AS 3 :: Syntax With Textfield?
Apr 1, 2011I have this code gameOver1.text = (count1.currentCount / 100).toString();but i want to add some text before i display the current count. for instance in gameOver1.text i want to say
View 4 RepliesI have this code gameOver1.text = (count1.currentCount / 100).toString();but i want to add some text before i display the current count. for instance in gameOver1.text i want to say
View 4 Repliesusing action script...
stop();btn001_btn.addEventListener(MouseEvent.CLICK,showimage1);function showimage1(event:MouseEvent):void { gotoAndPlay(10);}btn002_btn.addEventListener(MouseEvent.CLICK,showimage2);function showimage2(event:MouseEvent):void { gotoAndPlay(20);}
however movie is playing without stopping to "Listen" for a Mouse CLICK. Images placed at frame 10 and 20 should appear only when CLICK'd.
This code is straight out of Classroom in a Book CS4.
I parse an xml file that his content is:
Code:
<?xml version="1.0" encoding="utf-8"?>
<operators>
<operator><name>OPerator1 </name></operator>
[Code].....
I display the name of operator in a TextField after parsing the xml file my problem is to loop through this different TextField with a fade effect.
how can i make a movieclip and a textfield to resize to the content of the text in the textfield? I mean, if I have a textfield with 3 letters font name XXX and then the content of the field change, how can i resize te textfield so the text dont autoadjust to the 3 letter space?
View 3 RepliesDoes anyone know, why a textfield may become white when loading text + JPGs into it? Sometimes it happens to me, sometimes not. I haven't figured out why. If you have any clues... The AS I'm using:
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I am looking to change the background color of a input textField when the user selects that testfield to start populating it. I have done a bunch of searching and I keep coming up with this type of answer...
Code:
myTextField.onSetFocus = Set(evt:Event){
// Change color
}
Problems...
1) Is onSetFocus/onKillFocus still available? From what I can tell it is not.
2) I have my text objects encapsulasted in a class so I do not believe I am able to do it like I have been suggested.
I'm using the following to remove a textFeild from the stage I then need to add this textField back to the stage at a later time....i tried using addChild the problem is the text that was in the text field prior to the removal is still in the textfield when i re add it......How do i remove the textfield and replace it with a fresh textfield at a later time?....using msgTa.text =""; is not an option.
View 4 RepliesI just recently started playing with cs5 and it's new features. I tried to rotate a textfield with the 3D rotation tool, but when you do this, the textfields gets blurry.And it seems like it's not a vector text anymore, because when you zoom in, it still is blurry.Is there a way to prevent that?
View 5 Repliesi would just like to ask why is the case that when i use embedfonts = true on a textfield, the textfield's text only resizes according to the textfield's height but not the textfield's width. meaning if i make the textfield's height bigger, the text also gets bigger in terms of height, but not width, can't the embedded font maintain aspect ratio according to the textfield height?
I'm only wondering about this because this is not the case when embedfonts= false
in as3 how do i get the text of a textfield to know when to line break according to the width of the textfield.
View 4 RepliesI have MovieClip with TextField in, how can I dispatch when change text in TextField or remove TextField or add something else.
View 3 RepliesI want a radio button to be selected if a textfield is equal with another textfield. My code is wrong:
var s:String = sexul.text;
var p:String = femi.text;
if
(s == p)
sexulf.selected = true
[Code]...
Attached is basically a recreation of the problem. What I'm basically trying to do is a tooltip window with 4 frames. Each frame has different textfields but also some the same. Like the "Weapon" frame has textfields called namebox, typebox, levelbox, and damagebox, while the "Armor" frame has namebox, typebox, levelbox, and defensebox.
In the attachment there is a Movieclip called awd on the stage. It has 2 keyframes in it called "Weapon" and "Drop" each with their own textfields but they are both called "box". I have a click event listener that makes awd go to its second frame and outputs the second child in awd, which will be the textfield. The problem is when I click the first time, awd goes to the second frame but it outputs null instead of Object TextField. When I click again it outputs Object TextField. If I trace the number of children it gives me 2. So I don't know how it can be null.
I've got a flash document using AS3. It dynamically reads data from an XML file, and creates a bunch of single line textFields. Could be like this:
<XMLdata>
<Line>this is line 1</Line>
<Line>this is line 2</Line>
<Line>this is line 3</Line>
</XMLdata>
So, for each node, it would create a new TextField, and change the textField.y value so that they are "stacked" on top of each other. All this if fine, except that if you hae so many "lines" (or textfields) that the "stack" is taller than the Flash Document size. What I would like to do is have a scroll bar or something so you can scroll the stack of TextFields. Doesnt' even need to be a scroll bar. Maybe an arrow button at the bottom, and when you click on it, it scrolls down. One for up too.
I have a numerical stepper,and a user can click on a textfield, then click the up and down arrows on the stepper to change the font size,i then try and set the focus back to the textfield and put the caret at the end of the textfield, but the stepper keeps focus anyway.Here is the event handler for when the stepper value is changed.Get the textfield's current format, change the size, set the new format, then focus on the textfield and set the caret position, but the caret just stays inside the stepper.
Code:
private function handleChangeTextSize(e:Event):void
{
var tField:TextField = Main.LAST_FOCUSED_OBJECT;[code]....
I've had problems with other components too with the exact same focus issue and the only solution i've ever come up with is to set a timeout for like 100 milliseconds to set the focus back then and it works. another way to do this without the "hack"?
What I have is a dynamicly created row of movieClips. In which TextFields are added with text that's received from an Array. What I would like to be able to do is click on the movieClip that's visible and have the code understand I clicked array[3] for example and it will show the 4th array item in another textfield.
Current development: [URL]
and code:
Code:
import flash.display.MovieClip;
import flash.events.MouseEvent;
import flash.events.Event;
[Code].....
I've just found this ActionScript and tried it out in my Flash MX file. However, when I preview the movie, it comes up with 2 errors - either for unexpected } or expected {.[code]...
View 2 RepliesGetting Syntax Error with XOR. My script is as follows[code]...
View 24 RepliesI have this XML structure:
<numb>
<variable>
<name>john</name>
[code].....
How can I replace this code to use dot syntax instead of slash?[code]...
View 1 RepliesI've got a for loop and some fuctions working, but can't get one line of code to work. The red line below is what I'm having a hard time with. I'm calling a function called "moveit". If I insert moveit(x1, y1); then it works, and my movieclip is moved to the x and y positions that I specified for item #1. Though I want it to work for 10 items (I only have coordinates for two here, and will add the rest later).
I've searched my ActionScript book and just can't figure out what the syntax should be for calling that function.
[Code]...
I'm pretty new to Flash and my first project is my own on-line portfolio. I found (what I think is a Flash 5) code on this board to create an infinite menu. I'm trying to tweak it so that it works in AS 2.0 for CS3 and I keep getting a syntax error. [code]...
View 2 RepliesI think this should be pretty simple but I have been trying to figure it out for ages. I have an xmllist that i am creating from an xml object so I just get a list of nodes, I want to target each of the page nodes using square bracket syntax like this:
xml..page[0];
but for some reason it isn't working. My xml file is loaded in and is written below.I need to be able to target the nodes numerically,
xml file:
<?xml version="1.0" encode="UTF-8"?>
<root>[code].....
explain in very very basic terms (or direct me to tutorial) what is happening in this syntax:
[code]...
this was part of and example on how to optimist code (posted in this forum awhile ago), specifically for replacing either:
[code]...
I understand how the brackets work, and that X is a variable (I presume a Number).
I assume that '^' == 'to the power of'.
I dont understand why they are using >> or 31 at all.
This animation I'm working on has a dozen pairs of movie clips (with only two library items, one for each type in the pair) with instance names of the form "x" and "xgoal" (this is a drag and drop thing).When I'm writing AS for the "x" clip, how can I refer to its "xgoal" generally? I tried something like:goalName = this._name + "goal";And then using the goalName variable in my dot syntax (retrieving the _x coordinate for the goal clip):this.xgoal = _root.goalName._x;But, of course, that did not work. How can I get around this?
View 1 RepliesHow can I replace this code to use dot syntax instead of slash?
Code:
square.origX = _x;
square.origY = _y;
[code].....
I have two text fields and the user can use a button to underline text in either field. I have a listener on each field that keeps tracks of the last clicked in field.
public function setLastActiveTextField(event:FocusEvent):void { lastTextActiveField=event.currentTarget; trace(lastTextActiveField.name); }
[Code]....
lastActiveTextField is defined as an Object. When the highlight button is hit, it reports the correct the range, but I can't figure out how to send the formatting to the actual textfield without setting up another if (lastActiveTextField.name==field2) control. Also, stage.focus won't work because the object isn't really on the stage, I guess. There has to be a way to refer to the textField object.
My scene has a TextField object. I set up my TextField as DynamicText because I need to change it programmatically.
How do I prevent mouse cursor change to I-Beam form when it's above TextField? Also, user of my flash application is able to select text of this TextField using mouse cursor. I would like to disable this behavoiur too.
Have an Input textfield and write e.g. 123 in it (This is on frame 1).Then later in frame 3 I want that number to be shown in a Dynamic textfield.How do I do that?
View 0 RepliesEither I want code to duplicate a textfiled OR..
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