

[code]....

View 1 Replies

IF Condition To See If A Function Or Tween Has Started?

Jul 8, 2009

I have a movie clip which is brought on to the stage by a tween function called introTween. After the introTween has finished, it has an eventhandler inside it which calls on 2 new tween functions to start. These are tweenX function which contains the myTweenX tween and tweenY function which contains the myTweenY tween. these functions loop round to keep the movie clip floating along the bottom of the stage. The movie clip can be dragged by the user. The problem I have is that when the user drags the movie clip during the introTween the dragIt function is called (see below) and when called its looking to stop the myTweenX and myTweenY tweens. However, because the introTween function hasn't finished, and thus hasn't called the tweenX and tweenY functions...then the dragIt function can't find myTweenX and myTweenY to stop(). how I would go about solving this problem? Is there some sort of IF condition I can put in the dragIt function which looks at whether the tweenX and tweenY functions have started or even the myTweenX and myTweenY tweens have started?

[Code]....

View 1 Replies

AS2 :: Flash - Controlling A Tween From Outside A Function

Oct 8, 2010

i've defined a Tween object within a function, and i want to control that tween from another function.

This is the basic way i have the code set up currently:

// Define the function with my tween:
function updateSlide()
{

[Code].....

Now i'm sure it's not working because it's not within the same function, but what would you do to make this work? Some sort of global variable or global function? I'm not used to working in AS2, or with programming in general

View 2 Replies

ActionScript 3.0 :: Can't GotoAndPlay Repeat An Already Played Tween

May 23, 2010

I've created a movie clip. This movie clip contains a strip of images put together. I use actionscript 3.0 to tween it into position every time a arrow button is pressed. The green space is a mask so it can't be seen until it enters that space. I am only focusing on the right arrow button at the moment.[code]...

View 0 Replies

ActionScript 3.0 :: Detect The End Of A Tween Then Run The Filtext Function?

Apr 2, 2009

Code:
Tweener.addTween( container, { y: 1200, time: 0.6, transition:"easeInExpo" } );
addEventListener(TweenEvent.MOTION_FINISH, filltext);

i want to detect the end of a tween then run the filtext function, but this wont work.

View 3 Replies

Assigning Tween Function In An Array Through A Loop?

Mar 17, 2010

I have been trying to assign tween function in an array through a loop in as3.I have 20 mc on stage, the instance names are obj1, obj2 and so on.I want to assign a tween function to each of them, the function looks like this :

Actionscript Code:
function startTween(e:TweenEvent = null):void {xTween = new Tween(obj1, "x", None.easeNone, obj1.x, Math.random()*20, 0.2, true); 

[code].....

View 3 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved