ActionScript 3.0 :: Write The Same Function Into Every Frame?
Aug 2, 2010
I prepared a swf movie which has 40 frames with 3 layers and 2 Scenes (Scene1 and Scene2) I add the following code to the first frame of the movie :
favekle.addEventListener(MouseEvent.MOUSE_DOWN, fave);
function fave(e:MouseEvent):void {
var url:String = "samplepage.aspx?sn=1011";
var request:URLRequest = new URLRequest(url);
navigateToURL(request, '_blank');
I want to make these 7 events into one function that I can put on a few different buttons' onPress function so that I don't need to have those seven lines of code on every button, just one line instead:
When the value of _root.mc1._currentframe is 10 I want the value of _root.mc2._currentframe to be written (sent or changed) to a variable which I can use in mc1. So I want to be able to use this variable in different clips but I do not want it to be changed until the playhead in mc1 is in frame 10. However I do want the variable to be valid even if the playhead is not in frame 10.[code]
how to write an elasticity function in MX?This works in 5 - but I want to use dynamic masking also - here's the code (slightly modified from Ilyas Usal. Ilyas is also known as ilyaslamasse )
MovieClip.prototype.move = function (centerx,centery,inertia,k) {
x = -this._x + centerx ; y = -this._y + centery ; xp = xp * inertia + x*k ; yp = yp * inertia + y*k ;
[code].....
then you can set newx and newy how ever you want buttons or timeline.I need it to work in MX ?
I have four MC's that I want to fade onRollOver and onRollOut. As you can see, writing code for each MC is a rather convoluted way to achieve the effect.how to write the code as a function and apply it to all of the clips?
Basically I'm trying to write a function that can look at any movieClip no matter how far down it is nested and then tell a MC sitting in the root movie to lay over it.
I would like some help on writing a piece of code.I need to write a function that if some movie clips are in some x and y value, then gotoAndPlay('end');
Code:
function gotoEnd() { if (tv_mc._x = 41.8; tv_mc._y = 157.3;) then gotoAndPlay('end'); }
Im trying to write a function that will build a menu based upon the vars that I passed it to. This is a simpler version on the code.(The library has a MC/Btn symbol with the linkage "btn");
Code: function bulidMenu(nItems:Number) { var menuMCx:Number = 100; var menuMCy:Number = 100;
[code]...
Why do I get an output of 4 on every clicked button, instead of 0,1,2,3 ? I tryed forwarding the " i " to the onRelease = function(i) {} and then in it declaring a new var and assigning it the passed " i ", but that doesn't work either :/
I have recently moved from AS2 to AS3 and trying to learn my way around as3.I need to know how I can make a function for the users to be able to type/write in Flash application...Basically what I need at this stage is an input text field and a dynamic text field and when the users type anything in the input text, the dynamic text will be updated and it will show the texts.
OK, I am trying to get the following functions to load and unload the video to my main timeline when I go in and out of a frame. I tried on Enter_FRAME but it is now working properly and load many instances.
What are the listeners I need to do to call the functions of oCoach when enetering a frame and fclickCV when leaving a frame?
i have a pb of memory leak:i using flash.media.video to read video i have function to do frame by frame:FrameBuffer is an Array containing my video frame, lastimg is Bitmap object