Im making a transition from Java to Flash/Actionscript and Im having sort of a hard time figuring out where to write my code for my flash game loop(or engine) due to flash having "frames" unlike Java.Am I able to put the loop inside the Document class even having like game menus in the game? I havent found a way to put it in there without it always running when the flash application begins.Or should I just have the game loop called every frame? For instance, frame 4 will be level 1 and so the engine will be called out there. And frame 5 will be level 2 and ill call a different instance of the game engine there.Im just having a difficult time due to the "frames". So where would be the best place to put the game loop?
I'm new in these forums, so I don't know that this question is on the right place. If it's not, then please forgive me.
I have got a little question. What should I download if I want to write a 3D game for the Flash Player 11?I'm not new to Flash, I just don't know, what should I do if I want to program a little 3D game, that uses the native 3D acceleration.
I am working on a flash game which is a shooting egg game. I want to export a score(what ever it may be ) to the xml file so that using php developer can take it from there n post it to the wall just like we play games on facebook n it asks you that "Do u want to post your scores?". The variable of Dynamic text box is score.
I am trying to decide whether or not I should go with Flash or XCode for my next project. I am trying to determine if Actionscript 3.0 + Flash CS 5.5 will allow me to write code to make in app purchases - something that is vital for my project.Is there an API that will allow in app purchases through CS 5.5?
I have flash cs4 and when I am typing code in the editor. It appears that the more code I add to my .as document, the more sluggish it gets. When typing, it appears to be a delay for when my text actually appears on screen. does anyone know what this could be.
I have a small slideshow loading 3 different images with XML in an animated loader.My problem is that the first round, when the images are not cached in the browser, it starts playing before the images are finished loading.Is there a way to add a sort of preloading code to my code below without having to re-write everything? I tried to add an eventListener COMPLETE to the loading images but somehow it wont work?[code]
How can I mention in the actionscript 3 that the movie clip on frame no. 10 should play after the webpage loads (or after 1 minute)? then stops? The code would be on Frame no. 1.
just want to ask about loading advertisement code!How do you add the advertisement code (adsense) into flash games??my site Funny Games have over 5k games but they are getting from others sites thus I have no original files. How can I add more code into the current files?
I am looking to make a simple ps3 game in actionscript 3.0. what i am aiming to do is, have scores for player one and player 2, I would also like to have the option to add players if at all possible up to say 6 players. I would also like to have say 1000 questions about movie trivia only appear in random order and wont re appear for the rest of a game once asked. for the next part i will use an example. Lets say player one is asked a question and gets it wrong player 2 answers the question and gets it right. how would I go about making player one get no points and player 2 get say 100 points? If say 2 players are playing and one gets it wrong and the other gets it worong or right the computer will reveal in a green highlight what is the right answer. I know I probably wont get all my answers solved i realize this is a complex thing to code i just cant find tutorials or answers anywhere on coding actionscript 3.0 for a ps3 game.
Currently, I have all my variable initialization and function definitions in the timeline's first frame, my logic in the second frame, and a command to 'go to the second frame' in the third frame.
I want to write a game in which there will be some balls on the stage, that will move randomly. They must have unique starting speed and angle and should interfere with each other just like real billiard balls. Is there any physics engine in AS3 that might be useful for this purpose, or will I have to write and model their behavior from the scratch?
I have a game loop written in Haxe/Flash. For some reason it slows down over time. At first it runs reasonably, but my laptop fan starts spinning up and it gets slower and slower. Why would this happen?
I am new to CS4. I have been using Macromedia 8 and used to be able to write code on a button very easily. So click on the button and go the actions. But How do I do it in Cs4?
I picked up the book ActionScript 3.0 Game Programming University.so far it looks good. I have downloaded a few of the samples of code and some don't work or give an error message.TooEarlyExample gives me an error message of;TypeError: Error #1009: Cannot access a property or method of a null object reference.at TooEarlyExample()The flash file has two text fields and the code is supposed to populate them with some text. The first text field doesn't get populated with text but the second one does.
I looking at a alternative coding which use two for loop, my code is require to overwrite the value in array b into a if b has a larger value than a, after break and loop a will continue point to the next index until it has the next 'mm' value while the loop b will resume from where it was "break"
I am bringing movie clips in from the library, and I want to make a button to bring you back to the first frame and remove all the movieclips that I just brought out. My code to bring out the movie clips is:
var _fourSidedDie:fourDice; var _sixSidedDie:Dice; var _eightSidedDie:eightDice; chooseDice_btn.addEventListener(MouseEvent.CLICK, onClick1);
I'm trying to position a MC within a MC but don't seem to be getting the write code.[code]So, I'm trying to target myText3 and position it but it doesn't move. I've tried several ways but can't seem to get it.
In my application i write the code in three frames. First frame - call the second frame using gotoAndStop(2) similarly Second frame - call the third frame using gotoAndStop(3) and Third frame - call itself using gotoAndStop(3) but it is not working .
I was wondering so long that how can people analyze the trait of each file extension (of course open it in notepad is not readable) For example, I want to write a program that can read everything from .fla file like timeline, movie clips, position of each MCs or all the motion tween values. And get the image embeded in it. (I'm planning to use flash as IDE for another project.)
(The reason that I tried to read proprietary format is I want to utilize their awesome editor. What I actually want to do is, I want to make an iOS game with cocos2d. There is a code to move things around in cocos2d but there is no decent editor. So I'd like to use Flash as an editor, then convert the motion to objective-C cocos2D code by reading the .fla file.)
I have 16 tweens happening at the same time which I've done using actionscript. Its basically the same thing happening 16 times with slight changes to coordinates and mc names in each tween.
Is there a way of creating an array with a list of mc names which can just be dropped in to a template? Below in my code:
Here's what I want to do: when a player wins a game (coded in flash/actionscript), they are given a personalized secret key, which they can email to me in exchange for a prize. I can then validate the key on my end using a private algorithm. I need to design it so that it is practically impossible for hackers to generate a valid prize key without winning the game.
I assume that any SWF file is basically vulnerable to decompilation, but I don't know exactly how vulnerable they are. Perhaps any algorithm for generating a valid key will be accessible to hackers? I have at my disposal all the methods in actionscript 3, as well as a PHP/MySQL server, and I control the server where the game will be hosted.
I have a button named 'red_btn' which is placed on different keyframes at different positions on the stage. but the function of all the instances is same, on mouse over should move timeline to nextframe. [code]...
Is it possible to write code that so when you hit a "next" button, it tells a movie clip to move so far each time it is hit? Same as with the "prev" button moving the opposite way.
I am trying to use Flex Builder 3 to write my Actionscript 3.0 Code however whenever I try to Eg: import fl.transitions.Tween; it does not recognize the fl folder let alone the Tween Class to import.
Where is the default Actionscript 3.0 Classpath so that I can add it to Flex Builder 3's Source path?Btw I am using Adobe CS4 / Flex Builder 3.
var printImage1:MovieClip = new PrintImage1();var printImage2:MovieClip = new PrintImage2();var printImage3:MovieClip = new PrintImage3();var printImage4:MovieClip = new PrintImage4();var printImage5:MovieClip = new PrintImage5();var printImage6:MovieClip = new PrintImage6();
I tried everything I could think of but it still gives me compiling errors.
I have four MC's that I want to fade onRollOver and onRollOut. As you can see, writing code for each MC is a rather convoluted way to achieve the effect.how to write the code as a function and apply it to all of the clips?