I have a small slideshow loading 3 different images with XML in an animated loader.My problem is that the first round, when the images are not cached in the browser, it starts playing before the images are finished loading.Is there a way to add a sort of preloading code to my code below without having to re-write everything? I tried to add an eventListener COMPLETE to the loading images but somehow it wont work?[code]
I am new to CS4. I have been using Macromedia 8 and used to be able to write code on a button very easily. So click on the button and go the actions. But How do I do it in Cs4?
I am bringing movie clips in from the library, and I want to make a button to bring you back to the first frame and remove all the movieclips that I just brought out. My code to bring out the movie clips is:
var _fourSidedDie:fourDice; var _sixSidedDie:Dice; var _eightSidedDie:eightDice; chooseDice_btn.addEventListener(MouseEvent.CLICK, onClick1);
I'm trying to position a MC within a MC but don't seem to be getting the write code.[code]So, I'm trying to target myText3 and position it but it doesn't move. I've tried several ways but can't seem to get it.
In my application i write the code in three frames. First frame - call the second frame using gotoAndStop(2) similarly Second frame - call the third frame using gotoAndStop(3) and Third frame - call itself using gotoAndStop(3) but it is not working .
I was wondering so long that how can people analyze the trait of each file extension (of course open it in notepad is not readable) For example, I want to write a program that can read everything from .fla file like timeline, movie clips, position of each MCs or all the motion tween values. And get the image embeded in it. (I'm planning to use flash as IDE for another project.)
(The reason that I tried to read proprietary format is I want to utilize their awesome editor. What I actually want to do is, I want to make an iOS game with cocos2d. There is a code to move things around in cocos2d but there is no decent editor. So I'd like to use Flash as an editor, then convert the motion to objective-C cocos2D code by reading the .fla file.)
I have 16 tweens happening at the same time which I've done using actionscript. Its basically the same thing happening 16 times with slight changes to coordinates and mc names in each tween.
Is there a way of creating an array with a list of mc names which can just be dropped in to a template? Below in my code:
I have a button named 'red_btn' which is placed on different keyframes at different positions on the stage. but the function of all the instances is same, on mouse over should move timeline to nextframe. [code]...
Is it possible to write code that so when you hit a "next" button, it tells a movie clip to move so far each time it is hit? Same as with the "prev" button moving the opposite way.
I am trying to use Flex Builder 3 to write my Actionscript 3.0 Code however whenever I try to Eg: import fl.transitions.Tween; it does not recognize the fl folder let alone the Tween Class to import.
Where is the default Actionscript 3.0 Classpath so that I can add it to Flex Builder 3's Source path?Btw I am using Adobe CS4 / Flex Builder 3.
I am trying to decide whether or not I should go with Flash or XCode for my next project. I am trying to determine if Actionscript 3.0 + Flash CS 5.5 will allow me to write code to make in app purchases - something that is vital for my project.Is there an API that will allow in app purchases through CS 5.5?
I have flash cs4 and when I am typing code in the editor. It appears that the more code I add to my .as document, the more sluggish it gets. When typing, it appears to be a delay for when my text actually appears on screen. does anyone know what this could be.
Im making a transition from Java to Flash/Actionscript and Im having sort of a hard time figuring out where to write my code for my flash game loop(or engine) due to flash having "frames" unlike Java.Am I able to put the loop inside the Document class even having like game menus in the game? I havent found a way to put it in there without it always running when the flash application begins.Or should I just have the game loop called every frame? For instance, frame 4 will be level 1 and so the engine will be called out there. And frame 5 will be level 2 and ill call a different instance of the game engine there.Im just having a difficult time due to the "frames". So where would be the best place to put the game loop?
I have four MC's that I want to fade onRollOver and onRollOut. As you can see, writing code for each MC is a rather convoluted way to achieve the effect.how to write the code as a function and apply it to all of the clips?
I just had a quick stupid question. I'm trying to write a code that switches back and forth between a certain color. If you click it, it turns green, if u click it again, it turns back to its normal color and so forth.
I tried just using a function in the timeline but it doesnt seem to be working:
I've been playing with the random motion code from the vibrate tutorial.I like the effect I'm getting but I'm wondering if it's possible to write some code to animate the movement between the random jumps the objects make.I'm trying to create random motion with smooth transitions.
I am new to flex framework.I have created an application using flex framework 4.1 which is having various components that are shown to the end user in the form of a popup window using <mx:TitleWindow>.This titlewindow is closed either on the click of the close button (displayed in it's titlebar) or by pressing the "escape key" on the keyboard.I coded a functionality wherein I close the current TitleWindow whenever an 'escape' button is pressed.Here is what I did.On the keydown event of TitleWindow I called this function.[code]I had to repeat this code for every TitleWindow that I have used in the project.How can I write the above functionality only once and reuse it amongst various TitleWindow and other components so that the code for the same is not repeated across various components? Every TitleWindow that I am using has different code, scripts and layout in it.
I have a movieclip that will rotate by 10 right if the right button is pressed, or 10 left if the left button is pressed.Now, some genius tell me why the right button code works perfectly, but when i press left it doesnt rotate. It moves left, but no rotation to be found .heres the code
onClipEvent (enterFrame) {
if (Key.isDown(Key.LEFT)) { xspeed -= power;[code].....
How can I mention in the actionscript 3 that the movie clip on frame no. 10 should play after the webpage loads (or after 1 minute)? then stops? The code would be on Frame no. 1.
i have to generate a button dynamically... and have to keep a click handler for the same how to write script for clicking buttonim using following code for creating button dynamically
how to write a actionscript code for a button when the button is clicked it should move to the nextframe.
// About and smile1 button scripts stop(); _root.smile1.onPress = function() { if (mouse_over_smile1) {
[code]....
i have given 3 functions as onEnterFrame,onPress,onRelease. i tried all these but didnt get the result.smile1,smile2,smile3 are button instances which are declared on the monie clip.my main thing is i hav a button, when i click on that button it should go the next frame which i have declared in "gotoAndPlay(6)" method.
I want to learn multi-player programming with AS3.The backend code aspect I am hazy on. I need to write the server side code in something else other than AS3 with a regular web server? what are my options?vb.net socket programming consol app running on IIS?
I have two components in my movie,how to write out the code for the listeners.Is it possible to write one listener that listens for changes in both components or do I have to write a separate listener for each? How would this look like written out?