IDE :: Animation Too Fast - Appears Choppy When Slowed Down
May 7, 2010
My animation is too fast and when I take down the speed and cut some frames it appears choppy. Do I start with a one big image and make small but fast movements between or could I perhaps have to draw several small movements. I've been in a hole lately and I feel spaced out. I also have trouble concentrating.
we just set up FMS and basically what's happening is im using the standard run-of-the mill FLVplayback component and I try to run a video (an MP4) file which is streamed through FMS. The video plays, but intermittently chops.
Next test:
Akamai SMIL file with sthe same player plays totally smoothe, no problems.
Next test:
Put new video on FMS server (video chops intermittently) - we then go right next to the server, with literally a 300K second download speed. Still chops.
Next test:
Try different media, same thing.
So essentially the FMS server CANNOT stream any videos properly. Its not a bandwidth issue, and it makes no sense.
I try different video players, tried changing the bufferTime properties, same thing. The FMS server is running at 0% cpu and is a fast machien.
Note: I am only using the Flash animation in IE only as I created an equivalent, jQuery based animation for all other browsers (because, surprise, IE didn't handle the jQuery version).look at this in IE only.The Problemhen you hover over the dropdown menus, the Flash animation temporarily "freezes" and the continues. This causes choppy behavior in the Flash animation.
I have a scroll box I made that is the width of the browser. When I click to go full screen the scrolling (TweenLite) becomes choppy. It is smooth in both browsers in regular mode but when I try it full screen it is choppy in FF but still smooth in IE7.
I have some text animation I'm using for a project and with static text, the animation runs smoothly. However, when I try switching over to dynamic text so I can change the text using actionscript, the animation becomes noticeably choppy.
I'm animating various squares that needs to move "smoothly" on the screen.I've tried with the basic Tween and with TweenLite at 30 and 60 fps and the animation still choppy while at 90 fps looks better.
I'm developing a Flash web site with AS2 that uses a "pan" interface to transition between sections. When the user clicks on any of the sections, the entire web site pans to the location of that section. I've accomplished this by placing all of the content inside of a container movieclip, then tweening the movieclip's _x and _y properties using TweenMax. Everything works great, but the transitions are a little choppy and I'm trying to find any way I can to smooth them out. You can view the site in development here:URL...I know this type of question is hard to answer without looking at the code to ensure I'm minimizing CPU usage wherever possible, but I am using TweenMax as my tweening engine, and from the research I've done it is the least CPU intensive tweening engine available. Additionally, I know this site is pretty graphic intensive, so there is a lot of graphic rendering that is going on as the transition takes place.So, my actual question - is this as smooth as I can expect the animated transitions to be with the amount of graphics I'm using, or is there anything that anyone can think of that I could try to increase the frame rate?
Click on any of the 3 circles to make them animation in/out. Notice how there is bad choppiness when they animate.I don't have this problem (or at least its very minor) when playing the file locally through Test Movie or in the standalone flash player.Only noticeable when playing it on my web server in the browser.Is this an aliasing issue?Is my web server not powerful enough to play it?
Try to wrap my head around why sometimes a timeline base animation will run choppy in some browsers. Is it processor speed vs frame rate. I boosted my framerate to 29.97 but on older computers the animation is very arthritic.
My game moves small pieces slowly. I am trying to bitmap blit with either CopyPixels() or Draw() but because the end result always blits to a whole pixel value, the animation looks choppy. Have a look at my test swf where I use a small helicopter, which shows 60fps with very choppy movement. I thought the bitmapData's draw() method would allow me to smooth, but it apparently only smooths changes made by it's matrix argument. My only other resort is to go back to using movieClips with hundreds of frames that represent the various poses.
I have a Flash animation of the Yin Yang symbol that is rotating clockwise in a circle. The image is rotating a bit fast for my project. Could someone tell me how to go about slowing down the animation so that it does not spin so fast? I am currently using CS3.
I would like to add a Fast forward button to my animation. I tried to modify existing AS2 code but I just cant get it to work. I'm getting errors about _root and it doesn't seem to like controller__mc. The AS2 version that works is:
And here is my sorry try at it in AS3: forward_btn.addEventListener(MouseEvent.MOUSE_DOWN , playMovie);{ _root.createEmptyMovieClip("controller_mc",1); } controller_mc.addEventListener(MouseEvent.MOUSE_DO WN, playMovie); _root.gotoAndStop(_root._currentframe+3); { stop(); }
I'm creating a thermometer with the mercury animated as donations come in. I haven't touched flash in a long time, so be gentle. How can I change the code below so the animation is faster without increasing the framerate?
ActionScript Code: var maxMercuryHeight = 192; // Mercury height at 100% var currentDonations = 80; // Percentage of donations taken var currentHeight = (currentDonations / 100) * maxMercuryHeight;
[code]....
How can I make the animation ease out so it starts fast and slows down at the end?
This is something I tried to do once long ago with Flash MX, and it did not work for me, and now with CS3, I find that the same concept is not working. What I am trying to do is make an animation where the text appears via a masked layer, but I would like the mask's gradient to be revealed in the animation. Here is what I have: And here is how it is being displayed during the animation:
is it possible to stop and fast foward an animation timeline.I have intermediate skills but a client what the timeline to play like a movie.I dont want to tell them its not possible if there is a way
I have to create an animation involving a big fast zoom with a little rotation and animating it on the timeline just doesn't cut it.I start with state 1 (see attached file state11.jpg) where there is an animation and then I want a fast smooth zoom until I reach State 2 (see attached file state2.jpg). In the first state the "map" occupies the entire screen, but when it reaches state 2 the map is inside a mask and the other elements will start appearing.how to create this zoom smoothly with actionscript? I am really lost here and I know somethings about actionscript but I just cannot do this and my timing is today...
I was looking for a way to create play, stop, rewind and fast forward buttons for an animation I created in Flash. I found a nice description at republicofcode.com/tutorials/flash/controller_bc/, but after trying the code for stop and play I get the error: Access of possibly undefined property onRelease through a reference with static fl.controls:button.
I've been working on webdesign for some years now, having worked mainly in full flash websites with a lot of actionscripting. Thus I consider myself quite familiar with actionscript but only AS2 as I've still haven't made the cross to AS3 (I know i'm almost 5 years late...).I've been recently hired to convert interactive points on some museums that were working with dvd menu's to flash. I've constructed and programmed everything with no trouble at all using some programing to use a circular menu and the flvplayback component to load external 720P HD movies on f4v format. Everything was working perfectly until I was faced with the real PC's that were being used on the museums. Some of them are okay PC's and so I just had to reduce the quality of the videos a bit (a 20 mb bitrate was too much... lol).
However some of them are the equivalent of netbooks (like the Asus EEE PC) and that's where my nightmare begun.So the real problem is this: the computers can run the HD videos perfectly through the VLC media player. However, using the flash presentation either on flash projector or an swf running through an html on internet explorer results in an unwatchable video all sloppy and with buggy sound.I've even tried loading the videos inside a totally empty flash project which still resulted on the same problems.What happens is that when the flash loads the videos the system usage of the processor results in 60 percent with peaks reaching the 80 percent.The weirdest part is that sites like youtube that run HD movies work on those pc's but my presentation does not.Do you have any suggestions on what might be happening?? Is this a problem that has to do with the FlvPlayback component and that I could solve using the Open Source BetterFlv component instead?
Maybe the title is not self explanatory but in most iphone games eg you click the correct example and you see a +100 points mc appear and rise and alpha out. I did this with a png done in photoshop BUT not all goes well - it doesn't work.
[Code]...
It seens perfct but I can't see it work. The funny thing is that the custom currentBubble - with a dot after you see the code hints but a dot after pb100 - you see no code hints. Well not normal.
Problem is that my rewind and fast forward buttons do not work properly in the sense that they start to mess up when you fast forward or rewind past the current scene. It seems to just skip through the whole movie and totally mess up the animation.the code for the controls is on a single layer and reads as the following:
I'm new to the streaming video world but I do have FMS 3.5 up and running and have encoded some wmv and mp4 videos to flv using adobe encoder CS4. I followed the tutorials and have created the swf files in flash CS4 and the videos are streaming as expected.
The primary issue I am having is the videos tend to be choppy at times. They pause, run slowly, audio pops and just overall; glitchy. Typically at the beginning but some times throughout. The test files at the FMS admin page stream fine without issue from the same server. We have tested the site/streams from multiple providers all at cable modem speed or above.
We are running FMS 3.5 developer version and wish to purchase the full version but I really need to fix this issue to prove it's value.As a bit of background we are running/testing FMS 3.5 from a server with the following specs:Redhat EL 4.6-32 SuperMicro X7DBU Intel Xeon QuadCore DualProc Sata [2Proc] Intel Xeon-Harpertown 5420-Quadcore [2.5GHz] OEM 4GB ECC FB-DIMM DDR2 Mainboard Onboard SATAII Controller (2) Western Digital WD Caviar RE 16 WD2500YS Uplink speed 10 (Mbps) Bandwidth allotment 2000 GB(Virtual Private Rack)
I have created a flash map that uses this script to move the the world map movie clip around when buttons are clicked.
I am using the tween class to adjust the x and y postion as well as the xscale and yscale.
It works fine when I view the swf but is really choppy when I post the file onto my server for testing. The file is pretty small, about 230 kb, but I guess that has nothing to do with it tweening so choppy. Can anyone lead me in the right direction of why it is so choppy when I upload the file to my server and is there any adjustments I can mke to stop it.[url]...
I placed my audio in the timeline, but I want it streamed rather than event driven because people will be jumping around the timeline When I change the sound to Stream the audio gets incredibly choppy.
I'm new here. My first post Just for info , I use Flex to build Action script project.
So I preload some f4v movie, <1,50 mo , 720*405, between 4 and 10 s duration.
No problem for the preload. But when 'bytesloaded=bytestotal' , I play the file, it looks like choppy. The video is not smooth at all.
I try with flash player beta 10.1 , it's better but still choppy. Anyone get this problem ? I try to play with the buffertime method of F4vPlayBack , it changes nothing.
I'm using Flash 8 with AS 2.0 to animate the following: [URL] The page movement is done with tweens on the timeline. It works perfectly (is smooth) on my Mac and, for the most part, on my PC. But I'm getting feedback there is a "hitch" or some choppiness happening on other browsers. When the page slides from right to left it pauses just before the end then continues on. The glitch is inconsistent which makes me wonder if it could be a connection speed issue or a function of how the user is clicking the buttons.
It is a heavy file -- once the issue is resolved I plan to load the images only when that link is clicked (I hate preloaders so would rather avoid). But could the heaviness be contributing to the chop?
I have an area where paragraphs of type slowly scroll up my screen. Every thing is working fine - however, if you look closely the type is scrolling pretty raggedly - as in choppy. It is subtle, but there. Just wondering the best way to scroll type - should I bitmap it into an image? Outline the type in illustrator? Or just bring it in? I have anti-aliased for animation checked - and have tried multiple options, but not seeing any huge differences.
I made a preloader for this movie: [URL]. But when I simulate a download, it goes straight from 0% to 100% and the bar goes from nothing to filling only half of the screen. I'm using Flash CS3. Here's the code for the Preloader.fla file:
var req:URLRequest = new URLRequest("movie.swf"); var loader:Loader = new Loader(); var nPercent:Number; loader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, preLoad); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, fileLoaded); [Code] .....
The graphic for the preloader is made up of two parts. background_mc is the light blue background for the progress bar and bar_mc is the dark bar that's supposed to fill it up.
I'm creating a flash website in AS3 where the user can click a fullscreenbutton which works fine. Im not using the hardware mode because of the black borders it creates and I dont want that. The site is liquid in a sense it conforms to the browsers' size using Event.RESIZE.
I'm using TweenLite to make transitions between pages and it works fine
UNTIL
I release fullscreen mode (escape) and go back to the browser. From then on all my transitions are extremely choppy (like 1 - 2 fps) and I can't figure out why. I had video on the pages but even when I completely removed the video from the pages the transitions are still choppy. When I go back to fullscreen the transitions are smooth again.