ActionScript 3.0 :: Looking For UI For Animation Timeline Or Video / Audio Timeline?

Feb 7, 2011

I'm looking for an animation timeline or video/audio timeline ui or maybe like a gantt chart thing that can be adjustable. It's basically draggable icons in tracks and bars that you can adjust the size of.

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Audio Kept Visible In The Timeline For Flash Animation?

Oct 19, 2009

The images for animation load okay. The sound loads okay.  But the animation images need to be inserted in coordination with the sounds, which is difficult using only the ears, but I do not know how to keep the audio graph seen on the timeline so as to know where to put the images. I can keep the graph open on the little library window when it is open but not on the timeline. how to keep the graph open on the audio track while I work on the image tracks.

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Professional :: Rt/animation/audio Disappearing From The Timeline After A Save?

Aug 11, 2011

I'm having problems with many files losing their assets from the timeline after a save and reopening the file in Mac OS X Snow Leopard. This is happens quite often now and there seems to be no pattern to it. For example, I will open an existing Flash animation complete with sound and artwork, make changes to the animation timing, test the SWF and everything looks good, then save. After reopening the exact same file, there will be audio that was on the timeline will be an empty frame. In addition, there is art work that was swapped out or updated to a character and the symbols becomes empty after reopening.

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ActionScript 3.0 :: Call To Main Timeline, After External Video Or Audio Is Done Playing?

Aug 3, 2011

I am curious if there is a way to call back to the main timeline using AS3 after a video clip or audio clip that is being loaded externally, is done playing? For instance: you get to a page with a video on it, but when the video is done playing, instead of just sitting there, it automatically takes you to a new page (framelabel).

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ActionScript 3.0 :: Audio Synchronization - If The Audio Were On The Timeline You Could Set Sync Params To Stream?

Mar 11, 2010

Because the player optimizes framerate, antialiasing etc dependent on the performance capabilities of the platform upon which it is running, it was nearly impossible to ensure animation syncronization w/ audio. If the audio were on the timeline you could set sync params to stream, but if the audio is loaded programically forget it .. well until AS3 ..The following code throttles the player framerate to lock step the animation to the audio .. not perfect but the principal works ..

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Get The Audio Level Chart From The Library Into View Along The Audio Timeline?

Oct 25, 2009

The images for animation load okay. The sound loads okay.  But the animation images need to be inserted in coordination with the sounds, which is difficult using only the ears  There is a visual graph of audio levels in the library window, which I have seen appear in the timeline also but only momentarily.  I do not know how to keep the audio graph on the timeline so as to know where to put the images.  I can keep the graph open on the little library window when it is open but not on the timeline. how to keep the graph open on the audio track while I work on the image tracks.

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Flash :: Scrub Audio On Timeline In It?

Jan 28, 2010

Is there a way to scrub audio on the timeline in Flash?

I'm trying to sync a soundtrack with animation and need certain sections to match up.

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ActionScript 3.0 :: Audio Cues Itself In Timeline?

Apr 19, 2010

I'm having an issue that I never ran across using AS2, and I'm completely baffled. I'm making a program that is going to be, more or less, an interactive training program.  Each frame is a separate "page" of training, and has its own unique audio clip that plays.

The frames are laid out like this:  On the main timeline, there is a movie clip object.  Inside that object is the interface the user interacts with, along with a movie clip that contains the audio, set to stream (I have it set to stream because they sometimes have to move around in the training within the timeframe of that audio clip.  If I have it set to event, I can't have them skip a section of the audio clip, etc)
 
Things have been going well, but I just added a new layer to my main timeline, containing a navigation bar (a few movie clips), and all hell has broken loose.  Every single audio clip starts playing at once, right from the beginning, even though the frames that contain those audio clips haven't even come up yet.Are audio clips used completely differently in AS3 than AS2?  I've figured out the SoundMixer class, and I have SoundMixer.stopAll(); on the first frame of each movie clip that contains the audio clips (the audio clips start on frame 2) as a safeguard, but man.

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Professional :: Audio Wavefrom In Timeline?

Nov 5, 2010

I am attempting to complete a learning module that contains audio voice over in CS4...However, I am unable to view the audio waveform on the timeline. The sound has been added but I can't see the waveform..

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ActionScript 3.0 :: Timeline Audio EventListener?

Aug 17, 2011

I'm trying to get my timeline to move on to the next frame when the audio has finished playing. The audio is in the timeline. I'm new to all this so please be gentle; i am a reformed Director user.

import flash.media.SoundMixer;import flash.media.SoundChannel;import flash.media.Sound;
private var channel:SoundChannel;
stop();

[code].....

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ActionScript 2.0 :: Audio Timeline Scrubber?

Feb 23, 2009

I am trying to make a scrubber that will allow me to scrub through the root time line which has streaming audio on it. I have created audio players before where the file was being streamed in from an external file, but have not dealt with it ever being on the timeline.

[Code]...

It works pretty well, however, there is a problem. When I scrub the bar, the audio stops playing. I am assuming it is related to the enterframe function, but I am not sure on how to correct the code.

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Audio Played From Timeline In Multiple Scenes?

Sep 14, 2009

I just started using CS4. I have one problem with audio played from timeline in multiple scenes. The first 2 sceense work fine but the 3rd one has problem. The audio would pick up the last brief second of the audio before the current one and then plays the current audio. The pick up includes the last second of the last audio of the previous scene or the clip from the current scene.

If I copy all the frames in the problem scene into a new file, audio plays perfectly.
 
Have anyone seen something like this and what is the cure?

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Professional :: Audio Trigger If It's Not Even Reached On The Timeline?

Jul 2, 2010

I had a  timeline with 3 sound effects, back to back, with a this.stop(); at the  end of each one (...so there's three separate sections of a timeline,  with a label at the start of each).... and when I'd play it (from the  start, for example), it would play the first sound effect (as expected),  and stop before the second section (where the next sound effect was)...  yet the second sound effect would trigger!
 
Even when watching it in 'Test Movie' mode, I'd see that it stopped before the next section, yet the second sound triggered (many frames before the stop command I tried putting more space between the sections... and putting the samples on different layers... yet it ALWAYS triggered the second sample, even though the frame it started on was never close to being reached!

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Professional :: How To Create Audio Waveform (Timeline)

Aug 19, 2010

I'm trying to stream *.wav files on a webpage and looking for a flash program which will show the full audio waveforms. Something like this:
How to do this? Again, streamings not the heard part, I just need to allow users to see the waveform timeline.

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ActionScript 2.0 :: Control Timeline Audio Through Scripting?

Jan 13, 2010

Is there any way we can control the audio which is been put on the timeline? I need to do it through AS2.

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ActionScript 3.0 :: Stop Audio Embedded In Timeline?

Aug 10, 2010

I've been given FLAs that contain audio embedded within the timeline. It's been a long while since I've had to deal with audio in this manner and I'm running into a problem.

The basic setup is this:

- There are 3 movie clips within the FLA

- Each movie clip contains embedded audio within the timeline

- The audio plays as soon as each movie clip begins

Here's my issue:

On the main timeline, there is a 'back' button which allows the user to move to the previous movie clip.

When the user clicks this button, it does move back to the previous movie clip; however, the sound does not stop which results in 2 audio files playing at the same time.

If I were calling the sound utilizing SoundMixer/SoundChannel, I know how to ensure the audio stops, but since the audio is embedded within the timeline, I'm not quite sure the best way to make sure the audio stops when the preceding movie clip is called.

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ActionScript 3.0 :: Options For Embedded Audio In The Timeline?

Jul 6, 2011

I am having trouble with an embedded audio clip. (embedded in the timeline) First, the reason for embedding.... I need the audio (voice over) to correspond to the on Stage animations, and have words and animations appear when certain keywords are spoken. Second, here is what I have tried...

1) I have tried to embed the audio clip directly on the timeline. The audio file I am using is an MP3 created out of Garage Band. (Mac audio program) When I embed the clip, and publish a preview, it nearly crashes Flash Player. The audio continues to play, but all on screen animations are severely slowed and choppy. And I must force quit Flash Player to close it. Plus it is nearly maxing out my CPU during playback.

2) I removed the audio clip from the timeline, and decided to try AS3 to import and control playback of the audio clip. This seemed to work fine, no slowdown, less CPU usage, and on screen animations seemed to play normally. However, it is nearly impossible to sync the audio and on Stage animations with an externally loaded audio clip. (timing is always different depending on computer and internet speed.)

[CODE]...

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ActionScript 2.0 :: Audio Playhead For Scrubbing Along Timeline?

May 31, 2010

I'm working on an audio player with a scrubbable playhead, per Kenny Bellew's outstanding tutorials [URL]In order to learn the mechanics and test drive it, I was able to create a fully functional model in its own movie. Now I'm trying to apply it to an MC nested in a larger project and I'm having trouble.The main website (w/o the audio part installed) is [URL]A smaller version that only has the part I'm working on (for this question) is [URL]The songloading and play/pause/stop are working fine. (I'll be adding a song loading preloader later--the songs are dynamically loaded), but I can NOT get the playhead working completely. It will track the progress of the song, but if dragged, the song stops, the playhead snaps back into its original place, and the song stops for good (until re-loaded).

I'm just calling something incorrectly--the whole Audio section is in the _root.Audio MC, and the songs are loaded in to audioSong.

The code for the drag head:

------
onClipEvent (load) {
startPosition= _root.Audio.hslider._x; // hslider is the knob.
left = _root.Audio.hslider._x;
top = _root.Audio.hslider._y;

[code]...

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ActionScript 3.0 :: Muting Audio Inside A Timeline With A Button AS3

Oct 12, 2009

I have a narrated fla which needs to have an audio mute button so you can mute the audio, problem is I can only find how to do with streaming audio. I need this done off a button where the audio is on a layer inside the timeline.

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Professional :: Playing - Pausing - Stopping Audio In A Timeline

Feb 23, 2010

I don't use Flash that much so the question may sound simple, but how do I pause audio in a timeline? I have added the audio, play and stop button. When I test it works fine, but I can't figure out how to add the pause button, or the play/pause button.

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Actionscript 3.0 :: Possible To Stop / Pause Embedded Audio On Timeline?

Dec 8, 2009

I have a swf that has embedded audio on the swf's timeline which is set to Stream. This swf is then loaded into my main flash timeline via the loader class. I have a button coded as a toggle switch that pauses the loaded swf via the stop() and play() command. This works fine. The issue is that when the swf is paused (stop()), the audio is longer heard, but it continues to play. When I press my toggle switch again, the swf begins to play exactly where it was paused and the audio is now heard, but the issue is that the streaming audio is now out of sync since the swf timeline paused, but the audio continued to play. Is it possible to stop or pause the embedded audio on the timeline? I've tried looking at the SoundMixer static class, but this doesn't seem to help. I can use SoundMixer.stopAll(), but there's no way to start the audio again.

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ActionScript 2.0 :: Streaming Audio Restarts When Reaches End Of Timeline

Jun 4, 2008

The site in question is [URL] - I've got streaming audio playing as background music, however after someone clicks the stop all sounds button it stops, however when the background music reaches the end of it's timeline, it starts back up again. How do I get it to stop forever? Also, how do i get this button to have two functions, off and on.. without embedding the audio, I want it to start and stop the streaming audio.

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IDE :: CS5 Audio Sync - Stream Sounds On Long Timeline?

May 13, 2011

I have a long timeline (5000+ frames) with cartoon animation and streaming dialogue sound on it. I've run into the dreaded audio sync problem. I found many discussions, peaking around 2005, but no solutions for this problem. I have a track of silence to ensure frame-dropping even between lines of dialogue. Prior to around 2000 frames the error is not noticeable.

My testing shows that playback is off by 2 frames per 1000 at 24fps. So at frame 10,000 the audio is out of sync with the graphics by 20 frames, nearly a second. This is predictable and reproducible on a variety of PCs and an iMac. I'm publishing to Flash 8 + AS2, but publishing to Flash 9 or Flash 10 don't make any difference at all.

I don't want to split this into multiple SWFs. Scenes don't help. Putting things into multiple movieclips would complicate my controls and our workflow. Just shifting the audio on the timeline is preferable to those solutions, but it makes maintenance difficult.

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Professional :: Modify Frames In A Voiceover (audio/sound) Timeline?

Feb 11, 2011

I'm trying to modify many .fla files (in CS3) that have a voiceover layer on them. Because I'm adding or deleting other items on the stage, I need to adjust the audio fo synch with the modified flash file. I have tried deleting frames and this happens - I select the unwanted frames, such as frames 200 to 300 of a 500 frame file. Then, the audio from frames 300 to 500 (at the end of the file) gets deleted instead.

I need to create gaps (like 200 frames of no sound) in the audio (.wav) file so I tried adding blank frames. When I click on "insert frames" in the middle of the timeline, Flash adds the new frames to the end of the sound timeline.

I also tried adding a keyframe at the beginnig of the range and Flash deleted all the frames after the keyframe.

It looks like any modification to the sound/audio layer only affects the end of the timeline. How do I modify sound parts in the middle of the timeline? I know this can be done but how?
 
Details: The audio layer (.wav) runs the whole length of the Flash file. The .wav file is a sound file in the Library;  22kHz Mono 16-bit 27.4s 12.1kb. The files were created in CS3. These files work fine.

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Actionscript 3 :: Trace Placement Of Audio Files On Timeline In Flash?

Mar 2, 2011

I am working on an animation project. I'm not a programmer. I'm working in Flash CS3. I've an animation that I've produced that I need to output the placement of my audio track for use by the post-sound guy. After my recording session, my sound guy gave me one large file that had all my audio on it. I've had to scrub to the correct position on the audio track for each clip I wanted.

Now that my animation is completed, I've got my audio all in place, but I need a record of where it's at in the Flash Timeline so that I can give that to my post-sound guy so that he can rebuild it in his sound editing software.

What I'm wondering is if there is a way to run a trace or generate something of a text file that will do the following[code]...

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Animation Hiding In Timeline?

Dec 29, 2009

I download a flash template to take apart and play around with to make sure i still know my way around the software. Everything was going great until I discovered there are part of it that I can not find. The animation are not in the timeline or anywhere else I've looked. When I scrub through it they aren't there, but when I preview the movie (F12) they are always there. I managed to delete the pictures in those particular animations, but can not edit or find anything else.
 
Here is the link to the file... [URL]

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ActionScript 2.0 :: Mute Audio Embedded In A Button's Timeline From The Main Stage?

Oct 26, 2007

how to mute a audio embedded in a button's timeline from the main stage

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ActionScript 3.0 :: End Of External Audio File Triggers Movement On Main Timeline?

Aug 12, 2011

I have a few external audio clips in MP3 format that I bring in to my SWF by creating different Sound Channels for them. However what I would like to do it when the end of the MP3 file is reached, it will dispatch an event to make the playhead on the main timeline move to a certain frame.

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Loading Assets In Timeline Animation?

Jul 28, 2009

I have an animation that is timeline based. The file size is around 900kb for the entire project, as it has numerous images at different stages.

How does flash determine when to start playing the movie? Is it based on a percentage of loaded size or does it load assets as it moves along?

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_rotate Is Blocking Timeline Animation?

Aug 21, 2009

I'm using Flash 4 and AS2;I've composed the code such that my MC (called hole) will turn slowly upon entering the first frame:

var hole:MovieClip;
this.createEmptyMovieClip("rotator_mc", this.getNextHighestDepth());
rotator_mc.onEnterFrame = function() {
hole._rotation += 1;
};

Then, on frame 55 I have:

rotator_mc.removeMovieClip();

to stop the clip. After that, I animated "hole" on the timeline to shrink... but when I play my movie, the timeline animation doesn't happen.

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