I need to create a text field where the user can only write numbers from 3.0 up to 12.0 with any decimal. With any number he imputs i need another text field to store the number lowered to its nearest .5 number.
for example
input 3.1 result 3.0 input 3.4 result 3.0 input 3.6 result 3.5 input 4.6 result 4.5
I'm trying to achieve something that I'm sure it's not that complicated, but unfortunately I have not clue how to do it.I have created some text fields. And what I want to do, it's that when the user clicks onthem, in order to start writing, I want a specific movieclip to dissapear.This could be achievable if I knew how to make the textfield behave like a button; but I don't know what code I need for this, as onPress it's not working at all.
I have a small slideshow loading 3 different images with XML in an animated loader.My problem is that the first round, when the images are not cached in the browser, it starts playing before the images are finished loading.Is there a way to add a sort of preloading code to my code below without having to re-write everything? I tried to add an eventListener COMPLETE to the loading images but somehow it wont work?[code]
I have a movieclip (named "checklist")with a great number of input text boxes in it. This clip is used early in the my movie (frame 1) and again at frames 20 and 30. The problem is that in the later frames the information the user typed in the first frame is no longer there. Now I could use the var parameter and set it to _root for all of the boxes, but I've been told that the var parameter is a bad way to go. Rather, I should use the name option instead, i.e. "myText_txt". I tried experimenting with objects, but I am not a programmer and so I am probably doing this wrong.
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So, I am looking for a best practice. Should I just use the var parameter? That way all of the text fields update when the movie hits frames 20 and 30.
So i want a simpel textfield where a user write their name and hit the enter key. After hit of the enterkey, the textfield removes and another one is set, with the word Hi + the name. My code:
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I know my if sentece is not in a function, and it will be outputtet incorrect in the output panel. But its just to give a feeling on what i was triyng to do.
I am new to CS4. I have been using Macromedia 8 and used to be able to write code on a button very easily. So click on the button and go the actions. But How do I do it in Cs4?
Is it possible to write to a local file 'example.txt' from a Flex swf? FileStream class is available in Adobe AIR, not in Flex. I want to write to from a swf,not AIR application. I am developing a kiosk type application which has to log user interaction data to a text file on the machine. Is there a code example for doing this? [URL]
I am bringing movie clips in from the library, and I want to make a button to bring you back to the first frame and remove all the movieclips that I just brought out. My code to bring out the movie clips is:
var _fourSidedDie:fourDice; var _sixSidedDie:Dice; var _eightSidedDie:eightDice; chooseDice_btn.addEventListener(MouseEvent.CLICK, onClick1);
I'm trying to position a MC within a MC but don't seem to be getting the write code.[code]So, I'm trying to target myText3 and position it but it doesn't move. I've tried several ways but can't seem to get it.
In my application i write the code in three frames. First frame - call the second frame using gotoAndStop(2) similarly Second frame - call the third frame using gotoAndStop(3) and Third frame - call itself using gotoAndStop(3) but it is not working .
I was wondering so long that how can people analyze the trait of each file extension (of course open it in notepad is not readable) For example, I want to write a program that can read everything from .fla file like timeline, movie clips, position of each MCs or all the motion tween values. And get the image embeded in it. (I'm planning to use flash as IDE for another project.)
(The reason that I tried to read proprietary format is I want to utilize their awesome editor. What I actually want to do is, I want to make an iOS game with cocos2d. There is a code to move things around in cocos2d but there is no decent editor. So I'd like to use Flash as an editor, then convert the motion to objective-C cocos2D code by reading the .fla file.)
I have 16 tweens happening at the same time which I've done using actionscript. Its basically the same thing happening 16 times with slight changes to coordinates and mc names in each tween.
Is there a way of creating an array with a list of mc names which can just be dropped in to a template? Below in my code:
I have a button named 'red_btn' which is placed on different keyframes at different positions on the stage. but the function of all the instances is same, on mouse over should move timeline to nextframe. [code]...
Is it possible to write code that so when you hit a "next" button, it tells a movie clip to move so far each time it is hit? Same as with the "prev" button moving the opposite way.
I am trying to use Flex Builder 3 to write my Actionscript 3.0 Code however whenever I try to Eg: import fl.transitions.Tween; it does not recognize the fl folder let alone the Tween Class to import.
Where is the default Actionscript 3.0 Classpath so that I can add it to Flex Builder 3's Source path?Btw I am using Adobe CS4 / Flex Builder 3.
I am trying to decide whether or not I should go with Flash or XCode for my next project. I am trying to determine if Actionscript 3.0 + Flash CS 5.5 will allow me to write code to make in app purchases - something that is vital for my project.Is there an API that will allow in app purchases through CS 5.5?
I have flash cs4 and when I am typing code in the editor. It appears that the more code I add to my .as document, the more sluggish it gets. When typing, it appears to be a delay for when my text actually appears on screen. does anyone know what this could be.
Im making a transition from Java to Flash/Actionscript and Im having sort of a hard time figuring out where to write my code for my flash game loop(or engine) due to flash having "frames" unlike Java.Am I able to put the loop inside the Document class even having like game menus in the game? I havent found a way to put it in there without it always running when the flash application begins.Or should I just have the game loop called every frame? For instance, frame 4 will be level 1 and so the engine will be called out there. And frame 5 will be level 2 and ill call a different instance of the game engine there.Im just having a difficult time due to the "frames". So where would be the best place to put the game loop?
I have four MC's that I want to fade onRollOver and onRollOut. As you can see, writing code for each MC is a rather convoluted way to achieve the effect.how to write the code as a function and apply it to all of the clips?
I just had a quick stupid question. I'm trying to write a code that switches back and forth between a certain color. If you click it, it turns green, if u click it again, it turns back to its normal color and so forth.
I tried just using a function in the timeline but it doesnt seem to be working:
I've been playing with the random motion code from the vibrate tutorial.I like the effect I'm getting but I'm wondering if it's possible to write some code to animate the movement between the random jumps the objects make.I'm trying to create random motion with smooth transitions.
I am new to flex framework.I have created an application using flex framework 4.1 which is having various components that are shown to the end user in the form of a popup window using <mx:TitleWindow>.This titlewindow is closed either on the click of the close button (displayed in it's titlebar) or by pressing the "escape key" on the keyboard.I coded a functionality wherein I close the current TitleWindow whenever an 'escape' button is pressed.Here is what I did.On the keydown event of TitleWindow I called this function.[code]I had to repeat this code for every TitleWindow that I have used in the project.How can I write the above functionality only once and reuse it amongst various TitleWindow and other components so that the code for the same is not repeated across various components? Every TitleWindow that I am using has different code, scripts and layout in it.