Loading Assets In Timeline Animation?

Jul 28, 2009

I have an animation that is timeline based. The file size is around 900kb for the entire project, as it has numerous images at different stages.

How does flash determine when to start playing the movie? Is it based on a percentage of loaded size or does it load assets as it moves along?

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Actionscript 3 :: Loading Assets From External Swf?

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[Code]....

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Code:
package www.elementalstudios.co.za {
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[Code]....

These Class variables are being referenced all over the app to place the assets so I'm hoping to be able to update the code to load the assets and store them in these same Class variables. So far the methods I've tried have not worked. I've tried using URLLoader and it loads the images fine, but I'm not then able to extract the image and cast it as type Class to these variables.

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[Code]...

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This is a follow-up to another thread that is getting wordy and unfocused:

[URL]

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[URL]

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[Code]....

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[Code]...

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Here is the link to the file... [URL]

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I'm using Flash 4 and AS2;I've composed the code such that my MC (called hole) will turn slowly upon entering the first frame:

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this.createEmptyMovieClip("rotator_mc", this.getNextHighestDepth());
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hole._rotation += 1;
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Then, on frame 55 I have:

rotator_mc.removeMovieClip();

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Possible To Test Section Of Animation In Timeline?

Feb 22, 2010

Is it possible to test only a section of animation in a timeline? I'm trying to refine the last bit of animation at the end, and would prefer not to watch it all from the beginning again.

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Oct 27, 2008

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Jul 12, 2009

I am new to Flash and am still trying to come to grips with AS3. I want to pause an animation twice in the same timeline. I have applied the code given in the adobe article 'Using ActionScript to pause and loop the timeline in Flash' [URL].

this.stop();
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1151: A conflict exists with definition timelinePause in namespace internal.
1021: Duplicate function definition.
Warning: 3596: Duplicate variable definition.
What I need to change to make it work twice.

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I was just looking through a tutorial, and saw something interesting and I wanted to find out if it is ok to do. Sometimes, I think it will be a lot easier performing animations in standard flash using the timeline. However, sometimes I need to use code to do things like get a user input. Is it possible to do an animation in flash on the timeline and then convert this to as3 code which I could then work on to do further things like get user input?

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