I have a game I wrote in Actionscript 3 I'm looking to port to iOS. The game has about 9k LOC spread across 150 classes, most of the classes are for data models, state handling and level generation all of which should be easy to port.
However, the thought of rejiggering the syntax by hand across all these files is none too appealing. Are there tools that can help me speed up this process?
I'm not looking for a magical tool here, nor am I looking for a cross compiler, I just want some help converting my source files.
I want to make simple project which play flash video file from online. I've searched some articles and read carefully. But I can't understand, how to play flash video files on iPad by Code.
In my Cocoa app, I want to prevent Flash from loading in a WebView, and let the user decide if the Flash should be shown for each page. (That's the same behavior already available through the ClickToFlash plugin or Safari extension. Bundling any of those extensions is probably not an option because of licensing issues.)Unfortunately most of the Flash I'm trying to avoid is generated from embedded JavaScript specifically designed to prevent easy flash blocking, so I cannot filter the raw HTML for inclusion of Flash objects.Also, I cannot disable JavaScript for my WebView, as the page I want to display looks completely different when JavaScript is turned off.Is there a notification/hook I can use to modify the page DOM after JavaScript has been executed, but before the Flash plugin is loaded?
I'm working on a quite simple native extension for Adobe Air powered iOS app.I'm playing with CLLocationManager class and i ran into really strange problem.When i'm trying to initialize CLRegion object app crashes.
We have a project developed in Flex, which we have already successfully able to integrate with our Android app. The best part is Android let you embed adobe air app as part of another Android app so you can integrated seamlessly. We would like to do similar thing with iOS app but cant any way to sort of embed Air app in iOS Objective-C based app. We can launch one app from another but thats not what we want. We would like to show show flex app in half part of the screen of iOS obj C app. If anyone has managed to do such thing, are there any other tricks to achieve such thing? ( Flex app needs to load data do its own bits)
Just looking for more recommendations for great Ojective-C-Cocoa books. My ideal book would be one with actual hands-on walk thru examples increasing in complexity and doesn't spend unnecessary time on basic OOP. Trying to leverage what knowledge I DO have in Actionscript 3. (or maybe its all about unlearning?)
I have an iPhone app with an UIApplicationDelegate conforming delegate called MyAppDelegate - it has a UIWindow.Instead of adding buttons, labels and whatnot directly to the window, I guess I'm supposed to make a child class of UIViewController for every screen I wanna make. When that screen should be displayed, I add the respective controller's view to the window as a subview. When another screen should be displayed, I should pop off any other view from the window and add the new view. Hope I got everything correct so far...
My intent is to make each view controller only know about its own things, so let's say I wanna call view A from view B, in ActionScript I'd add a button in A firing off an event which would be caught in view A's owning object (could be the application), which could take proper action (remove view A, instantiate view B and display it).How do I do this in Objective-C?
Newcomer to Objective C and trying to translate concepts and sytax I know from ecmascript based languages to Objective C.Is it proper to think of the .h header file in ObjectiveC as an Interface in Actionscript?Lets take the following code example in Objective C which calls a method containing 2 arguments
I'm tring to convert the following 3 methods from java-actionscript to Objective C. Part of my confusion I think is not knowing what Number types, primitives I should be using. ie in actionscript you have only Number, int, and uint. These are the 3 functions I am trying to convert public function normalize(value:Number, minimum:Number, maximum:Number):Number
I make an iPhone app with Flash and it generates my app and a xml (that I don't understand if is it useful).My question is if I can read the objective-c code that Flash generates.
I went through many links like this,this and this, but not getting good direction to move with. I need to implement some flash content in my iPhone app. good tutorials to move on with the conversion process.
Suppose I am having a flash air iOS app and I need to convert the whole app in objective c for say adding some features like APNS then I have to do some needful. I want to convert the air iOS based app in objective c for same thing and hence need a tool like Haxe.
My issue is when I try to compile my .ipa using the adt tool (through Terminal) I get the following error:
ld: absolute addressing (perhaps -mdynamic-no-pic) used in -[MediaCaptureViewController showCamera] from /var/folders/NP/NPNiEhuUEwGiPRg0Bym7Sk+++TI/-Tmp-/97f7f1f9-6d5e-4486-9ba0- 147ff50f7157/libcom.luxson.mediacapture.a(MediaCaptureViewController.o) not allowed in slidable image. Use '-read_only_relocs suppress' to enable text relocs Compilation failed while executing : ld64
The iOS native extension pops up an instance of the UIImagePickerController and it works apart from the following line of code, which causes the above adt error:
I develop with Actionscript and was glad to see that AIR 2.0 was going to give access to mic input data. I planned to use this to create a visualizer set to the tempo of the incoming live audio. After doing a few days of google research it seems unlikely that it will be possible to analyze the data of the mic input in Flash/AIR. If anyone has ideas on how I can achieve this in AIR please let me know. (I'm open to workarounds.)Run on OSX Two windows - one that can go fullscreen while the other(controller GUI) stays put Able to access live mic input data I've done reading on FFT and understand what needs to be done on the sound side so no need to help with that.
I'm writing a simple game based on my physics engine for Android (in Java). Because I want to play with some special graphic effects performance is very important for me. I read on the Internet that you can write an application in ActionScript3 and then just export it as an iPhone/iPad or Android application. That means, I wouldn't have to rewrite everything from Java to Objective-C if I wanted to make version also for iPhone. Do you have any experience with writing games in ActionScript3 for both Android and iPhone/iPad? Are there any significant advantages / disadvantages?
I know javascript, CSS, AJAX, and HTML/ XHTML. I was told to learn these in order to make an application for the iphone. Now what? What/how do I start learning objective-C?
I have this code gameOver1.text = (count1.currentCount / 100).toString();but i want to add some text before i display the current count. for instance in gameOver1.text i want to say
I've just found this ActionScript and tried it out in my Flash MX file. However, when I preview the movie, it comes up with 2 errors - either for unexpected } or expected {.[code]...
I've got a for loop and some fuctions working, but can't get one line of code to work. The red line below is what I'm having a hard time with. I'm calling a function called "moveit". If I insert moveit(x1, y1); then it works, and my movieclip is moved to the x and y positions that I specified for item #1. Though I want it to work for 10 items (I only have coordinates for two here, and will add the rest later).
I've searched my ActionScript book and just can't figure out what the syntax should be for calling that function.
I'm pretty new to Flash and my first project is my own on-line portfolio. I found (what I think is a Flash 5) code on this board to create an infinite menu. I'm trying to tweak it so that it works in AS 2.0 for CS3 and I keep getting a syntax error. [code]...
I think this should be pretty simple but I have been trying to figure it out for ages. I have an xmllist that i am creating from an xml object so I just get a list of nodes, I want to target each of the page nodes using square bracket syntax like this:
xml..page[0];
but for some reason it isn't working. My xml file is loaded in and is written below.I need to be able to target the nodes numerically,
xml file: <?xml version="1.0" encode="UTF-8"?> <root>[code].....
This animation I'm working on has a dozen pairs of movie clips (with only two library items, one for each type in the pair) with instance names of the form "x" and "xgoal" (this is a drag and drop thing).When I'm writing AS for the "x" clip, how can I refer to its "xgoal" generally? I tried something like:goalName = this._name + "goal";And then using the goalName variable in my dot syntax (retrieving the _x coordinate for the goal clip):this.xgoal = _root.goalName._x;But, of course, that did not work. How can I get around this?