ActionScript 2.0 :: Use Droptarget With Dot Syntax?

May 19, 2004

How can I replace this code to use dot syntax instead of slash?[code]...

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ActionScript 2.0 :: Using Droptarget With Dot Syntax?

May 19, 2004

How can I replace this code to use dot syntax instead of slash?

Code:
square.origX = _x;
square.origY = _y;

[code].....

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ActionScript 3.0 :: Movie Looping After Starting Syntax With Stop Command, No Compiler And Syntax Errors?

Jul 14, 2011

using action script...
 
stop();btn001_btn.addEventListener(MouseEvent.CLICK,showimage1);function showimage1(event:MouseEvent):void { gotoAndPlay(10);}btn002_btn.addEventListener(MouseEvent.CLICK,showimage2);function showimage2(event:MouseEvent):void { gotoAndPlay(20);}
 
however movie is playing without stopping to "Listen" for a Mouse CLICK. Images placed at frame 10 and 20 should appear only when CLICK'd.
 
This code is straight out of Classroom in a Book CS4.

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ActionScript 3.0 :: How To Use Droptarget

Nov 29, 2009

in AS2 it was

Code:
on (press) {
startDrag(this);
}
on (release) {

[Code]...

i want "x_mc" to droptarget on "y_mc" and use an action

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ActionScript 3.0 :: Droptarget Only Contain 1 Mc?

Feb 18, 2009

I'm having a little problem of which I'm guessing the solution isn't that hard.. but I just can't put my finger on it...

The thing is: I have got 5 movieclips which are able to drag and drop. Next to that I've got 20 containers which are all droptargets. The movieclips are able to be dragged and then dropped on a container. So far so good. But what I want is that when I drop a movieclip on a container which already has a movieclip dropped on it, the first movieclip gets removed and the second movieclip is dropped on the container. Or you could also say.. that the second movieclip replaces the first movieclip. This instead of the fact that a container has multiple movieclips dropped on itself.

[Code]...

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Can't Make Droptarget Work

Mar 31, 2010

I have been going nuts all day trying to figure out why my 'drag and drop onto a target' movie doesn't work. I have a movie clip to drag onto another movie clip which is the target.when the first clip is dragged onto the target clip i want the target clip to gotoandplay(2);

the clicking and dragging and stopdrag() etc works, but when I drop the piece over the target, it just does nothing.here is my code on the MC that is being dragged:

on(press){
startDrag (this, true, 135, 95, 700, 440);
}
on(release){

[code]....

btw, I am using actionscript 2.0

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ActionScript 3.0 :: Null DropTarget?

Jun 14, 2009

I'm testing out some different things right now and I'm trying to make a box, that, when one of two balls is dragged and dropped into it, causes the correct color text to display (i.e. redBall displays "RED", blueBall displays "BLUE" when dropped into box).I've gone through a few different ways of doing this, but now I"m trying to use dropTarget.I'm finding that when I drop it into the box using the code below, everything works fine, but if I drop is anywhere outside the box, I get an error stating "Cannot access a property or method of a null object reference."I'm assuming that I'm just wording this second dropTarget conditional statement (if (e.currentTarget .dropTarget == null)) incorrectly, but I'm not sure how to fix it.Here's the code of the dropping function I'm using:[code]....

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ActionScript 2.0 :: Droptarget Won't Work?

Sep 15, 2009

I made a flash site and one of the pages has drag and drop functions with drop target actions, so that text appears once dropped onto a target.It works fine but when I have it loaded inside an external editor, the drop and drag still works but the drop target function stops working.

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ActionScript 3.0 :: Emptying A DropTarget On MouseEvent?

May 5, 2009

I'm building a grammar excercise where I've got 24 drag'n'drop cards (movieClips), that I can drop into two 'slots' or dropTargets. Each card has its corresponding card, and when the right cards are dropped in the dropTargets, they get a 'well done' message, and a button appears so the user can go on to matching the remaining cards. When the button is clicked, I want the dropped cards to simply disappear.

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ActionScript 3.0 :: Droptarget.name Not Working Properly?

Aug 6, 2009

I'm setting up some objects connected to classes onto a movie clip dynamically, and although I'm setting the name fine, when I drag another movie clip on top of it and trace for droptarget.name I always get something like "instance01" what am I doing wrong?

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ActionScript 2.0 :: Create A Droptarget Dynamically?

Oct 10, 2010

How can I create through actionscript (i.e. not drawing it on the stage) a drop target that works? For some reason I can't work it out. I tried the following code (it looks reasonable), but nothing happens when I drop the square_mc on the target[code]...

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ActionScript 3.0 :: Something Similar To CurrentTarget With DropTarget?

Mar 10, 2009

is there something similar to currentTarget with dropTarget?Right now dropTarget will get me the "lowest" DisplayObject possible, but I'd like to get the top-most. I cannot use parent as my objects are of different nesting depths.

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ActionScript 3.0 :: DropTarget And Mouse Overs?

Feb 21, 2010

I have a drag and drop based SWF. When I pick up a MC and move it , when I put it down it gives me the MC it is on.However there are times when the returned MC isnt the intended MCEg. The top of the MC is *just* on top of One MC but the mouse pointer is over another (the intended spot), So I am trying to find out if there is a way to return the MC that the mouse is over, rather than the MC's top left corner.

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ActionScript 3.0 :: Droptarget 1009 Error?

Sep 28, 2011

I am teaching with an basic AS3 programming class and we are looking at drag/drop. I cannot get the following code to work without a 1009 error when not dropping the ball into the inventory box.What we are trying to accomplish is creating an inventory for an adventure game.

Code:
function ball_drag(event:MouseEvent):void {
ball.startDrag();

[code]....

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Professional :: DropTarget Check Against All Objects On The Stage

Oct 1, 2010

Not sure the best way to do this. I have a class we will call DropActivity, here is the code

[Code]...

when the stopDraggingMe() method is called from another object (code shown below) I need to see all the objects on the stage to see what objects on the stage my currently selected movie clip is over and assign it to the dropCheck.checkAgainst method (that will be checked against an array to see if it can in fact be dropped, if so set the canBeDropped value to true and therefor run the .stopDrag() ). I have read using root is not a good coding practice in AS 3.

[Code]...

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ActionScript 3.0 :: Disable DropTarget Method For Specific MC?

Feb 20, 2011

I want to drag a object using a animated hend (MovieClip) and drop it in a holes. I cannot use dropTarget method to this because when i trace(object.dropTargat.parent.name) output shows "hend" only.

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ActionScript 2.0 :: Action For A Draggable Button With Droptarget?

Jan 10, 2005

I have a draggable button , and I need to go to "scene1" when the draggable button is dropped into a droptarget ("dentro1") But it doesn�t work with this action (gotoAndPlay), it works with load movie, or get Url. It only goes inside de droptarget (called "dentro1") This is the code of the draggable button:

on (rollOver) {
startDrag(root_draggablebutton, true);
}
on (release) {

[code]...

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ActionScript 1/2 :: Single Droptarget For Multiple Movie Clips?

Aug 19, 2010

I have a movie clip which i use as a drop target. And I have four additional movie clips which can be dragged and dropped into the droptarget movie clip. But when I place a movie clip into a droptarget and I drop the second one too, the droptarget for the second one becomes the first movie clip but not the actual droptarget movie clip.

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ActionScript 2.0 :: DropTarget Not Working When Puzzle Loaded Into Movie

Nov 14, 2002

I have a problem with _droptarget. I created a puzzle in witch the target works. Now I want to load the puzzle into an other movie, lets say in _level100. Everything in the puzzle works, except for the _droptarget.

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ActionScript 1/2 :: Draggable Objects Don't Register On The Droptarget As They Are Within Another Movie Clip

Apr 9, 2010

Unfortunatly im having to extend to more draggable objects. So they will be within another movie clip so i can have them scrolling. After making the scroll, the draggable objects dont register on the droptarget as they are within another movie clip. Below is i think the part of the code that needs to be changed so the draggable objects know where to find the drop target.

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ActionScript 1/2 :: Drag And Drop Movieclip - "droptarget" Function Does Not Work?

Aug 11, 2011

I have 12 movieclips on one layer, each are draggable some perform an action some dont. The problem is the levels when they are dragged some are above the other clips on the same layer and some are below. I want the dragged clip to be above all clips. Also on the stage there are text boxes over the "droptarget" they have to be on a layer above to be visible. So therefore the area where the text box is does not allow the dragged item to perform its task, the "droptarget" function does not work.

holder_mc11.onRelease = function(){holder_mc11.stopDrag();[code]...........

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ActionScript 2.0 :: Drag And Drop - Droptarget - Make Flash Drag A Ball Onpress

May 11, 2005

i want to make flash drag a ball onpress and if its onrelease and if its on the Suquare movieclip it should stop draggin. my code is like this

[Code]...

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ActionScript 3.0 :: DropTarget Parent Child - Removechild Won't Remove A Child

Aug 21, 2010

I have an issue where removechild won't infact remove a child. I think its something to do with my dropTarget.parent issues. The concept of the code is that you drag a source onto a destination. When you drop the source onto the destination you will get a text field that says "Hello" or "Goodbye". The objective i want to achive is that once i drop a source onto the destination, removechild will remove any previouse textfields added. This is proving difficult.

[Code].....

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AS 3 :: Syntax With Textfield?

Apr 1, 2011

I have this code gameOver1.text = (count1.currentCount / 100).toString();but i want to add some text before i display the current count. for instance in gameOver1.text i want to say

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ActionScript 2.0 :: Getting A Syntax Error

Mar 15, 2009

I've just found this ActionScript and tried it out in my Flash MX file. However, when I preview the movie, it comes up with 2 errors - either for unexpected } or expected {.[code]...

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ActionScript 3.0 :: Getting Syntax Error With XOR

Sep 1, 2010

Getting Syntax Error with XOR. My script is as follows[code]...

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Xml :: Deleting A Particular Node Using The E4x Syntax?

May 24, 2011

I have this XML structure:

<numb>
<variable>
<name>john</name>

[code].....

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ActionScript 2.0 :: Syntax With For Loop?

Dec 15, 2005

I've got a for loop and some fuctions working, but can't get one line of code to work. The red line below is what I'm having a hard time with. I'm calling a function called "moveit". If I insert moveit(x1, y1); then it works, and my movieclip is moved to the x and y positions that I specified for item #1. Though I want it to work for 10 items (I only have coordinates for two here, and will add the rest later).

I've searched my ActionScript book and just can't figure out what the syntax should be for calling that function.

[Code]...

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Flash :: Getting CS3 AS 2.0 Syntax Error

Jun 2, 2009

I'm pretty new to Flash and my first project is my own on-line portfolio. I found (what I think is a Flash 5) code on this board to create an infinite menu. I'm trying to tweak it so that it works in AS 2.0 for CS3 and I keep getting a syntax error. [code]...

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ActionScript 3.0 :: E4x Dot Syntax Not Working?

Jul 7, 2009

I think this should be pretty simple but I have been trying to figure it out for ages. I have an xmllist that i am creating from an xml object so I just get a list of nodes, I want to target each of the page nodes using square bracket syntax like this:

xml..page[0];

but for some reason it isn't working. My xml file is loaded in and is written below.I need to be able to target the nodes numerically,

xml file:
<?xml version="1.0" encode="UTF-8"?>
<root>[code].....

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