Actionscript 3 :: Flex Access Of Undefined Property EVENT
Jan 5, 2010
I am working in Flex Builder 3 and I am trying to figure out this error. The error console reads "Access of undefined property EVENT." I am not understanding why this error is showing when I have already imported flash.events.Event. Flex is not recognizing with even the hinting helper pop up that appears when I type the addEventListener(It should appear after the opening parenthesis right? Also, I cleaned the targets and still no luck.
package { import flash.display.*; import flash.events.*; public class Sample extends MovieClip { public function Sample():void { var c:Rreth = new Rreth ; c.x = 275; c.y = 205; c.buttonMode =
Since I'm currently learning Flash with no previous knowledge of any programming whatsoever, I run into problems. A lot. SO, instead of making a new thread every other day, I thought I'd collect them all in one place.
Code: stage.addEventListener(KeyboardEvent.KEY_DOWN, myOnPress); function myOnPress():void{ if (event.keyCode == 39) { trace("Pressed");} }
1120: Access of undefined property event.I guess I just don't understand what it wants from me. Could someone explain this to me a little? I follow tutorials to the letter and still get a lot of little errors like this. Am I missing something obvious?
I'm having problem debugging this line of code : Source: "xmlData = XML(event.target.data); " Error: Access of undefined property event Its actually a lab exercise which I just copy and paste but unsure why it gives me error. I have already declare the variable xmlData [ var xmlData:XML = new XML(); ] , but I dont understand why its still returning an error.
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Actionscript code is on frame 3. When compiled will link you to the error. Running on CS4.
my eyes are tired and i dont know, maybe im overlooking something. Long story short, im trying to make a button do several things to achieve a smooth transition between external swfs. one, check if an ext.swf is loaded, and if it is (which by default, there always will be) then play the "outro" frame label. and then when done, if the frame locations is "end" frame label, then play the new swf. now the problem im having is targetting the loaded swf because im bringing it in like this.
I am certain I am not getting some of the very basic principles of AS3.I have moved my game logic into the Mian class(as suggested by forum here).I am using eventDispatcher to announce that a pawn is clicked. However, when I try to get any information about "what" pawn was clicked, I keep getting the error: 1120: Access of undefined property event. (in Main.as).
I'm having trouble with buttons. I've tried two sets of code and get the same result: an "1120: Access of undefined property enter_btn" error. Here are the two sets of code I am using:
Code: function onEnterClick(evt:MouseEvent):void { gotoAndPlay(71); }
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I've set the instance name for the button but keep getting the error. Do I need to set up a variable first?
I was trying to place some simple effects on an image using HBox using Hslider/Checkbox.I am unable to incorporate the required effects on the image.I an getting the errors "120 access to undefined property" ....poinying to "HSlider/change".What can be the error/solution to this?
I am kind of puzzled and not sure how to tackle this issue: Got two comboxes with dataproviders. Also, I created a separate index.as in /as folder. I have these two functions:
In my .mxml page, I have : <mx:FormItem label="Property Code:" id="fi_propertyCode" width="100%"> <mx:ComboBox id="propertyCode" width="50%" dataProvider="{qry_communites}" change="showPropertyCode()" /> </mx:FormItem> <mx:FormItem label="Utility Type:" id="fi_utilityType" width="100%"> [Code] .....
I get an error saying Access of undefined property utilityType. The funny thing is I don't get this error for "propertyCode". Moreover, If I copy pasyte showUtilityType() function and put inside my .mxml page, I don't get this error either. Btw. I have : .... In my .mxml page. What should I do? How can I get rid of this error? Why does Flex see propertyCode combobox but not utilityType combobox? I would rather keep index.as as it is.
I'm trying to fix all the bugs for a flex project, and I don't get it. What's the problem with this snippet?[code]This is the error I get:error: 1120: Access to undefined property TweenPlugin.
I have a lot of strange info in my project in Flash Builder, why ?
"Type was not found or was not a compile-time constant" and "Access to undefined property", "Call to a possibly undefined method " When i go to those class and make space " " and save, parrent class is ok, cleaning doesnt help for long time.
How to import it in Flex? import caurina.transitions.Tweener; It says: 1120: Access of undefined property Tweener. When I do something like: Tweener.addTween(...
I have inherited an Adobe AIR application, and am attempting to debug it through Flash Builder 4.5. Within Flash Builder, when I look at one of the MXML files, I see warnings for each use of the [Bindable] tag:[code]And there are no missing semi-colons on the lines preceding each warning as per the suggestion in this blog post.The project is configured to use Flex SDK 3.6.Additionally the file will not load in the designer, with this warning:Design mode: Error during component layout. Choose Design > Refresh to refresh design mode.At runtime I am seeing a blank window - which I assume is the result of the bindings not being triggered. Is this tag not available in Flex SDK 3.6?
Again pulling my hair out due to some Flex/AS3 weirdness. The following code does not compile due to error 1120 - Access of undefined property AbstractWizardModel
I have a <mx:Script> on the main file, where I define this:
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This TileList is within a <radg:RaDG> (my subclass for AdvancedDataGrid), <radg:columns>, <mx:AdvancedDataGridColumn>, <mx:itemEditor> and <mx:Component>. If I put it outside, it just works. But I need it to put it has the itemEditor. How should I refer to dpCols then? (or how can I solve this error?)
I created two dynamic text fields on the same canvas and getting the following compiler error in action script "1120: Access of undefined property event" (line10). The line 10 is one that is bolded.I have two dining.txt and shopping.txt files in the same folder with dining_txt and shopping_txt instant names assigned respectively.Here's my action script.
var loader:URLLoader = new URLLoader();loader.load(new URLRequest("dining.txt"));loader.load(new [code]....
I've been trying for hours to make sense of this problem. When I run my code through the Flash IDE, everthing is fine. However, when I run it through the command line compiler or Flex itself t doesn't work. This is after setting up all the required Flex bits to create a Flash stage and display content. it keeps giving me an "Access of undefined property" error though I've clearly defined those properties in question a line or two before.
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What the heck is going on?? I'm stumped. Embed seems to work fine, but I'd prefer to change it this way. I think there's something about XML dynamism if you use embed instead.
But I get an error for "selected" property that i used in my checkBox. the error says : Access of possibly undefined property selected through a reference with static type TrashContainer_inlineComponent1.
I am getting Syntax Error 1202 (Access of undefined property connection in package model) in the following code while trying to access the model.connection property. I don't see any reason why this would appear, can anyone see something I may be overlooking?
I know there are a number of posts dealing with this issue. But, I'm still not understanding it.I keep getting a "1120: Access of undefined property CSSloader." in the following script:
I have an app where I am wanting to use some movieclips when clicked on to remove the current movieclip and add a new movieclip. My problem seems to be that whenever I refer to the homeArtist_mc movieclip I get an error.
For example on line 50 in my actionscript I have homeArtist_mc.buttonMode = true; And I get this error 1120: access of undefined property homeArtist_mc.
first of all I am completely new to AS3.I want to create a simple website, with 3 buttons.Once you click on the button, content should appear next to it. But i have trouble programming even one button.Here is the script:
stop(); photography_btn.addEventListener(MouseEvent.CLICK, photoclick); function photoclick(event:MouseEvent) {
I am working on a piece of code and I am getting bizar Access of undefined property name errors. I am posting my code below. About half way through the function, references to "name" become undefined.
Code: private function getIcon(_name:String):int{ //5 is min length valid name can be y.xxx if(_name == null || _name.length <5){
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In all the code past this method, all the variables and class names are showing as undefined.
So I'm quite to Flash, AS3, etc... And this is making me nuts I'm taking on creating this website but some of my buttons just continually get a "1120: Access of undefined property" error. These are very simple buttons (not movie clip buttons or anything fancy), and their use is to navigate from one section to another (no more no less), using Labels (not much of a surprise here either).
I'm not sure whether this is relevant but the button IS inside a movie clip called "jobPositions_mc", the instance name is "jobPositions".The button is a generic button that I reused for different job positions, each one with a different instance name. In this example, the button name is "JobsOpeningButton_btn" and the instance name is "jrSalesBtn"The label of the frame I want to go to by pressing the button is "jrSales"