Find A Function On Objective C To Write System Messages As Trace?
Mar 27, 2011I'm starting to learn Objective C and I wonder if there is any similar function toactionscript trace to show messages in a console.
View 1 RepliesI'm starting to learn Objective C and I wonder if there is any similar function toactionscript trace to show messages in a console.
View 1 RepliesI'm writing a simple game based on my physics engine for Android (in Java). Because I want to play with some special graphic effects performance is very important for me. I read on the Internet that you can write an application in ActionScript3 and then just export it as an iPhone/iPad or Android application. That means, I wouldn't have to rewrite everything from Java to Objective-C if I wanted to make version also for iPhone. Do you have any experience with writing games in ActionScript3 for both Android and iPhone/iPad? Are there any significant advantages / disadvantages?
View 4 RepliesI've configured Flash Debug player to log trace messages from my Flex application to the flashlog.txt file.I can see trace() messages from my own code, thats ok.
However, would also like to see also trace messages from Fle SDK. I use Flex SDK ver. 4.1, and, for example, I would like to have trace message trace("app initialize app"); which is placed in function initialize() in mx/core/Application.as file in the SDK.
What I need to do? Should I recompile SDK somehow or is there a compiler switch to enable this? I'm a beginner in Flex, so I'm sorry if this question sounds silly.
how can I strip trace() messages from a flex and flash applications? I write flash and flex applications and i use a lot of trace messages for debugging, but when i product the actual swf i want it to be stripped from any trace messages.
View 6 RepliesI want to make simple project which play flash video file from online. I've searched some articles and read carefully. But I can't understand, how to play flash video files on iPad by Code.
View 5 RepliesIn my Cocoa app, I want to prevent Flash from loading in a WebView, and let the user decide if the Flash should be shown for each page. (That's the same behavior already available through the ClickToFlash plugin or Safari extension. Bundling any of those extensions is probably not an option because of licensing issues.)Unfortunately most of the Flash I'm trying to avoid is generated from embedded JavaScript specifically designed to prevent easy flash blocking, so I cannot filter the raw HTML for inclusion of Flash objects.Also, I cannot disable JavaScript for my WebView, as the page I want to display looks completely different when JavaScript is turned off.Is there a notification/hook I can use to modify the page DOM after JavaScript has been executed, but before the Flash plugin is loaded?
View 3 RepliesI have a game I wrote in Actionscript 3 I'm looking to port to iOS. The game has about 9k LOC spread across 150 classes, most of the classes are for data models, state handling and level generation all of which should be easy to port.
However, the thought of rejiggering the syntax by hand across all these files is none too appealing. Are there tools that can help me speed up this process?
I'm not looking for a magical tool here, nor am I looking for a cross compiler, I just want some help converting my source files.
I am having issues with a global array. I have an actionscript file called MyGlobal.as at the same level as my main FLA:
[Code]....
I am able to trace that first element while trace is called within the function... but if I try to trace that first element outside of the function it is "undefined". Do I need to return the array at the end of the function? I tried that but I cant seem to get it working correctly.
I've been playing with prototype a bit and I've noticed that either it isn't as static as it should be or that some functions are protected from altering, or that in some cases the prototype actually extends a function. For example, I was trying to modifiy the global trace function to output the current time of a trace action, something like this :
Code:trace("lulu"); // output 12:48:17.286 lulu I DID achieve something close to it, but it seems that I haven't actually modified the global trace function, but rather it's "_root" counterpart,
[Code]...
Can you write to the file system from flex?
View 1 RepliesI think it can only access the network but not local file system, but from internet some people said it can in the newest version, can anybody confirm? It can reach arbitrarily file or just a specific location?
View 2 RepliesI have an application that writes traces with a timestamp when certain items are clicked or accessed. I need to write these to a text log file so that they can be accessed remotely.. The device the app runs on doesn't have a web server and doesn't run the flash debug player, os is xp. How can I send these traces to a text file? I noticed Arthropod writes to an html file, but I need to do this automatically without interaction.
View 4 RepliesI am loading data from one sample.xml file using http service. the xml file will generated by jsp and it is saving in one proper location like(d:/programfiles/some.xml).now when I first time login to application i need to check whether that xml file is present or not. How can I check?
View 2 RepliesI'm working on a project.In that we can register complaints to the IT department about system failure or software failure. In our company each computer is having unique system(local)IP address which is shown in the image below.
I want my complaint to be registered with that address, by which IT person can identify my system and repair it.
I need to disable all the aspects of functionality which access the client file system in a flash/flex application. I started having a look on how to do this. It appears that the package flash.filesystem need to be importated to allow the interaction with the file system. However, I did not find any reference to this package in the application. I am a beginner concerning these technologies so maybe I am missing a point here. Do I need to look into an other direction?
View 1 RepliesI noticed that the Object.watch and Object.unwatch methods are gone in actionscript 3.
I've tried to find alternatives but the event system doesn't dispatch events when properties change, There is a data binding system but I think that's just for Flex.
Does anyone know what (if any) the alternative is?
is it possible to write a function to move an object and then call that function on a clip event for instance
function (bounce){
script;
script;
}
and then call it by saying
on(mouseOver){
this.bounce;
}
I have 3 square. smallest square s3 is inside s2. s2 is in side s1. each is 10px larger [code]how can I find the coordinate of child in its parent's coordinate system?
View 1 RepliesI'm trying to find a function that will repeat my Rotational tween function. I found the yoyo() function to be what i want to do but i don't want the tween to change the rotation to CCW while originally moving CW. Basically i want the animation to move CW at a steady rate continuously.
I'm using the following code at the moment, i'm not too sure if this is the most suitable code for this situation, maybe im off track.
From my thoughts, i assumed that i would need to put the stars function in a onEnterFrame to repeat the animation and change yoyo() to continueTo() function. or maybe some sort of if statement in the stars function?
ActionScript Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;
var stars:Tween = new Tween(ring, "_rotation", Regular.easeInOut, 0, 360, 4, true);
[Code]....
how to trace value within ActionScript function.
Problem solved moderators can close this thread.
how would you trace the name of a function, without writing it yourself, is it possible?
So if I have:
private function destroy():void{
trace();
}
how would the trace look like to trace out some kind of refecence-name to destroy? (without typing in destroy into the trace ofc....)
I want to make these 7 events into one function that I can put on a few different buttons' onPress function so that I don't need to have those seven lines of code on every button, just one line instead:
Code:
tour_mc.unloadMovie();
logo_mc.tour_subnav.north_nav.enabled = true;
logo_mc.tour_subnav.south_nav.enabled = true;
[code]....
So this is my code:
ActionScript Code:
onClipEvent(enterFrame) {
if (!this.already) {
setTimeout(win, 2000);
[Code]....
The problem is that I can't do trace(this); How to get it work? I have tried to do this.setTimeout etc..
hive just started actionscripting instead of tweening so be gentle. i use mx 2004 but i cant get the trace function to work.., here is the code form a kirupa tutorial...
_global.myvar=5;
trace (_global.myvar);
why does this not work?i thought it shud display 5.
I want to modify the trace function to add it to a log, then display it in the trace output window.
View 3 RepliesI prepared a swf movie which has 40 frames with 3 layers and 2 Scenes (Scene1 and Scene2) I add the following code to the first frame of the movie :
favekle.addEventListener(MouseEvent.MOUSE_DOWN, fave);
function fave(e:MouseEvent):void {
var url:String = "samplepage.aspx?sn=1011";
var request:URLRequest = new URLRequest(url);
navigateToURL(request, '_blank');
[Code]...
I've got 6 movieclips which I want rollover code to run off. I can write the code for the container1 movieclip pretty easily.[code]...
View 3 RepliesDoes anyone know how to write a hitscan function or how they work?
View 1 RepliesI have a problem with deleting the object .. whether anyone can tell me how to write a function that will delete the "car" when y> 500 | | y <0.[code]
View 1 Replieshow to write an elasticity function in MX?This works in 5 - but I want to use dynamic masking also - here's the code (slightly modified from Ilyas Usal. Ilyas is also known as ilyaslamasse )
MovieClip.prototype.move = function (centerx,centery,inertia,k) {
x = -this._x + centerx ;
y = -this._y + centery ;
xp = xp * inertia + x*k ;
yp = yp * inertia + y*k ;
[code].....
then you can set newx and newy how ever you want buttons or timeline.I need it to work in MX ?