ActionScript 3.0 :: Flex Mxmlc Access Of Undefined Property Even Though The Code Runs Fine In Flash IDE
Dec 28, 2009
I've been trying for hours to make sense of this problem. When I run my code through the Flash IDE, everthing is fine. However, when I run it through the command line compiler or Flex itself t doesn't work. This is after setting up all the required Flex bits to create a Flash stage and display content. it keeps giving me an "Access of undefined property" error though I've clearly defined those properties in question a line or two before.
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What the heck is going on?? I'm stumped. Embed seems to work fine, but I'd prefer to change it this way. I think there's something about XML dynamism if you use embed instead.
I am trying to build a click through gallery with small buttons that you click on and it switches the larger image out as you click through. I copied over a gallery I had successfully built with 10 images. The new gallery has 20 images. Basically the movie just runs continuously without being able to click on the thumbnails.
I am getting the following compiler errors Scene1 Layer 'actions', Frame 1, Line 42 1120:Access of undefined property btn11_btn Source - btn11_btn.addEventListener(MouseEvent.CLICK, showimage11); I get this for image 11 through 20
I have a lot of strange info in my project in Flash Builder, why ?
"Type was not found or was not a compile-time constant" and "Access to undefined property", "Call to a possibly undefined method " When i go to those class and make space " " and save, parrent class is ok, cleaning doesnt help for long time.
"Access of undefined property stage. Access of undefined property pressHandler Access of undefined property myTimer Access of undefined property timerHandler"
I didn't get these errors when I had the code in an actions frame.Just now that I have them in a seperate document class they come up.
I have inherited an Adobe AIR application, and am attempting to debug it through Flash Builder 4.5. Within Flash Builder, when I look at one of the MXML files, I see warnings for each use of the [Bindable] tag:[code]And there are no missing semi-colons on the lines preceding each warning as per the suggestion in this blog post.The project is configured to use Flex SDK 3.6.Additionally the file will not load in the designer, with this warning:Design mode: Error during component layout. Choose Design > Refresh to refresh design mode.At runtime I am seeing a blank window - which I assume is the result of the bindings not being triggered. Is this tag not available in Flex SDK 3.6?
I was trying to place some simple effects on an image using HBox using Hslider/Checkbox.I am unable to incorporate the required effects on the image.I an getting the errors "120 access to undefined property" ....poinying to "HSlider/change".What can be the error/solution to this?
I am kind of puzzled and not sure how to tackle this issue: Got two comboxes with dataproviders. Also, I created a separate index.as in /as folder. I have these two functions:
In my .mxml page, I have : <mx:FormItem label="Property Code:" id="fi_propertyCode" width="100%"> <mx:ComboBox id="propertyCode" width="50%" dataProvider="{qry_communites}" change="showPropertyCode()" /> </mx:FormItem> <mx:FormItem label="Utility Type:" id="fi_utilityType" width="100%"> [Code] .....
I get an error saying Access of undefined property utilityType. The funny thing is I don't get this error for "propertyCode". Moreover, If I copy pasyte showUtilityType() function and put inside my .mxml page, I don't get this error either. Btw. I have : .... In my .mxml page. What should I do? How can I get rid of this error? Why does Flex see propertyCode combobox but not utilityType combobox? I would rather keep index.as as it is.
I am working in Flex Builder 3 and I am trying to figure out this error. The error console reads "Access of undefined property EVENT." I am not understanding why this error is showing when I have already imported flash.events.Event. Flex is not recognizing with even the hinting helper pop up that appears when I type the addEventListener(It should appear after the opening parenthesis right? Also, I cleaned the targets and still no luck.
I'm trying to fix all the bugs for a flex project, and I don't get it. What's the problem with this snippet?[code]This is the error I get:error: 1120: Access to undefined property TweenPlugin.
How to import it in Flex? import caurina.transitions.Tweener; It says: 1120: Access of undefined property Tweener. When I do something like: Tweener.addTween(...
Again pulling my hair out due to some Flex/AS3 weirdness. The following code does not compile due to error 1120 - Access of undefined property AbstractWizardModel
I have a <mx:Script> on the main file, where I define this:
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This TileList is within a <radg:RaDG> (my subclass for AdvancedDataGrid), <radg:columns>, <mx:AdvancedDataGridColumn>, <mx:itemEditor> and <mx:Component>. If I put it outside, it just works. But I need it to put it has the itemEditor. How should I refer to dpCols then? (or how can I solve this error?)
Ok my Flash movie tests and runs fine on i publish preview it in Flash, but when i upload it to server it is not working like it is supposed to. is there a way to debug it or trace what is happening while it is running??
details: i have 113 Dynamic text fields names tcname_1 --> tcname_113 i have 113 buttons named button_1 --> button_113 The dynamic textboxes get their data from a file named trees1.txt
i tried changing three of the text boxes to use device fonts but that didnt make a difference
here is my AC3 code :
// button links: to all buttons to open in iframe 'tdes' // link corrosponds to button number // i have 113 buttons.
But I get an error for "selected" property that i used in my checkBox. the error says : Access of possibly undefined property selected through a reference with static type TrashContainer_inlineComponent1.
I am getting Syntax Error 1202 (Access of undefined property connection in package model) in the following code while trying to access the model.connection property. I don't see any reason why this would appear, can anyone see something I may be overlooking?
This is not your typical 1120. I know better than to have buttons/MCs without instance names on the timeline. Nope, this problem resides in a I timer I built from script I found online. The undefined property is related to the timer class delay I want to implement.
What I'm trying to achieve is have the user click the next button, wait 1 sec., then scroll through the next content. I have the code sitting inside a conditional statement to reduce the amount of code.
One thing to note, I am using TweenLite for the transitions, if that makes any difference. Now, the following code will show you the timer only working work one next position. I want to eventually add this to the remaining next position and all the previous positions so that there will be a slight delay when scrolling through the content.
I have a movieclip in my stage, called 'mcShop'. I just dragged it from the library and name it in Properties panel.But, when I try to access it from within a class, I got this:1120: Access of undefined property mcShop.
For my PhD thesis, I'm making an interactive point-and-click game in Flash that's based on my artwork using AS3 in Flash CS3. I'm an illustrator and wasn't expecting to be doing any coding during my PhD, or ever, reallythis is a n00b mistake.I was building the final of my seven environments, went to test it and found that none of the interaction was working (apart from the skip intro button I had included in the first frame). The way each menu is set up is that there are a number of objects (named instances of movie clips) scattered around each environment, that call up an external .swf when clicked. There are also event listeners attached to each of these movie clips, that display a speech bubble when moused over.
I have used this code in six other menus, the only difference is that the names of the instances, external swfs and labelled frames are all different. I first thought that there might be a conflict with the code in the first frame, so I greyed it out in order to make Flash only run the code that follows the intro animation. This time, I am getting the error message "access of undefined property loaderRunning" which has me totally confused, since all I did was copy and paste the code in from another (fully working) menu and change the relevant names. I've tried building the menu up from scratch again, and I get the same error. I have checked my instance names, made sure I've labelled all my frames and nothing is working. I just can't understand why it's worked before and not here--I've built the menu in the exact same way I did the othersHere is my code (it's used over and over with a different instance name,for each interactive object, so I'm only including everything it takes to get one instance to be interactive.):
stop(); var swf:MovieClip; var loader1:Loader=new Loader(); //use this for swf files with no interactivity
So far I've got a nice animation of an intro going, which is made up of 90 frames.At the 90th frame I put a (stop) action...test it and it stops as it's supposed to.I add another layer for other actions and, following code almost verbatum from a website, I declare 3 buttons, and give them functions.
I m getting this error, i have provided the instance names on its flash file & linkages too, the components are on timeline, but cant access the instances, it seems beyond my mind, to correct it, flvDisplay(video) is on 1 frame & nex button is on 2 frame
1119: Access of possibly undefined property box1 through a reference with static type flash.displayisplayObjectContainer.I have a MovieClip on Stage for which Class is MillionaireButton. and instance name is box1.There is another MovieClip on Stage in which on 2nd frame I am trying to access the box1 movieclip but nothing worked.I tried all this but it does not work trace(parent.box1 as MillionaireButton);trace(MillionaireButton(parent.box1));
I am working in flash creating a drag and drop documetn and when I am trying to link to my taregt I get the following error 1120: Access of undefined property.