ActionScript 3.0 :: Write Code That Runs Throughout Timeline?

Feb 17, 2011

I have a button named 'red_btn' which is placed on different keyframes at different positions on the stage. but the function of all the instances is same, on mouse over should move timeline to nextframe. [code]...

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Professional :: Loaded SWF Runs Code On Parent Timeline?

Nov 30, 2010

I have a parent movie that contains several buttons that load several child SWF files.The parent timeline has only 1 frame, and in that frame all the ActionScript (version 3) for the parent movie is imported with a single statement:
 
include "script.as"; 

The problem is that when a child movie loads, IF the child contains ANY ActionScript calls, it also somehow runs the code in "script.as", which accesses many elements of the parent movie which are not present in the child. This produces "NULL object reference" errors which crash the script:
 
TypeError: Error #1009: Cannot access a property or method of a null object reference.If I remove all ActionScript calls from the child's timeline, then the child doesn't run the parent's code - But if place so much as a stop(); call in the child timeline, then the child runs the parent's code after being loaded in.
 
I originally wrote this script for another project, which works fine, and then copied and pasted it to this one, so I don't understand why it's not working the same way. Earlier on I suspected the trouble might be from re-saving my current project as ActionScript 3, when before this upgrade was saved as ActionScript 2. So I went back and re-created each file in fresh AS3 FLAs, but it didn't solve the problem.The child SWFs are loaded with this code from "script.as".

var ldr:Loader = new Loader();    addChild(ldr);    var url:String = "child.swf";    var urlReq:URLRequest = new URLRequest(url);    ldr.load(urlReq); 

Also in "script.as" is a simple trace call at the top of the file:
 
trace('script.as is running'); 

When de-bugging the file, the message 'script.as is running' appears in the output panel when each child SWF is loaded, which tells me that the child files are running the parent's code. Is there any way to prevent this from happening?

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ActionScript 3.0 :: Write A Loop That Runs For Every Number Of Contribution Attributes.data/images.xml?

Jan 21, 2009

I have an xml file and i would just like to write a loop that runs for every number of contribution attributes.data/images.xml

Code:
<images>
<image source = "source/image1.jpg" thumb = "thumb/image1.jpg" contribution1 = "title1"

[code].......

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IDE :: Timeline Based Animation Runs Choppy In Some Browsers?

Jan 13, 2009

Try to wrap my head around why sometimes a timeline base animation will run choppy in some browsers. Is it processor speed vs frame rate. I boosted my framerate to 29.97 but on older computers the animation is very arthritic.

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ActionScript 3.0 :: Preloading Code To Code Without Having To Re-write Everything?

Jul 3, 2010

I have a small slideshow loading 3 different images with XML in an animated loader.My problem is that the first round, when the images are not cached in the browser, it starts playing before the images are finished loading.Is there a way to add a sort of preloading code to my code below without having to re-write everything? I tried to add an eventListener COMPLETE to the loading images but somehow it wont work?[code]

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Professional :: Make Code Which Runs Every Time The Mouse Is Clicked Anywhere

Jan 6, 2011

How do I make code which runs every time the mouse is clicked anywhere (not on any specific object) using AS1

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ActionScript 3.0 :: Flex Mxmlc Access Of Undefined Property Even Though The Code Runs Fine In Flash IDE

Dec 28, 2009

I've been trying for hours to make sense of this problem. When I run my code through the Flash IDE, everthing is fine. However, when I run it through the command line compiler or Flex itself t doesn't work. This is after setting up all the required Flex bits to create a Flash stage and display content. it keeps giving me an "Access of undefined property" error though I've clearly defined those properties in question a line or two before.

[Code]...

What the heck is going on?? I'm stumped. Embed seems to work fine, but I'd prefer to change it this way. I think there's something about XML dynamism if you use embed instead.

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Flash :: Timeline Code To Object Oriented Code - Access Instances Already On Stage

Jan 12, 2011

As stupid as my question might sound, i have spent the last 2 weeks reading oop books; but could use some guidance. I have a flash project that is basically a supped up slide show. On the stage i have the following: main_mc (instance name = images_mc) = movieclip which holds "pictures" ui1 (instance name = ui1_mc) = user interface that allows user to draw on picture (when drawing is enabled) ui2 (instance name = ui2_mc) = activates invisible hit areas (buttons) on select pics, when hit area is clicked, we jump to another pic in the main_mc.

I accomplished all of this on the timeline, but am updating the code to OOP. I am having A HELL OF A TIME trying to figure out how to store references to the instances (images_mc etc..), so i can control them from varying class files. I have found it is easy to control the instances from the documentclass, but not from unrelated class files. Example: images_mc.stop(); works in document class; but ovieclip(Parent).images_mc.stop() doesn't seem to work from any class file.(ui2 class file for example);

[Code]...

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ActionScript 3.0 :: Way To Have Main Timeline Code Interact With Code Inside Of Symbol.

Jan 29, 2012

I'm looking for a way to have my main timeline code interact with code inside of a symbol.I'm tying to get my timeline inside the symbol to gotoAndPlay(10) when something happens in my main timeline code.

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CS4 :: Can't Write Code On Button Like M8

Oct 6, 2010

I am new to CS4. I have been using Macromedia 8 and used to be able to write code on a button very easily. So click on the button and go the actions. But How do I do it in Cs4?

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ActionScript 3.0 :: Where To Write Code?

Feb 7, 2009

Do you write all of it in the main timeline ? or maybe do you embed it into the movieClips ?

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ActionScript 3.0 :: Timeline Code And Separate AS File Code Working Together

Dec 27, 2010

Is there a way to make code on the timeline and code in a separate AS file communicate with each other?I have two buttons, a yes button and a no button.I have a confirm box which is a movie clip. In the movie clip I have the two buttons on it and code so that every time one of the buttons is clicked it runs a function.I have the rest of my code for the movie (so the code to make the confirm box appear) on a separate AS file.Is there a way I can define the functions on the movie clip and run the functions with the separate AS file?

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Movie Clip Within Main Timeline Runs Slow/choppy First Time Around, But Not Second Time?

Dec 11, 2009

I have a fairly complex animation movie clip within my main timeline in a Flash file.  When you click a button, it plays the movie clip, then goes back out to the main timeline.  The first time the movie clip runs, it plays choppy and slow, but if I play it two or more times, it plays correctly (smoothly).  Is there some actionscript I need to preload the movie clip, or some other solution to the first-run slowness? 

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ActionScript 2.0 :: Write Its Code That Will Render Itself?

Oct 2, 2009

Is there any way to write AS code that will render itself (.swf/.exe file) unreadable, say, after being being viewed x times or after certain date?

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ActionScript 3.0 :: Write Key Press Code?

Nov 19, 2009

I build a flash text chat room and which has a text input field let user input text by pressing enter key on keyboard.

However, the enter key does not work every time, sometimes i press enter key 4 times and still not send the text.

How should I write the AS3 code for the key press?

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ActionScript 3.0 :: Write The Code To Do A RemoveChild?

Dec 28, 2008

I am bringing movie clips in from the library, and I want to make a button to bring you back to the first frame and remove all the movieclips that I just brought out. My code to bring out the movie clips is:

var _fourSidedDie:fourDice;
var _sixSidedDie:Dice;
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chooseDice_btn.addEventListener(MouseEvent.CLICK, onClick1);

[Code]...

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ActionScript 3.0 :: Position A MC Within A MC But Don't Seem To Be Getting Write Code

Nov 2, 2010

I'm trying to position a MC within a MC but don't seem to be getting the write code.[code]So, I'm trying to target myText3 and position it but it doesn't move. I've tried several ways but can't seem to get it.

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ActionScript 1/2 :: Write The Code In Three Frames?

Jun 7, 2011

In my application i write the code in three frames. First frame - call the second frame using gotoAndStop(2)
similarly Second frame - call the third frame using gotoAndStop(3) and Third frame - call itself using gotoAndStop(3) but it is not working .

[Code]...

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Ios :: How To Write A Code To Read .fla File

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I was wondering so long that how can people analyze the trait of each file extension (of course open it in notepad is not readable) For example, I want to write a program that can read everything from .fla file like timeline, movie clips, position of each MCs or all the motion tween values. And get the image embeded in it. (I'm planning to use flash as IDE for another project.)

(The reason that I tried to read proprietary format is I want to utilize their awesome editor. What I actually want to do is, I want to make an iOS game with cocos2d. There is a code to move things around in cocos2d but there is no decent editor. So I'd like to use Flash as an editor, then convert the motion to objective-C cocos2D code by reading the .fla file.)

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ActionScript 2.0 :: Shorter Way To Write Code?

Nov 14, 2005

I have 16 tweens happening at the same time which I've done using actionscript. Its basically the same thing happening 16 times with slight changes to coordinates and mc names in each tween.

Is there a way of creating an array with a list of mc names which can just be dropped in to a template? Below in my code:

[Code]...

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ActionScript 2.0 :: Previous/Next Buttons - Write Code?

Aug 7, 2009

Is it possible to write code that so when you hit a "next" button, it tells a movie clip to move so far each time it is hit? Same as with the "prev" button moving the opposite way.

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ActionScript 3.0 :: Use Flex Builder 3 To Write Code?

Feb 23, 2009

I am trying to use Flex Builder 3 to write my Actionscript 3.0 Code however whenever I try to Eg: import fl.transitions.Tween; it does not recognize the fl folder let alone the Tween Class to import.

Where is the default Actionscript 3.0 Classpath so that I can add it to Flex Builder 3's Source path?Btw I am using Adobe CS4 / Flex Builder 3.

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ActionScript 3.0 :: A Frame Runs Code Written In Another Frame?

Aug 5, 2009

a mouse click calls a function that fades out a textfield in a frame, go to another frame and fades in the textfield that is in that frame.

Code:
function changeFrame(e):void
{

[code].....

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ActionScript 3.0 :: Flash 5.5 - Allow Me To Write Code To Make In App Purchases?

May 4, 2011

I am trying to decide whether or not I should go with Flash or XCode for my next project. I am trying to determine if Actionscript 3.0 + Flash CS 5.5 will allow me to write code to make in app purchases - something that is vital for my project.Is there an API that will allow in app purchases through CS 5.5?

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Actionscript 3 :: Flash Editor Slows Down More Code Write

Jan 19, 2010

I have flash cs4 and when I am typing code in the editor. It appears that the more code I add to my .as document, the more sluggish it gets. When typing, it appears to be a delay for when my text actually appears on screen. does anyone know what this could be.

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Actionscript 3 :: Write Code For Flash Game Loop?

May 28, 2011

Im making a transition from Java to Flash/Actionscript and Im having sort of a hard time figuring out where to write my code for my flash game loop(or engine) due to flash having "frames" unlike Java.Am I able to put the loop inside the Document class even having like game menus in the game? I havent found a way to put it in there without it always running when the flash application begins.Or should I just have the game loop called every frame? For instance, frame 4 will be level 1 and so the engine will be called out there. And frame 5 will be level 2 and ill call a different instance of the game engine there.Im just having a difficult time due to the "frames". So where would be the best place to put the game loop?

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ActionScript 2.0 :: Write The Code As A Function And Apply It To All Of The Clips?

Apr 30, 2006

I have an fla that uses the following AS:

PHP Code:

envisionblur._alpha = 100;
envisionblur.onRollOut = function(){[code]...........

I have four MC's that I want to fade onRollOver and onRollOut. As you can see, writing code for each MC is a rather convoluted way to achieve the effect.how to write the code as a function and apply it to all of the clips?

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ActionScript 3.0 :: Write A Code And Put An E. Target In A Event Listener?

Jan 27, 2012

I'm trying to write a code and put an e.targaet in a event listener,here's the code,

interBut.addEventListener(MouseEvent.MOUSE_OVER, menuButOver);
function menuButOver(e:MouseEvent){
Object(root).e.target.name.gotoAndPlay(2);
}

what am I doing wrong,

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ActionScript 2.0 :: Write A Code That Switches Back And Forth Between A Certain Color?

Apr 6, 2005

I just had a quick stupid question. I'm trying to write a code that switches back and forth between a certain color. If you click it, it turns green, if u click it again, it turns back to its normal color and so forth.

I tried just using a function in the timeline but it doesnt seem to be working:

Code:
function colorSwap() {
switcher = 1;
btnn.onRelease = function() {

[code]...

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Actionscript 2.0 :: Write Some Code To Animate Movement Between Random Jumps

Feb 9, 2004

I've been playing with the random motion code from the vibrate tutorial.I like the effect I'm getting but I'm wondering if it's possible to write some code to animate the movement between the random jumps the objects make.I'm trying to create random motion with smooth transitions.

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