Add Advertisement Code Into Flash Game?

Aug 24, 2009

just want to ask about loading advertisement code!How do you add the advertisement code (adsense) into flash games??my site Funny Games have over 5k games but they are getting from others sites thus I have no original files. How can I add more code into the current files?

View 1 Replies


Similar Posts:


ActionScript 2.0 :: Advertisement Manager For Ads Within Flash

Oct 8, 2007

Im running a flash website, Im getting around 15,000 visits per day, and I have allocated 4 areas of the site for advertisements. I want to have 2 types of advertisements: pay per click, and pay per impression/view.Ofcourse there are many php ad managers out there, but how can I display the ads inside of flash? I don't mind if I manage the whole thing in a php page, but at the end, I want the advertisements to be displayed within flash, and ofcourse have all necessary changes made when a user clicks on an Ad (pay per click), or when the Ad is displayed (pay per impression).

View 3 Replies

Flash 3.0 :: Code A Ps3 Question Game In It?

Dec 17, 2011

I am looking to make a simple ps3 game in actionscript 3.0. what i am aiming to do is, have scores for player one and player 2, I would also like to have the option to add players if at all possible up to say 6 players. I would also like to have say 1000 questions about movie trivia only appear in random order and wont re appear for the rest of a game once asked. for the next part i will use an example. Lets say player one is asked a question and gets it wrong player 2 answers the question and gets it right. how would I go about making player one get no points and player 2 get say 100 points? If say 2 players are playing and one gets it wrong and the other gets it worong or right the computer will reveal in a green highlight what is the right answer. I know I probably wont get all my answers solved i realize this is a complex thing to code i just cant find tutorials or answers anywhere on coding actionscript 3.0 for a ps3 game.

View 1 Replies

Actionscript 3 :: Write Code For Flash Game Loop?

May 28, 2011

Im making a transition from Java to Flash/Actionscript and Im having sort of a hard time figuring out where to write my code for my flash game loop(or engine) due to flash having "frames" unlike Java.Am I able to put the loop inside the Document class even having like game menus in the game? I havent found a way to put it in there without it always running when the flash application begins.Or should I just have the game loop called every frame? For instance, frame 4 will be level 1 and so the engine will be called out there. And frame 5 will be level 2 and ill call a different instance of the game engine there.Im just having a difficult time due to the "frames". So where would be the best place to put the game loop?

View 4 Replies

ActionScript 3.0 :: Flash Game U Source Code Doesn't Work?

Apr 16, 2009

I picked up the book ActionScript 3.0 Game Programming University.so far it looks good. I have downloaded a few of the samples of code and some don't work or give an error message.TooEarlyExample gives me an error message of;TypeError: Error #1009: Cannot access a property or method of a null object reference.at TooEarlyExample()The flash file has two text fields and the code is supposed to populate them with some text. The first text field doesn't get populated with text but the second one does.

View 7 Replies

PHP :: Securely Provide Unique Secret Code To Winner Of Flash Game?

Feb 15, 2011

Here's what I want to do: when a player wins a game (coded in flash/actionscript), they are given a personalized secret key, which they can email to me in exchange for a prize. I can then validate the key on my end using a private algorithm. I need to design it so that it is practically impossible for hackers to generate a valid prize key without winning the game.

I assume that any SWF file is basically vulnerable to decompilation, but I don't know exactly how vulnerable they are. Perhaps any algorithm for generating a valid key will be accessible to hackers? I have at my disposal all the methods in actionscript 3, as well as a PHP/MySQL server, and I control the server where the game will be hosted.

View 5 Replies

Incorporate Scoring Code Into Current Game?

Apr 28, 2010

I'm trying to incorporate a scoring code into the current game.

View 3 Replies

C# :: How To Code An Web-browser Based Multiplayer Game

Jun 30, 2010

If I wanted to code a desktop-based game, I could pull some XNA code and UDP sockets and make a decent multiplayer game. I would have an extremely clear of how to code the game I wanted.But if I wanted to code a browser-based online multiplayer game, how would I do it?ou can't use XNA....I've been looking at some questions and I'm seeing PHP and ASP.NET and Silverlight and Flash and Java as the alternative languages...I really don't understand how it works. I mean, for a desktop-based game, you're opening a UDP socket and accepting clients and transferring data, updating player states, drawing the results using XNA. But in a browser, how do you open a socket and stuff? How does that concept work, communicating to people in realtime through a web-browser.

View 6 Replies

ActionScript 3.0 :: Check 'Coin Toss' Game Code?

Jan 15, 2010

Finished with coin toss gameWhat done good, what wrong..? what need change? what method better?And now in this user can be winner just 50% ?Attached files.Also code here:

import fl.controls.RadioButtonGroup;
coinToss_btn.label="Coin Toss";
coinToss_btn.useHandCursor=true;

[code].....

View 3 Replies

ActionScript 2.0 :: Multiple Collision Detection Code For A Platformer Game

Dec 15, 2002

I'm having a problem with my multiple collision detection code for a platformer game.. It checks for collisions on all objects separately and it checks only one object per frame. I need to make somekind of a loop so that it would check every object in one frame. Anyone got an idea? It's coded like this:

[Code]...

View 4 Replies

ActionScript 2.0 :: Flash8 - Pause Game As Start Point To Terminate Code

Oct 17, 2009

I'm designing a platformer game, in which the code is all held within the character MC. I want to pause the game using something like 'delete this.onEnterFrame' as a start point to terminate code. The code layout within the character is like so:

onClipEvent (enterFrame) {
...
this.onEnterFrame = function(){ //within clip event
...
if(btnon == 1){ // when button pressed(on stage)) global value of 1 is true
delete this.onEnterFrame;
}...}}

Due to the fact its within a clip event structure, it doesn't pause it, instead it slows everything down. Would I have to construct all my code in a frame layer or can I still use an MC to terminate this?

View 2 Replies

Actionscript 3.0 :: Change Code With Hex Editing To Make Game Always Show HEADS?

Mar 28, 2012

how can i change this as3 code with hex editing to make this game always show HEADs (or tail ) and be winner its game to bet and u should choose head or tail , and if u guess rite u get money ,if not u lost money i want to always answer be head( or tail) .as file attached.

[Code].....

View 3 Replies

ActionScript 3.0 :: Vertical Shooter Game On Kirupa Site - Code Error Of If SpriteX -= Steps;?

Dec 21, 2011

I'm trying to work through the Vertical Shooter Game within the tutorials section of this site:[URL]I noticed an code error of if spriteX -= steps; (which should have been += steps)However there are further errors within the tutorial as on page 3 where the man should be able to move and shoot his arrows, mine just shoots his arrows and has stopped moving. I'm using CS5 ActionScript3 to do this tutorial.

//---- variables ----
var steps:Number = 5;
var spriteX:Number = 265;
var spriteY:Number = 265;

[code]....

View 2 Replies

ActionScript 3.0 :: Flash - Writing A Simple Game Rule For A Platform Game?

Feb 28, 2011

I'm creating a game at the moment for my university course and it involves the player character jumping on top of boxs twice to break them as opposed to just once.What would be the most efficient/simple way of writing this in Actionscript 3.

View 1 Replies

Actionscript 3 :: Flash Game Engine Selection Of An Awesome Game?

Dec 14, 2011

I am thinking of developing of a game like this: [URL]... Do you have any idea - by which game engine I may develop this type of games? I am not sure whether I have to use any 3d physics engine? I think JiglibFlash may be useful, but I am not sure.

View 1 Replies

Actionscript 3 :: Make A Game Tutorial Of Flash Game?

Apr 1, 2011

how to make a game tutorial as farmville game tutorial to teach the user to play the game. i have recently involve in make that kind of game tutorial for its user by actionscript 3

View 1 Replies

Flash Games - When Game Page Loading , The Flash Game Itself Does Not Appear?

Feb 15, 2010

When game page loading , the flash game itself does not appear ( just white area as the holder of the flash game) untill the game almost finish downloading, then it appears .. This long waiting with just white area makes visitors leave, thinking there was nothing there.

View 1 Replies

Flash :: Made A Game And In The Game?

Oct 20, 2009

well i made a game and in the game there is music at the first frame and when u lose to goes back to first fram and more music plays so they are overlapping.

View 10 Replies

Flash :: Timeline Code To Object Oriented Code - Access Instances Already On Stage

Jan 12, 2011

As stupid as my question might sound, i have spent the last 2 weeks reading oop books; but could use some guidance. I have a flash project that is basically a supped up slide show. On the stage i have the following: main_mc (instance name = images_mc) = movieclip which holds "pictures" ui1 (instance name = ui1_mc) = user interface that allows user to draw on picture (when drawing is enabled) ui2 (instance name = ui2_mc) = activates invisible hit areas (buttons) on select pics, when hit area is clicked, we jump to another pic in the main_mc.

I accomplished all of this on the timeline, but am updating the code to OOP. I am having A HELL OF A TIME trying to figure out how to store references to the instances (images_mc etc..), so i can control them from varying class files. I have found it is easy to control the instances from the documentclass, but not from unrelated class files. Example: images_mc.stop(); works in document class; but ovieclip(Parent).images_mc.stop() doesn't seem to work from any class file.(ui2 class file for example);

[Code]...

View 2 Replies

Javascript :: Can Js Code On Site Prevent Other Js Code From Detecting Presence Of Flash

Jan 22, 2011

I'm looking for a workaround to the "AdSense does not let you choose only images but no flash" issue. I'm rather a newbie to JS, but is there any way for one script to prevent other scripts embedded in a site from detecting the presence of the flash plugin? Even if it doesn't work with AdSense, it would be nice to know if there's a hack to do this that might work in other settings.By the way, I suppose I wouldn't care if it failed to work on IE or obsolete browser versions.

View 1 Replies

Flash :: Relationship Of Code On First Frame Of Main Time Line To Class Code And Library Objects?

Mar 27, 2011

Got to the point where the hole in my AS3 knowledge is getting large!Realising I have confusion about the relationship of:Body of code on first frame of AS3 file.(Which I have so far used to create instances of library objects using addchild and make calls to class code).Is this code called the document code? What do people call it?Numerous classes linked together by extending each other etc.Library objects (usually graphical objects)Should it be done differently? have the following problems due to lack of understanding:Addchild complicated from a class but straight forward in main body code.Cant call functions on the main body code from classes, because class code does not know the main body code exists?

View 1 Replies

Library/API/program For Converting Flash Code Into Html5 Code?

Aug 25, 2004

What library/API or even a program for converting flash code into html 5 code automatically do you recommend me?

View 2 Replies

Flash :: Converting Code To Pixel Bender Code?

Jul 9, 2010

I'm looking for some help converting as3 code to pixelbender code in an attempt to improve the performance of my application. This as3 code goes as follows. I scan through the Number values of a bytearray in chunks. Lets say this chunk lenght was 100 numbers I read 2 numbers (left and right) and try find the maximum values. The numbers in my bytearray are PCM data so there is millions of them and this code can often take a long time to execute, especially on a low spec machine.

The whole aim of this is to render a waveform as quickly as possible. I know very little about pixel bender. I can basically make a new file and create a shaderJob of it in flash but I'm really uncertain how to approach this...

[Code]...

View 1 Replies

ActionScript 3.0 :: Flash - Change Class Code Into "normal" Code

Jan 6, 2011

Here is code for drag. i want to change as3 class to normal code as3

View 6 Replies

Android :: Cross Platform Game - IOS : Develop A Very Simple Game For Iphone/ipad?

Mar 7, 2012

I am going to develop a very simple game for android and for iphone/ipad I have the option to develop it in cocos2d or in adobe flash air (i am not a developer, but i have 2 developers who are offering me the service)I have a developer that states that cocos2d is better and other one that states that adobe flash air.I want it in cross platform.the cost offered by both developers is the same..i have heard that adobe air has the flaw that it is very slow, is this real? if you had the 2 options which will you use to develop your game and why?

View 1 Replies

ActionScript 3.0 :: Game That Populates User-designed Cards Into The Game Using An External Xml File

Apr 24, 2011

I'm making a game that populates user-designed cards into the game using an external xml file. My main class loads the xml file and then calls to the "Card" class, which wants to use the xml file. I've tried using this.parent and it just gives me a null object reference error. This is what I have so far: Main.as

[Code]...

View 2 Replies

ActionScript 3.0 :: Making Game And Objects Would Spawn At Random And Be Able To Click But When De Game Starts Itself

Jul 4, 2010

currently i making this game and objects would spawn at random and be able to click but when de game starts itself, the spawn is correct but i am unable to make it stop when time goes to 0seconds.

View 1 Replies

ActionScript 3.0 :: Mahjong - Levels Of Blocks In Game - Layouts Of The Game Should Be Predefined Or They Should Be Dynamically Created?

Aug 3, 2011

I have recently started working with Mahjong game. But being not so experienced developer. I am just confuse about many aspects of it. So if anyone could throw some light on it. I have to build the game where there could be different number of tiles on screen. 32, 48, 64 , 80, 96, 112 and so on Now I have questions regarding the levels of blocks in this game. I mean the layouts of the game should be predefined or they should be dynamically created? Also I wanted to know how the surface of enable and disable symbols are created?

View 2 Replies

ActionScript 3.0 :: Make A Game, And The Character Inside The Game Could Swim

Jun 13, 2009

I was trying to make a game, and the character inside the game could swim. However, I only wanted him to swim in short bursts that refueled every time he hit the ground.

View 9 Replies

ActionScript 3.0 :: Making A Game Like Pokemon Trading Card Game?

Jul 23, 2010

im trying hard to make a Game like the Pokemon TCG .

View 2 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved