IDE :: Timeline Based Animation Runs Choppy In Some Browsers?
Jan 13, 2009
Try to wrap my head around why sometimes a timeline base animation will run choppy in some browsers. Is it processor speed vs frame rate. I boosted my framerate to 29.97 but on older computers the animation is very arthritic.
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Apr 12, 2011
I'm using Flash 8 with AS 2.0 to animate the following: [URL] The page movement is done with tweens on the timeline. It works perfectly (is smooth) on my Mac and, for the most part, on my PC. But I'm getting feedback there is a "hitch" or some choppiness happening on other browsers. When the page slides from right to left it pauses just before the end then continues on. The glitch is inconsistent which makes me wonder if it could be a connection speed issue or a function of how the user is clicking the buttons.
It is a heavy file -- once the issue is resolved I plan to load the images only when that link is clicked (I hate preloaders so would rather avoid). But could the heaviness be contributing to the chop?
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Dec 11, 2009
I have a fairly complex animation movie clip within my main timeline in a Flash file. When you click a button, it plays the movie clip, then goes back out to the main timeline. The first time the movie clip runs, it plays choppy and slow, but if I play it two or more times, it plays correctly (smoothly). Is there some actionscript I need to preload the movie clip, or some other solution to the first-run slowness?
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Oct 22, 2010
Note: I am only using the Flash animation in IE only as I created an equivalent, jQuery based animation for all other browsers (because, surprise, IE didn't handle the jQuery version).look at this in IE only.The Problemhen you hover over the dropdown menus, the Flash animation temporarily "freezes" and the continues. This causes choppy behavior in the Flash animation.
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Jul 14, 2011
why this simple animation is so choppy? http:[url].....I have set cacheAsBitmap = true
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Mar 15, 2010
I have a scroll box I made that is the width of the browser. When I click to go full screen the scrolling (TweenLite) becomes choppy. It is smooth in both browsers in regular mode but when I try it full screen it is choppy in FF but still smooth in IE7.
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Jan 31, 2009
I have some text animation I'm using for a project and with static text, the animation runs smoothly. However, when I try switching over to dynamic text so I can change the text using actionscript, the animation becomes noticeably choppy.
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Mar 15, 2009
I'm animating various squares that needs to move "smoothly" on the screen.I've tried with the basic Tween and with TweenLite at 30 and 60 fps and the animation still choppy while at 90 fps looks better.
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Aug 22, 2009
I'm developing a Flash web site with AS2 that uses a "pan" interface to transition between sections. When the user clicks on any of the sections, the entire web site pans to the location of that section. I've accomplished this by placing all of the content inside of a container movieclip, then tweening the movieclip's _x and _y properties using TweenMax. Everything works great, but the transitions are a little choppy and I'm trying to find any way I can to smooth them out. You can view the site in development here:URL...I know this type of question is hard to answer without looking at the code to ensure I'm minimizing CPU usage wherever possible, but I am using TweenMax as my tweening engine, and from the research I've done it is the least CPU intensive tweening engine available. Additionally, I know this site is pretty graphic intensive, so there is a lot of graphic rendering that is going on as the transition takes place.So, my actual question - is this as smooth as I can expect the animated transitions to be with the amount of graphics I'm using, or is there anything that anyone can think of that I could try to increase the frame rate?
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May 7, 2010
My animation is too fast and when I take down the speed and cut some frames it appears choppy. Do I start with a one big image and make small but fast movements between or could I perhaps have to draw several small movements. I've been in a hole lately and I feel spaced out. I also have trouble concentrating.
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Feb 10, 2012
Click on any of the 3 circles to make them animation in/out. Notice how there is bad choppiness when they animate.I don't have this problem (or at least its very minor) when playing the file locally through Test Movie or in the standalone flash player.Only noticeable when playing it on my web server in the browser.Is this an aliasing issue?Is my web server not powerful enough to play it?
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Jul 8, 2011
My game moves small pieces slowly. I am trying to bitmap blit with either CopyPixels() or Draw() but because the end result always blits to a whole pixel value, the animation looks choppy. Have a look at my test swf where I use a small helicopter, which shows 60fps with very choppy movement. I thought the bitmapData's draw() method would allow me to smooth, but it apparently only smooths changes made by it's matrix argument. My only other resort is to go back to using movieClips with hundreds of frames that represent the various poses.
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May 4, 2011
SWF embedden inside html site is not visible in Mozilla-based browsers with hotlink protection enabled.
This is because Adobe Flash Player addon for Mozilla Firefox does not send HTTP referrers. The problem is also known as Bug 410904 [URL]
What you can do is to add an additional line inside .htaccess file to detect blank referrer: RewriteCond %{HTTP_REFERER} !^$
In my opinion the above "solution" ruin the whole hotlink idea - especially as to Internet Explorer...
But what if we would manipulate the headers sent to the webserver, to include the referrer (with the use of AS3)?
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Feb 17, 2011
I have a button named 'red_btn' which is placed on different keyframes at different positions on the stage. but the function of all the instances is same, on mouse over should move timeline to nextframe. [code]...
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Jul 30, 2006
I don't get exactly how they do the whole preloader animation on: http://www.flashlevel.com/indexv4.html
every time i visit the page the whole preloader animation runs for 0 till 100. also if it is in your cache.
they use 20 stripes to load so (5 percent means 1 stripe!) but how can you animate your preloader if youre preloader does'nt always runs smoothly from 1 till 100?
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Nov 30, 2010
I have a parent movie that contains several buttons that load several child SWF files.The parent timeline has only 1 frame, and in that frame all the ActionScript (version 3) for the parent movie is imported with a single statement:
include "script.as";
The problem is that when a child movie loads, IF the child contains ANY ActionScript calls, it also somehow runs the code in "script.as", which accesses many elements of the parent movie which are not present in the child. This produces "NULL object reference" errors which crash the script:
TypeError: Error #1009: Cannot access a property or method of a null object reference.If I remove all ActionScript calls from the child's timeline, then the child doesn't run the parent's code - But if place so much as a stop(); call in the child timeline, then the child runs the parent's code after being loaded in.
I originally wrote this script for another project, which works fine, and then copied and pasted it to this one, so I don't understand why it's not working the same way. Earlier on I suspected the trouble might be from re-saving my current project as ActionScript 3, when before this upgrade was saved as ActionScript 2. So I went back and re-created each file in fresh AS3 FLAs, but it didn't solve the problem.The child SWFs are loaded with this code from "script.as".
var ldr:Loader = new Loader(); addChild(ldr); var url:String = "child.swf"; var urlReq:URLRequest = new URLRequest(url); ldr.load(urlReq);
Also in "script.as" is a simple trace call at the top of the file:
trace('script.as is running');
When de-bugging the file, the message 'script.as is running' appears in the output panel when each child SWF is loaded, which tells me that the child files are running the parent's code. Is there any way to prevent this from happening?
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Apr 1, 2011
Basically what happens is 5 eggs fall from the top of the screen. What I'm trying to have happen is, to have flash recognize when all 5 have been clicked and goto and stop on frame 3. The other problem is I want the animation to reset when the timer runs out. Thus clearing all current eggs off the stage. I've zipped the 2 files I'm working with the (fla and as files).
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Feb 7, 2011
I'm looking for an animation timeline or video/audio timeline ui or maybe like a gantt chart thing that can be adjustable. It's basically draggable icons in tracks and bars that you can adjust the size of.
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Jan 13, 2011
I inherited a flash website about a year ago.. not sure what version it was originally done in. I've made changes on the model last year using CS3 Flash Action script 2, but don't remember the flash version when published. The audio in question is the music that plays in the background when you get on the website:
[URL]
When I changed the image of the model this last week using CS4, I published it as Flash8 actionscript 2... now, the music plays on Mac Safari and Mac Firefox, but not on the Windows versions of IE or Firefox..
this is the code called sound control
onClipEvent(load)
{
_root.soundstatus="on";
_root.mySound = new Sound(_level0);
[Code]....
then there's the stop() that's used when the music is toggled off..
I've tried updating the flash player in Windows to the latest release, and I even tried republishing as flash 10, just not sure where to troubleshoot this..
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Jul 7, 2005
a countdown that is based on the timeline.For instance, there is a timeline of 30 frames. verytime the 30 frames is up I want to subtract 1 from the countdown.The trouble is I have no idea how to do this
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Feb 17, 2010
I have a flash animation I'm working on for a Web site and the java-based menu that's above it uses drop-down menus. Well, when the drop-down menus and the flash animation overlap, all you can see is the flash. The menu is behind it. This only happens on a PC-based browser. It is fine on a Mac. Any thoughts here? Any settings I'm missing here? The file is built in Flash CS4 using ActionScript 3.0. Here's the URL for the site (problem on home page when "Resources" menu drops down):
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Aug 17, 2011
I'm trying to scroll an MC based on X mouse position and ease it into it's final position as it reaches the edges.
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Jan 10, 2008
I feel this could be pretty basic for you guys. Here's the deal: I need an external swf to check a var's value and decide how to animate. If value == "something" then animate in like this, else, animate in like that. Now, a file is loaded with LoadManager class, and a function from this class sends a string to the loaded swf, and based on that string it animates out. I've tried to make the same function set a public var's value inside the LoadMangaer class, but i can't acces it from the external swf.
It will probably make sence when you look at the fla and the LoadManager class, so here's the attachment.Hope you can help, I've been dwelling on this for ages. Tnx a million.
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Jan 15, 2010
I have a main swf which has as3 code on the timeline. I have created a new small swf (a picture gallery) using external .as files (OOP) that works well on its own. I want to load the small swf (through a button on an array) into the main swf. When I click on my button in the main swf, it does not load the small swf (or I think, it cannot read the classes formed through OOP). I get the following error message:TypeError: Error #1009: Cannot access a property or method of a null object reference. at classes::Script()TypeError: Error #1009: Cannot access a property or method of a null object reference.
[Code]...
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Sep 5, 2010
I have a navigation bar, it has 4 buttons on it, home, about, photos, and contact. There is a movie corresponding to each button that will load a 100 frame animation.
Home: home_MC, About: about_MC, etc.
When the page loads, home_MC will be on the stage. I would like for the first 80 frames of home_MC to play, and then stop and wait until someone clicks one of the navigation buttons (home, about, etc..) and then continue playing. How to make a timeline based eventlistener, that when the event occurs will make the timeline (that is stopped) continue?
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Dec 30, 2007
I need to know how to control a MovieClip based on it's depth.MovieClip at n depth .gotoAndStop(2);
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Sep 15, 2006
I have a question regarding preloaders.I am wondering if someone could help me figure out how to display an animation based on how much data has downloaded.For example.I have a preloader, it gets to 10% or xxx bytes loaded, I want a movie clip to play (or whatever, sparks to fly, etc.), then at 20% or zzz bytes, another movie clip plays (or again, something else happens).So basically I want the movie to react to how much of it has been downloaded.A real world example of this that I can find quick is.url...(ya ya, everyone uses this as their example).The loader seems to animate based on how much of the movie has actually loaded.play an animation, movie clip, etc based on how many bytes/percent, has loaded.
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Jul 30, 2007
im just wondering on how can i create a preloader based on a certain keyframe animation.
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May 25, 2009
I'm trying to make a faux 3D rotation animation where if the user mouses to the right the object rotates right and if the user mouses to the left the object rotates left. Depending on how far they move the mouse the rotation should speed up or slow down.I spent a lot of time making an object in 3d studio max and importing the animation of rotation as JPEGs onto the timeline. I figured the most efficient way to go about this would be to make the mouse control the timeline instead of the object itself.
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Oct 2, 2009
I have a thumbs_mc with thumbnail images. Within thumbs_mc, I have a transparent overlay_mc that functions as a button. Mouse over the overlay_mc and the alpha chages so there is a tint over that particular thumbnailWhen overlay_mc is clicked, the main timeline goes to a particular frame label.What I need to do is have the position of the playhead on the main timeline also determine the alpha of the overlay_mc so the viewer knows which thumbnail is playing.
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