ActionScript 3.0 :: 1120: Access Of Undefined Property Event?
Oct 14, 2009
Since I'm currently learning Flash with no previous knowledge of any programming whatsoever, I run into problems. A lot. SO, instead of making a new thread every other day, I thought I'd collect them all in one place.
Code:
stage.addEventListener(KeyboardEvent.KEY_DOWN, myOnPress);
function myOnPress():void{
if (event.keyCode == 39) {
trace("Pressed");}
}
1120: Access of undefined property event.I guess I just don't understand what it wants from me. Could someone explain this to me a little? I follow tutorials to the letter and still get a lot of little errors like this. Am I missing something obvious?
my eyes are tired and i dont know, maybe im overlooking something. Long story short, im trying to make a button do several things to achieve a smooth transition between external swfs. one, check if an ext.swf is loaded, and if it is (which by default, there always will be) then play the "outro" frame label. and then when done, if the frame locations is "end" frame label, then play the new swf. now the problem im having is targetting the loaded swf because im bringing it in like this.
I am certain I am not getting some of the very basic principles of AS3.I have moved my game logic into the Mian class(as suggested by forum here).I am using eventDispatcher to announce that a pawn is clicked. However, when I try to get any information about "what" pawn was clicked, I keep getting the error: 1120: Access of undefined property event. (in Main.as).
I'm having trouble with buttons. I've tried two sets of code and get the same result: an "1120: Access of undefined property enter_btn" error. Here are the two sets of code I am using:
Code: function onEnterClick(evt:MouseEvent):void { gotoAndPlay(71); }
[code]....
I've set the instance name for the button but keep getting the error. Do I need to set up a variable first?
I created two dynamic text fields on the same canvas and getting the following compiler error in action script "1120: Access of undefined property event" (line10). The line 10 is one that is bolded.I have two dining.txt and shopping.txt files in the same folder with dining_txt and shopping_txt instant names assigned respectively.Here's my action script.
var loader:URLLoader = new URLLoader();loader.load(new URLRequest("dining.txt"));loader.load(new [code]....
So I'm quite to Flash, AS3, etc... And this is making me nuts I'm taking on creating this website but some of my buttons just continually get a "1120: Access of undefined property" error. These are very simple buttons (not movie clip buttons or anything fancy), and their use is to navigate from one section to another (no more no less), using Labels (not much of a surprise here either).
I'm not sure whether this is relevant but the button IS inside a movie clip called "jobPositions_mc", the instance name is "jobPositions".The button is a generic button that I reused for different job positions, each one with a different instance name. In this example, the button name is "JobsOpeningButton_btn" and the instance name is "jrSalesBtn"The label of the frame I want to go to by pressing the button is "jrSales"
I keep getting this error below. Coil3 and 4 work just fine they dont error out. I'm really confused. I have attached my fla if you want to take a look yourself.1120: Access of undefined property coil1_mc.
Ive got a problem with button in as. Imo its problem with targeting but i cant find solution ;/ Here we've got code - im using 2 classes at the moment:
alienor.Main: package alienor {import flash.display.MovieClip;public class Main extends MovieClip { var odtwarzacz:Odtwarzacz = new Odtwarzacz("lista.xml");}}
I have just added embedded video to the timeline of flash and built controls for the videoThen, I added start and stop buttons with Action Script as below.
stop(); function play Movie(event:MouseEvent) :void { this.play();
I'm trying to create a basic slideshow that includes buttons for navigating the images,however, in my ActionScript, I've been getting the following error:Scene 1, Layer 'Actions', Frame 1, Line 271120: Access of undefined property photo1.
I was trying to place some simple effects on an image using HBox using Hslider/Checkbox.I am unable to incorporate the required effects on the image.I an getting the errors "120 access to undefined property" ....poinying to "HSlider/change".What can be the error/solution to this?
I'm quite new to Action Script (I've played with flash for a while, but only for animation not code) and I've been following some video tutorials from lynda.com but I've run into a problem that I can't quite figure out.Using the exact code mentioned in the video (he's working in flash 10 with Action Script 3) I'm getting errors pointing to an undefined property even though I know that I've properly defined said property. Basically my website is 2 pages, both of which I've made into movie clips. Inside the home page movie clip is a button called fighters_btn with an instance name of "fighters". Back on the Scene 1 level, in the first frame, I have the following code:[code]When I test run the movie, I get the 1120 error pointing to line 4 in the AS code.Any ideas on why its not working? Is it because I've defined the "fighters" instance inside a movie clip but the code is being executed at the Scene level?
The problem is, however, that I'm a super-noob when it comes to flash (done it for a total of a day now) and I simply do not understand the solutions that are given, and the ones that I do understand don't solve the issue.
Alright: I'm trying to make an object (more specifically a circle) move upon command, yet I keep running into this error: "1120: Access of undefined property event." As I've understood it this error has something to do with the object being a null value.
Code: circle_mc.addEventListener(event.ENTER_FRAME, moveCircle); function moveCircle(event:Event):void[code].....
I was average at AS2 and now I'm moving on to AS3. I've just read the tutorials on here regarding Classes to get myself clued up, and it all makes a fair bit of sense.I'm attempting to make my first Flash that uses an external .as file. However, I can't see why I'm getting the error message shown in the title of this thread.Here's the relevant code in my timeline:
Code: // Button functions var buttonScript:Buttons = new Buttons();
i am trying to make a circle in this flash document move, so i think this is the code(im new to all this) and im getting this error:
" Scene 2, Layer 'ball', Frame 100, Line 14 1120: Access of undefined property reddot. "The code is below:
stage.addEventListener(KeyboardEvent.KEY_DOWN, fl_KeyboardDownHandler_3); function key_event_handler(event:KeyboardEvent):void { if (KeyboardEvent(Keyboard.LEFT)){
[code]....
The error seems to be in " reddot.y+=5; " this.Where reddot is the name which i called my object that i want to move.
I'm just getting started in Flash and actionscript 3.0 I keep getting these error#1120: Access of undefined property After typing in code exactly like it's telling me to do. I'm working on lesson 9 in the Adobe Classroom in a Book and I'm stuck.
I have a flash tutorial and and im doing exactly what the tutorial does but with my design.I an standing in the Home frame and writing this on the action label
stop(); function onHomeClick(evt:MouseEvent):void { gotoAndStop("Home"); } Home_btn.addEventListener(MouseEvent.CLICK, onHomeClick);
The error i recieve is this
1120: Access of undefined property Home_btn.
I just want to configure the buttons to navigate.Do i have to define the buttons some other way?
I am learning Actionscript 3.0 and Flex 3 but am having a very hard time trying to understand error 1120. I come from a c++ background so OOP is not new to me. I create the object instance of the imported class but then I cannot call those object functions on the object I have created. I am guessing there is some kind of scoping issue but I have not been able to find a simple example of how to create an object from a class and then use its functions on the object.
I'll try and be clear about my problem. I'm working on a site and have a MovieClip, named "form" on the main timeline that I want to play when a button is clicked. I keep getting this error and it's driving me crazy, I'm obiously missing something. The button instance name is "sub_btn". Below is my code , it's the subscription button code, but not quite sure what's up, I'm not an actionscript guru but am gaining a small understanding of it.Also I have a close button on that movie clip is there a simple close script I can attach
stop();import flash.events.MouseEvent;var getHCSG:URLRequest = new URLRequest("http://www.houstonceliacs.org");var twitter:URLRequest = new URLRequest("http://www.dggrafix.com/glutenfree/twitter.html");
I am trying to build a click through gallery with small buttons that you click on and it switches the larger image out as you click through. I copied over a gallery I had successfully built with 10 images. The new gallery has 20 images. Basically the movie just runs continuously without being able to click on the thumbnails.
I am getting the following compiler errors Scene1 Layer 'actions', Frame 1, Line 42 1120:Access of undefined property btn11_btn Source - btn11_btn.addEventListener(MouseEvent.CLICK, showimage11); I get this for image 11 through 20
1120: Access of undefined property btn1. can anybody tell me why i keep getting this at every test? it reffers to this : btn1.addEventListener(MouseEvent.CLICK,play1);
I've created plenty of banner ads in my time but am having trouble with my first AS3 clickTAG code.
[Code]...
This is the code directly from the creative requirements of the website I'm making the banners for. It errors out with: 1120: Access of undefined property clickTAG. If I comment out 'clickTAG' the rest of my actionscript functions correctly. I've been stumped and checking around for two hours now. Message was edited by: MattOverwine
I seem to be getting the following error message: '1120: Access of undefined property myFunction.' (Line 11 of the below code).I'm wondering how to define the function myFunction?
1. import com.greensock.*;2. import com.greensock.easing.*; // these two import statements should be at the top of every frame3.4. // this bit places cursor in textfield.5. stage.focus = rfidValue;6.7. // var tempRFIDValue:String;8.[code].......