Objective C :: Objective C Prevent Flash In Cocoa WebView
Feb 3, 2011
In my Cocoa app, I want to prevent Flash from loading in a WebView, and let the user decide if the Flash should be shown for each page. (That's the same behavior already available through the ClickToFlash plugin or Safari extension. Bundling any of those extensions is probably not an option because of licensing issues.)Unfortunately most of the Flash I'm trying to avoid is generated from embedded JavaScript specifically designed to prevent easy flash blocking, so I cannot filter the raw HTML for inclusion of Flash objects.Also, I cannot disable JavaScript for my WebView, as the page I want to display looks completely different when JavaScript is turned off.Is there a notification/hook I can use to modify the page DOM after JavaScript has been executed, but before the Flash plugin is loaded?
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Jan 15, 2010
Just looking for more recommendations for great Ojective-C-Cocoa books. My ideal book would be one with actual hands-on walk thru examples increasing in complexity and doesn't spend unnecessary time on basic OOP. Trying to leverage what knowledge I DO have in Actionscript 3. (or maybe its all about unlearning?)
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Sep 15, 2011
I want to make simple project which play flash video file from online. I've searched some articles and read carefully. But I can't understand, how to play flash video files on iPad by Code.
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Oct 6, 2010
I have a game I wrote in Actionscript 3 I'm looking to port to iOS. The game has about 9k LOC spread across 150 classes, most of the classes are for data models, state handling and level generation all of which should be easy to port.
However, the thought of rejiggering the syntax by hand across all these files is none too appealing. Are there tools that can help me speed up this process?
I'm not looking for a magical tool here, nor am I looking for a cross compiler, I just want some help converting my source files.
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May 11, 2011
I'd like to incorporate some flash animation (a 2d character animation) into my objective c app.
I heard you can create and export a flash cs5 app into iphone. But I don't want to export an entire app. Just a small component...
for example, I want to get an animation of a 2d character waving that was made in flash and just incorporate that into my objective c app.
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Nov 10, 2010
I make an iPhone app with Flash and it generates my app and a xml (that I don't understand if is it useful).My question is if I can read the objective-c code that Flash generates.
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Dec 15, 2011
I went through many links like this,this and this, but not getting good direction to move with. I need to implement some flash content in my iPhone app. good tutorials to move on with the conversion process.
Suppose I am having a flash air iOS app and I need to convert the whole app in objective c for say adding some features like APNS then I have to do some needful. I want to convert the air iOS based app in objective c for same thing and hence need a tool like Haxe.
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Jan 19, 2012
I'm working on a quite simple native extension for Adobe Air powered iOS app.I'm playing with CLLocationManager class and i ran into really strange problem.When i'm trying to initialize CLRegion object app crashes.
CLLocationCoordinate2D coords = CLLocationCoordinate2DMake(0.0, 0.0);
CLRegion *region = [[CLRegion alloc] initCircularRegionWithCenter:coords radius:100.0 identifier:@"Region1"];`
[code].....
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Mar 22, 2012
We have a project developed in Flex, which we have already successfully able to integrate with our Android app. The best part is Android let you embed adobe air app as part of another Android app so you can integrated seamlessly. We would like to do similar thing with iOS app but cant any way to sort of embed Air app in iOS Objective-C based app. We can launch one app from another but thats not what we want. We would like to show show flex app in half part of the screen of iOS obj C app. If anyone has managed to do such thing, are there any other tricks to achieve such thing? ( Flex app needs to load data do its own bits)
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Jul 7, 2010
I have an iPhone app with an UIApplicationDelegate conforming delegate called MyAppDelegate - it has a UIWindow.Instead of adding buttons, labels and whatnot directly to the window, I guess I'm supposed to make a child class of UIViewController for every screen I wanna make. When that screen should be displayed, I add the respective controller's view to the window as a subview. When another screen should be displayed, I should pop off any other view from the window and add the new view. Hope I got everything correct so far...
My intent is to make each view controller only know about its own things, so let's say I wanna call view A from view B, in ActionScript I'd add a button in A firing off an event which would be caught in view A's owning object (could be the application), which could take proper action (remove view A, instantiate view B and display it).How do I do this in Objective-C?
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Apr 24, 2010
Newcomer to Objective C and trying to translate concepts and sytax I know from ecmascript based languages to Objective C.Is it proper to think of the .h header file in ObjectiveC as an Interface in Actionscript?Lets take the following code example in Objective C which calls a method containing 2 arguments
[myTextObject setString: @"Hello World" color: kWhiteColor];
In Actionscript(or javascript) would this be the same as calling 2 accessor methods on 'myTextObject'?
ie
myTextObject.setString("Hello World")
myTextObject.color(kWhiteColor);
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Jun 1, 2010
I'm tring to convert the following 3 methods from java-actionscript to Objective C. Part of my confusion I think is not knowing what Number types, primitives I should be using. ie in actionscript you have only Number, int, and uint. These are the 3 functions I am trying to convert public function normalize(value:Number, minimum:Number, maximum:Number):Number
[Code]...
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Feb 13, 2012
My issue is when I try to compile my .ipa using the adt tool (through Terminal) I get the following error:
ld: absolute addressing (perhaps -mdynamic-no-pic) used in -[MediaCaptureViewController showCamera] from /var/folders/NP/NPNiEhuUEwGiPRg0Bym7Sk+++TI/-Tmp-/97f7f1f9-6d5e-4486-9ba0- 147ff50f7157/libcom.luxson.mediacapture.a(MediaCaptureViewController.o) not allowed in slidable image. Use '-read_only_relocs suppress' to enable text relocs
Compilation failed while executing : ld64
The iOS native extension pops up an instance of the UIImagePickerController and it works apart from the following line of code, which causes the above adt error:
cam.mediaTypes = [NSArray arrayWithObject:(NSString *)kUTTypeMovie];
I have included the MobileCoreServices framework in my project and added the following to my header file:
#import <MobileCoreServices/MobileCoreServices.h>
I'm using Xcode 4.2.Project set to build with the following settings:
iOS Deployment Target: iOS 4.3
Enable Linking With Shared Libraties: No
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Mar 24, 2010
I develop with Actionscript and was glad to see that AIR 2.0 was going to give access to mic input data. I planned to use this to create a visualizer set to the tempo of the incoming live audio. After doing a few days of google research it seems unlikely that it will be possible to analyze the data of the mic input in Flash/AIR. If anyone has ideas on how I can achieve this in AIR please let me know. (I'm open to workarounds.)Run on OSX Two windows - one that can go fullscreen while the other(controller GUI) stays put Able to access live mic input data I've done reading on FFT and understand what needs to be done on the sound side so no need to help with that.
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Mar 27, 2011
I'm starting to learn Objective C and I wonder if there is any similar function toactionscript trace to show messages in a console.
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May 6, 2011
I'm writing a simple game based on my physics engine for Android (in Java). Because I want to play with some special graphic effects performance is very important for me. I read on the Internet that you can write an application in ActionScript3 and then just export it as an iPhone/iPad or Android application. That means, I wouldn't have to rewrite everything from Java to Objective-C if I wanted to make version also for iPhone. Do you have any experience with writing games in ActionScript3 for both Android and iPhone/iPad? Are there any significant advantages / disadvantages?
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Mar 13, 2010
I know javascript, CSS, AJAX, and HTML/ XHTML. I was told to learn these in order to make an application for the iphone. Now what? What/how do I start learning objective-C?
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Jan 21, 2011
I would like to play flash video in my iphone app.I'm parsing XML file and I get flash video url like this : http:[url]....
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May 31, 2011
I'm loading .swf files into a WebView directly using webView.loadUrl("http:url....);. It works perfectly in the vast majority of cases.When loading a few specific swf files on certain devices, though, shortly after the Flash media begins to be displayed, my app closes with a Signal 11 fault caused by the Flash Player plugin. Example LogCat dump here. No Exception is thrown. The same thing happens if I load those files into the xScope browser.When loading them into Dolphin Browser or the default Android Browser, however, shortly after the media begins to be displayed, the following is printed to LogCat:
05-31 18:13:15.498: DEBUG/FONT(9183): WARNING: **************************** Detect FLEngine error 1 ****************************
05-31 18:13:15.558: DEBUG/(9183): ---------------------------------------------------------------> call AudioTrack stop()
and an error icon is displayed on-screen: No SIGSEGV fault occurs, and the browser is not terminated.how I could do the exact same thing? Prevent the Flash Player plugin from causing the SIGSEGV fault, and simply handle the error myself, without the app being terminated?
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Apr 24, 2010
I'm trying to implement a basic WebView containing a SWF file inside. The SWF file plays and apparently works fine. However I'd like to know if there's some way to retrieve an ActionScript variable from my Cocoa application.
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Nov 14, 2011
Is it possible to display flashed-based youtube videos on ios devices?What solution do you use when you decide to embed youtube videos on your app?Or do I have to give up on all flash-based contents?
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Mar 31, 2011
I want to use flash in webview. I used following code..
mWebView = (WebView) findViewById(R.id.webview);
mWebView.getSettings().setPluginsEnabled(true);
mWebView.loadUrl("http://domain-path/flash/test.html");
[code].....
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Aug 18, 2011
I am having a problem that only happens on my Motorola Xoom which I have updated to 3.2 through OTA. I have a simple application that uses a WebView to load a small html that has flash content in it. Here is the code snippet.
mWebView = (WebView) findViewById(R.id.webview);
mWebView.getSettings().setJavaScriptEnabled(true);
mWebView.getSettings().setPluginsEnabled(true);
I know it is correct because it can run fine on my Samsung Galaxy S running Android 2.2.
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Nov 20, 2011
How can I do to play flash in a webview?
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Mar 25, 2012
im trying to build a webview with flash for android 3.0 API 11,
[Code]....
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May 31, 2010
How to Enable Flash Plugin in Webview Browser?
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Oct 4, 2010
I have a WebView that is loading a URL that plays a Flash file. This works in the regular Android Browser, or if I use an Intent. For some reason it won't load in my WebView. It tells me I need to download Flash Player, even though it has already been installed:
public void setupWebView(){
webView = (WebView) findViewById(R.id.WebView);
if(webView != null){
webView.getSettings().setJavaScriptEnabled(true);
webView.loadUrl("[URL]");
}}
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Jan 20, 2011
I have a WebView loading a swf using loadUrl(). My app saves files from the web locally and then uses flash to show them. Keep running into a 2148 error for the crossdomain.xml.around this and access files from the SD Card or application cache somewhere to show in a Flash component embedded into a WebView?
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Feb 23, 2011
Edit: I made a demo apk, so you can understand what I mean: [URL]
For my application, I want a kind of "Super Power Point", or a keynote (the commercial team will present the product to their customers) using all the Android goodness, gestures, etc... on an Android tablet. As Honeycomb is not yet ready and because we need it before march, we choose some random Froyo Tablet (Archos 101), but my issue is for every tablet/phone I tried.
I made a really great application, but for some animations during the presentation, the customer wanted to use flash animations. Because I couldn't code animations (sort of little movies/ animated graphics) that easily in Android and the lack of time, that seemed to be a good idea.
So, after some search on the Web, I used webview and this code:
WebView mWebView1 = (WebView) findViewById(R.id.webview1);
mWebView1.getSettings().setJavaScriptEnabled(true);
mWebView1.getSettings().setPluginsEnabled(true);
mWebView1.loadUrl("file:///android_asset/graph_01.swf");
This work pretty well, but on every device I tried (Archos 101, Nexus One, Nexus S, Galaxy S, Xperia, Desire, HTC Hero, and really more) every activity with a webview blink, a few milliseconds of black screen, then the animation finally appear.
PS: My layout is quite simple too:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical"
[Code]....
I cannot imagine I am the only one to face this issue.
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Mar 21, 2011
I have a simple WebView to display a website with Flash (the Adobe Flash website) -- testing on a Xoom tablet running Android 3.0.1 with newly released Flash 10.2
After referring to every question on stackoverflow, I've set the following:
mWebView.getSettings().setJavaScriptEnabled(true);
mWebView.getSettings().setPluginState(WebSettings.PluginState.ON);
mWebView.loadUrl("http://www.adobe.com/software/flash/about/");
Both Plugins and JavaScript are enabled for the WebView using getSettings(), yet Flash fails to show up. When I set setPluginState to ON_DEMAND, it shows the correct placeholder for Flash -- yet again, when I tap the item where Flash should be, the Flash disappears (as if the Flash video is failing to render) and only the audio (depending on the Flash content) can be heard.
I've also noticed that I can tap the missing Flash, do a long-hold tap, then tap the top left where the new Flash 'Fullscreen' button SHOULD be and it'll then show up correctly in Fullscreen mode. But when I fall back to the WebView, it again fails to show up and only plays the audio.
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