ActionScript :: Loading Assets From Password Protected Directory Using PHP?

Jul 19, 2011

without having to hardcode a username / password in my .swf file (very easy to decompile!), is it possible to send a URLRequest for some file (perhaps .php?) to a loader object which can load assets that reside in password protected directories?my PHP skills are weak at best, so if calling a .php script is the solution.

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i have the url of a password protected xml, and i need to load it in my application. but i can't figure it out how. i did find an example but it was in actionScirpt 2 and i'm having troubles coding it in 3.0.

ActionScript Code:
var _login:LoadVars = new LoadVars();
var loggedInXML = new XML();
loggedInXML.ignoreWhite = true;

[Code]....

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and i would like to know if there's a way to protect a movie with password like those javascript ones?~

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I have my flash setup so that it stores information in an XML file. It grabs the current XML file and then appends the new data to the end of the XML file. It does this by using the short PHP file below:

[Code]....

The problem is that I want to make it so people can't just go and grab the data.xml file. How do I protect the data.xml file so that no one can access it unless it is accessed via the Flash?

I have tried messing with some .htaccess settings but can't seem to get it to work. I was thinking I could create some kind of .htaccess setting so that the data.xml file would be password protected and only the swf and php file could have access to it.

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I am tring to build an application that remembers my passwords. like roboform. Is it possible to load the page and then fillin fields using AS?

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Today, we can create password protected swfs using various content generation tools. When the user opens that swf, he/she needs to enter a password, and only then the encrypted swf can be viewed.Now, I am trying to load one such encrypted swf in a flex based AIR application, and I am using the SWFLoader class for that. But instead of the user entering the password, I want the application to provide the password at the time of loading the swf. Is this even possible? I tried googling, but nothing came up.

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[code]....

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earlier using flash action script 2..i have created many password protected pages but how can i create a secure password protected page using Actionscript 3.

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Jquery :: Uploadify Does Not Work On Password Protected Sites

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I use the JQuery plugin Uploadify for uploading files. It works fine in all browsers. If however I imlement a passwort protection via .htaccess like this

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uploadify stops working in Firefox. In Chrome it still works.

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I have a Flash application that displays online e-learning tests. Once a user successfully logs in(via .net webservice) the app loads in XML files, images and audio files via Loader/URLRequest objects and uses the loaded data to render the test on screen.This all works fine but recently the decision has been made to put the XML and media files used by the tests in a password protected directory for extra security.I was wondering if anyone has any experience loading files into Flash from password protected folders. From what I can see online I could specify the username and password for the folder as HTTP request headers using a URLRequestHeader object and set the requestHeaders property of the URLRequest to this URLRequestHeader obj. But this only seems a possibility with the POST method and I am using GET.Also even with the POST method there seems to be issues with sending a HTTP Authorization header in player versions before 9.0.124Is what I am trying to do possible or is it not allowed due to Flash security restrictions?

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How its done?
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}} else {
tellTarget ("_root") {
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}}
It contains syntax error.

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I have planned to create an educational application / movie in Flash 8 (contains exercises and final tests etc.). I want to protect my application with username and password. The script inside movie should generate the password for given key say in my case username it will output the hex key which can be your password and no need to store it. cause you put same logic in your app which will generate the same hex key for same key i.e. is your username

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ActionScript 3.0 :: Loading External Assets - Screen Stops Until The Loading Is Finished?

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I have a movieclip clip that plays when the movie starts, the movieclip is a visual assets that show's that the application is loading some information but it's not showing any loading progress, just playing while the assets are loaded.I created a for loop that will load the assets using a simple loader, and then when the object is loaded the application push the object to an array.Problem is that when the loading starts all the animation that i have on screen stops until the loading is finished.The whole point is that the animation will play while it's loading.

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ActionScript 2.0 :: Loading Text File From Protected Page?

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I have a silly little question. One specific page on a site I work on needs to be protected with logins and passwords. All it is, is a list with downloads - consisting of files for students. Both the list (htmltext) and the downloads are inside a protected folder.

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Wherever I look it says that loading external assets(.png, .jpg, gif) from a SWC is supported. However, I can't find a single example of doing this with anything else than Classes and Components.

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Actionscript 3 :: Loading Assets From External Swf?

Aug 18, 2010

I am trying to load assets from an external swf. As in:

I drew a square in flash Made it into a symbol made sure to check the "Extract for Action Script" to doubly check I created an instance of it from within the asset file. went to my loader file loaded the assets.swf tried to find the class variable using "getDefininition" FAILED.

from what I'v been seeing from around the web the following code should work. (I actually copied it word for word from one of the tutorials) but it doesn't work.

import flash.system.ApplicationDomain;
import flash.display.MovieClip;
var myLoader:Loader = new Loader();

[Code]....

there should definately be class definition for XIconG though because I tried it myself from within the Asset.swf file. also I'm not sure whether this helps you, but when I tried to debug, I looked at the event.target.applicationDomain variable from the debugger menu and under it it said domainMemory = null. I don't have a clue why that is though.

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Ios :: StageWebViewBridge Loading Included Assets?

Sep 16, 2011

My priority is to have a fullscreen (standard size) 1024x768 H264 video played on an ipad app compiled with flash CS5.5 AIR for iOS using the StageWebView class. This works perfectly fine. Although with no official way to communicate with the StageWebView, I can't 'remove' the video once it's done playing. Enter StageWebViewBridge which enables AS <=> JS communication.

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ActionScript 3.0 :: Embedded Swf Not Loading Assets?

Oct 3, 2011

I have a site that contains a page with a fancybox pop up which contains a .swf.This swf loads a sound file and a thumbnail (mp3 and jpeg). When I view this by double clicking the swf it works fine, when I navigate directly to the swf in the browser it works fine, however when I try to view the embedded swf it does not load the jpeg or the sound file. I have another page which does the exact same thing except it loads a different swf which only loads a video file and this works perfectly.

AS3 code :

Code:
package www.elementalstudios.co.za {
import flash.display.Sprite;[code].....

Where the $theInner is a javascript variable that is used to set the innerHTML value of the div that I want to have containing the swf and $jUrlArray is an array of filepaths to various folders containing different sound files and thumbnails (each folder also contains the swf).The thinking is that the swf looks for the files as "sound.mp3" so the swf would assume that file is in the same folder it is in, therefore I'm only loading the swf from the different folders.

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Loading Movie From Parent Directory?

Jun 20, 2009

I am doing some testing with various methods of deep linking in a flash site and have created a test site with the following structure:
/index.html
/simple.swf
/two/index.html
three/index.html
 
The index.html file located at the root of the site loads the simple.swf file using an absolute reference to the file (view the source of [URL]). The index.html file located in directories "two" and "three" are exactly the same as the index.html file in the root directory with the exception that I have added a defined a "base" parameter pointing to "../". [Right now, I am passing the same "flashvars" parameter in each of these files, however, once I resolve this issue, I will change the flashvars value.]

For some reason, the simple.swf file loads in the root level index.html file but not in the index.html file located in directories "two" or "three". I am confused why this is not working since I am using an absolute reference to the file. The only possible meaningful difference I can see is that the simple.swf file is only located in the root directory.

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ActionScript 3.0 :: Loading Assets And Storing In Corresponding Arrays

Jul 8, 2009

Currently working on a project where I have to load in a ton of images and store them in corresponding arrays. The images are listed in seperate xml files bus.xml, car.xml, train.xml. The structure of the 3 files is the same e.g.
<images>
<image>car01.gif</image>
<image>car02.gif</image>
<image>car03.gif</image>
</images>

Now inside of the main class I have arrays for the images.
var busArray:Array;
var carArray:Array;
var trainArray:Array;

How would I create a function to recursively read each XML file and load the images into the array. I only want to create one Loader class. The bit that confuses me is how do I do the loop to load each file and once its loaded one file move onto the next until all the files from that XML file are loaded.

I thought it might be something like this,
var loader:Loader = new Loader();
loader.contentLoaderInfo.addEventListener(Event.CO MPLETE, imageLoaded);
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loader.load(new URLRequest("car01.gif"));
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What I am thinking I need is a Flag of some sort to say the previous image is loaded. Move onto the next, but not sure how to structure it.

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Flash :: Self Updating Air Application Assets Without Re-downloading Assets Already Downloaded

Feb 10, 2011

I want an air application to be able to update the assets it uses, but minimizing the download needed, so only downloading files added since it last updated.I'm thinking this would include a server portion which would zip the needed files based on a version number? Has anyone implemented anything similar / got any thoughts on the best approach to building this sort of system?

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ActionScript 3.0 :: Loading Object From File Directory?

Nov 24, 2009

C:UsersPublicMusicSample MusicKalimba.mp3

A preferred solution would be with actionscript alone (I know some things like this are possible with php etc.) and without prior knowledge of where the SWF file is saved at author time. And the finished product will not be in a browser because I know that there is no way around it like that, maybe an AIR application or something

I've tried some stuff such as

Code:
var loader:URLLoader = new URLLoader(new URLRequest("C:UsersPublicMusicSample MusicKalimba.mp3"));

etc, but the problem is obviously that it cannot find this directory in the folder where it was saved

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Professional :: Methods Used For Loading External Swfs And Assets?

Jun 29, 2010

My client wants to take all the Flash games on their website and put them on a portable device that's not connected to the internet. I need to make sure that the swfs are completely self contained, in that they do not require the internet to load any swfs or other assets. The client does not have any of the fla's, so my plan is to download the swf and decompile it with Sothink, and then search the AS for these methods:

URLRequest
loadMovie
loadMovieNum
 
If the search returns results then I'll assume the game is loading something and that game will not be used. The client doesn't want to put any development time into this, so it either goes on the portable as is or not at all.

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ActionScript 3.0 :: Loading Some Sort Of File As A Container For Assets?

May 20, 2010

This is sort of a repost, but because this thread is in the AS3 section the subject is inherently different because this board doesn't have anything to do with Flex.So, I want to put a bunch of assets within one file (SWF maybe) and load it at runtime. Then I want to be able to access these assets after I've loaded the file.As is visible by my previous thread, I have no idea where to begin, but I know it's "absolutely" possible and obviously very useful.

Even if the loaded file isn't an SWF file, I'm fine with it. I would prefer to be able to store vector graphics in it though, maybe even produced in CS3/4/5 (because that's what my friend's using to draw said graphics).Looking forward to hearing from some of you over here--now that the thread has a more general subject.

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ActionScript 3.0 :: Switching From Embedding Assets To Loading At Runtime?

Mar 8, 2011

I have been handed a project that was built to embed all assets at compile time and I need to update the app to load assets from a remote server instead. Right now everything is being embedded as follows:

[Embed(source="assets/gfx/tutorialBg.png")]
public var tutorialBg:Class;
[Embed(source="assets/gfx/tutorialStraightArrow.png")]

[Code]....

These Class variables are being referenced all over the app to place the assets so I'm hoping to be able to update the code to load the assets and store them in these same Class variables. So far the methods I've tried have not worked. I've tried using URLLoader and it loads the images fine, but I'm not then able to extract the image and cast it as type Class to these variables.

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ActionScript 3.0 :: Executing Code Before Loading Embedded Assets?

May 27, 2011

Is there a way to execute code (like a preloader) before loading the embedded assets? I'm using the [embed] tag with CS5, and I'd like to avoid using an external preloader.

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ActionScript 3.0 :: Loading External Assets - Making Them Reusable

Aug 13, 2008

I've been using a fairly un-dynamic approach in AS3 as until now when it comes to loading assets, but now I'll be trying to adapting a current project to fit other clients with different needs which means I'll have to grab the bull by the horns. I have an XML with a list of images that will be used, which is reused multiple times in each project. So I'm wondering if there's a way to load an image using the loader-class, and making it reusable? Being able to attach said asset later to a placeholder inside a movieclip I have stored in the library would be ideal.

I managed to load it into a movieclip but duplicating it from there on was a bit of a headache, using an approach similar to this would be great(but I have personally no idea of how to implement it): [URL] Here's the current code I'm using, in case it helps understanding what I'm after(it's most likely really ugly compared to what you SHOULD be doing in as3):

[Code]...

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