Loading Assets From Different Libraries

Sep 8, 2009

I currently have a "container SWF player" that loads SWFs externally and plays them.The sound file for the SWF is in the library of the container SWF player, because the player is using the duration of the sound file to determine how long the scrubber bar goes.The problem is, it sort of defeats the purpose of having a container SWF player if I have to create a different container SWF player file for each external SWF because there's a different sound for each external SWF.Is there a way to pull the sound file from the library of the externally loaded SWF into the container SWF player?So that depending on what external SWF is playing, it will pull the associated MP3 file from that SWF's library?

View 1 Replies


Similar Posts:


ActionScript 3.0 :: Loading External Assets - Screen Stops Until The Loading Is Finished?

Oct 11, 2009

I have a movieclip clip that plays when the movie starts, the movieclip is a visual assets that show's that the application is loading some information but it's not showing any loading progress, just playing while the assets are loaded.I created a for loop that will load the assets using a simple loader, and then when the object is loaded the application push the object to an array.Problem is that when the loading starts all the animation that i have on screen stops until the loading is finished.The whole point is that the animation will play while it's loading.

View 10 Replies

ActionScript 3.0 :: Loading Assets From A SWC?

Apr 22, 2009

Wherever I look it says that loading external assets(.png, .jpg, gif) from a SWC is supported. However, I can't find a single example of doing this with anything else than Classes and Components.

I have 7 swf's that are loaded and unloaded by a main swf, a sort of menu system. These swf's all rely on loading in some .png's at runtime.

I made a new "Library Project" in Flex, filled the scr folder with my .png's, set the loading type to "external". Because I don't want the .png's compiled into my application .swf.

But how do I get a hold of my raw .png's from within my classes?

I can do:
var obj:AComponentFromSWC = new AComponentFromSWC() no problem.

But I want to do:
var pic:Bitmap = BitmapFromSWC();

Is this possible or did I completely misunderstand the use of SWC's?

This way I could let all the apps use the same SWC and it is easy to distribute all the graphics as one package and the loaded swf could share common graphics.

View 5 Replies

Loading Assets In Timeline Animation?

Jul 28, 2009

I have an animation that is timeline based. The file size is around 900kb for the entire project, as it has numerous images at different stages.

How does flash determine when to start playing the movie? Is it based on a percentage of loaded size or does it load assets as it moves along?

View 2 Replies

Actionscript 3 :: Loading Assets From External Swf?

Aug 18, 2010

I am trying to load assets from an external swf. As in:

I drew a square in flash Made it into a symbol made sure to check the "Extract for Action Script" to doubly check I created an instance of it from within the asset file. went to my loader file loaded the assets.swf tried to find the class variable using "getDefininition" FAILED.

from what I'v been seeing from around the web the following code should work. (I actually copied it word for word from one of the tutorials) but it doesn't work.

import flash.system.ApplicationDomain;
import flash.display.MovieClip;
var myLoader:Loader = new Loader();

[Code]....

there should definately be class definition for XIconG though because I tried it myself from within the Asset.swf file. also I'm not sure whether this helps you, but when I tried to debug, I looked at the event.target.applicationDomain variable from the debugger menu and under it it said domainMemory = null. I don't have a clue why that is though.

View 1 Replies

Ios :: StageWebViewBridge Loading Included Assets?

Sep 16, 2011

My priority is to have a fullscreen (standard size) 1024x768 H264 video played on an ipad app compiled with flash CS5.5 AIR for iOS using the StageWebView class. This works perfectly fine. Although with no official way to communicate with the StageWebView, I can't 'remove' the video once it's done playing. Enter StageWebViewBridge which enables AS <=> JS communication.

I'm trying to get around the overall poor performance of the Video class on the iPad (1 or 2). Playing the video inside a StageWebView loading a html5 object works amazingly great (read: GPU hardware decoded h264).I do need to shut the video off after it's done playing in the StageWebView. I am packaging a .mov file encoded in H264 that plays great in webkit browsers. If I just load a webpage in the StageWebView with a tag pointing to any video file it plays perfectly fine.

Once I introduce StageWebViewBridge it changes. They want files put in a /html folder. I'm sending paths of all kinds for the players src to play and no video ever loads. The video is named 'a.mov'. I tried player.src = 'a.mov', or player.src = 'html/a.mov', or player.src = './html/a.mov' or even using the File class to get the File.applicationDirectory and resolve the file to the .nativePath. No matter what I send from AS to the JS in the StageWebView page, I cannot get it to load the video.

how to reference embedded files? I'd like to send the file to load from AS to JS and have JS reset the .src property of a html5 element. Even the File.applicationDirectory reference I make states the file 'exists', but I can never set the .src property of the element on the page. It doesn't seem to understand.

View 2 Replies

ActionScript 3.0 :: Embedded Swf Not Loading Assets?

Oct 3, 2011

I have a site that contains a page with a fancybox pop up which contains a .swf.This swf loads a sound file and a thumbnail (mp3 and jpeg). When I view this by double clicking the swf it works fine, when I navigate directly to the swf in the browser it works fine, however when I try to view the embedded swf it does not load the jpeg or the sound file. I have another page which does the exact same thing except it loads a different swf which only loads a video file and this works perfectly.

AS3 code :

Code:
package www.elementalstudios.co.za {
import flash.display.Sprite;[code].....

Where the $theInner is a javascript variable that is used to set the innerHTML value of the div that I want to have containing the swf and $jUrlArray is an array of filepaths to various folders containing different sound files and thumbnails (each folder also contains the swf).The thinking is that the swf looks for the files as "sound.mp3" so the swf would assume that file is in the same folder it is in, therefore I'm only loading the swf from the different folders.

View 1 Replies

ActionScript 3.0 :: Loading Assets And Storing In Corresponding Arrays

Jul 8, 2009

Currently working on a project where I have to load in a ton of images and store them in corresponding arrays. The images are listed in seperate xml files bus.xml, car.xml, train.xml. The structure of the 3 files is the same e.g.
<images>
<image>car01.gif</image>
<image>car02.gif</image>
<image>car03.gif</image>
</images>

Now inside of the main class I have arrays for the images.
var busArray:Array;
var carArray:Array;
var trainArray:Array;

How would I create a function to recursively read each XML file and load the images into the array. I only want to create one Loader class. The bit that confuses me is how do I do the loop to load each file and once its loaded one file move onto the next until all the files from that XML file are loaded.

I thought it might be something like this,
var loader:Loader = new Loader();
loader.contentLoaderInfo.addEventListener(Event.CO MPLETE, imageLoaded);
for(i = 0; i < xmlFileLength; i++) {
loader.load(new URLRequest("car01.gif"));
} private function imageLoaded(e:Event) {
//add image to its array
//move onto next image
}

What I am thinking I need is a Flag of some sort to say the previous image is loaded. Move onto the next, but not sure how to structure it.

View 3 Replies

Flash :: Self Updating Air Application Assets Without Re-downloading Assets Already Downloaded

Feb 10, 2011

I want an air application to be able to update the assets it uses, but minimizing the download needed, so only downloading files added since it last updated.I'm thinking this would include a server portion which would zip the needed files based on a version number? Has anyone implemented anything similar / got any thoughts on the best approach to building this sort of system?

View 1 Replies

Professional :: Methods Used For Loading External Swfs And Assets?

Jun 29, 2010

My client wants to take all the Flash games on their website and put them on a portable device that's not connected to the internet. I need to make sure that the swfs are completely self contained, in that they do not require the internet to load any swfs or other assets. The client does not have any of the fla's, so my plan is to download the swf and decompile it with Sothink, and then search the AS for these methods:

URLRequest
loadMovie
loadMovieNum
 
If the search returns results then I'll assume the game is loading something and that game will not be used. The client doesn't want to put any development time into this, so it either goes on the portable as is or not at all.

View 6 Replies

ActionScript :: Loading Assets From Password Protected Directory Using PHP?

Jul 19, 2011

without having to hardcode a username / password in my .swf file (very easy to decompile!), is it possible to send a URLRequest for some file (perhaps .php?) to a loader object which can load assets that reside in password protected directories?my PHP skills are weak at best, so if calling a .php script is the solution.

View 2 Replies

ActionScript 3.0 :: Loading Some Sort Of File As A Container For Assets?

May 20, 2010

This is sort of a repost, but because this thread is in the AS3 section the subject is inherently different because this board doesn't have anything to do with Flex.So, I want to put a bunch of assets within one file (SWF maybe) and load it at runtime. Then I want to be able to access these assets after I've loaded the file.As is visible by my previous thread, I have no idea where to begin, but I know it's "absolutely" possible and obviously very useful.

Even if the loaded file isn't an SWF file, I'm fine with it. I would prefer to be able to store vector graphics in it though, maybe even produced in CS3/4/5 (because that's what my friend's using to draw said graphics).Looking forward to hearing from some of you over here--now that the thread has a more general subject.

View 0 Replies

ActionScript 3.0 :: Switching From Embedding Assets To Loading At Runtime?

Mar 8, 2011

I have been handed a project that was built to embed all assets at compile time and I need to update the app to load assets from a remote server instead. Right now everything is being embedded as follows:

[Embed(source="assets/gfx/tutorialBg.png")]
public var tutorialBg:Class;
[Embed(source="assets/gfx/tutorialStraightArrow.png")]

[Code]....

These Class variables are being referenced all over the app to place the assets so I'm hoping to be able to update the code to load the assets and store them in these same Class variables. So far the methods I've tried have not worked. I've tried using URLLoader and it loads the images fine, but I'm not then able to extract the image and cast it as type Class to these variables.

View 0 Replies

ActionScript 3.0 :: Executing Code Before Loading Embedded Assets?

May 27, 2011

Is there a way to execute code (like a preloader) before loading the embedded assets? I'm using the [embed] tag with CS5, and I'd like to avoid using an external preloader.

View 9 Replies

ActionScript 3.0 :: Loading External Assets - Making Them Reusable

Aug 13, 2008

I've been using a fairly un-dynamic approach in AS3 as until now when it comes to loading assets, but now I'll be trying to adapting a current project to fit other clients with different needs which means I'll have to grab the bull by the horns. I have an XML with a list of images that will be used, which is reused multiple times in each project. So I'm wondering if there's a way to load an image using the loader-class, and making it reusable? Being able to attach said asset later to a placeholder inside a movieclip I have stored in the library would be ideal.

I managed to load it into a movieclip but duplicating it from there on was a bit of a headache, using an approach similar to this would be great(but I have personally no idea of how to implement it): [URL] Here's the current code I'm using, in case it helps understanding what I'm after(it's most likely really ugly compared to what you SHOULD be doing in as3):

[Code]...

View 3 Replies

ActionScript 3.0 :: Loading External Assets + Multiple ApplicationDomains?

Sep 17, 2010

This is a follow-up to another thread that is getting wordy and unfocused:

[URL]

I am trying to load an external library .swf to use its embedded fonts, much like this method:

[URL]

However, the swf that is loading the font swf is loaded within a wrapper swf, and is defined as a separate ApplicationDomain as the wrapper.

Wrapper swf (app domain 1) <--- Player swf (app domain 2) <--- font library swf

The font is loading fine, and I'm even able to retrieve the font name (so I'm able to reference the object), but it is *not* showing up in the textfield as it should be.

When I remove the ApplicationDomain issue between wrapper and player swf by testing the player swf locally in the IDE (*not* loaded through the wrapper), it works fine. But I'm not sure how or why this is, because like I said, I'm able to get the font name so I'm able to reference it, it seems.

The TextField is being set to embedFonts, the font is loading, everything else seems to be working 100%, but there's some issue between the application domains that I just *can't* figure out.

View 14 Replies

Flash :: Smoothly Play FLV Video While Loading Assets In The Background?

Dec 8, 2010

Working on a 'video heavy' Flash site that has an intro video. While the intro video is playing, assets(images,flv files) should be loaded in the background. The problem is that, while the assets are loading, the intro video play gets jittery. What can I do to make the video playing smoothly while still loading assets? It might be the single threaded nature of actionscript, not sure. After using @Demian Brecht suggested method, I noticed that the culprit might be Memory allocation. As the FLVs load the memory usage goes up by ~266MB and while the videos are written to memory, the framerate drops to 1FPS.

[Code]....

View 2 Replies

Android :: Flash Builder - Loading Assets For Mobile Devices

Oct 18, 2011

I am using flash builder to make an app for android/ios. How would you recommend I use assets such as images and sounds. Should I embed them or use loader? Any benefits to each one. I have a fair amount of assets.

View 2 Replies

Professional :: Play An Intro Video Smoothly While Loading Assets In The Background?

Dec 10, 2010

For the current site I'm working on, I need to display an intro video while other ssets(mostly flv files)load in the background.The issue is the framerate drops from ~30 to about ~1 because of the loading. When the videos loadinto memory, it grows by about 266MB~ and until it's 'written' the framerate drops.Is there any workaround/solution that will allow me to play an intro video while the assets load intomemory ?

View 3 Replies

ActionScript 3.0 :: Optimize Flash For Loading External Assets (videos/pictures)?

May 17, 2010

I'm loading a lot of external videos and pictures and I'm wondering what is the best way for handling the loaded videos and images. Should I unload them after they have finished playing and reload them whenever they are needed, or it's not required since they just use the clients memory and not the cpu cycles when inactive?

View 2 Replies

Flash - Why MX Libraries Are In SWF

Nov 24, 2011

I have a pure AS3 project. I use Ant to build it. Here is a part of my ant script:
<target name="mxmlc">
<exec executable="${flex.home}/${mxmlc}" failonerror="true">
<arg line="-compiler.include-libraries=${lib}"/>
<arg line="-compiler.incremental=false"/>
<arg line="-compiler.optimize=true"/>
[Code] .....

The problem is that my resulting SWF is really big. When I checked what is inside I saw that it has mx.* libs from Flex. Why it is like this? How to kick mx.* from my SWF? In my code I don't use anything from mx.* library.

View 1 Replies

Import Libraries Of Other .fla Files?

Jan 10, 2011

I know it's possible to import libraries of other .fla files. but is it also possible to import them in such a way, that if you make changes to that .fla library, all the other .fla files that have imported that library will also have those changes?

View 1 Replies

ActionScript :: Can't Load Its Libraries

Jun 26, 2011

I have been searching google, Apache Docs*, and FlashPunk forums looking for an answer to this: I cannot get Ant/Flex to find and compile a folder of ActionScript libraries (FlashPunk).[code]....

View 4 Replies

C# :: Vector Graphics Libraries Available In AS

Nov 16, 2010

I'm looking to build a website that has a flash interface and allows visitors to upload vector art in a number of file formats such as SVG, EPS and AI.

I have two rather large problems...
1) I need to load the original vector art, probably convert it to FLV and display it in my flash application.
2) After the user potentially loads a number of images, adds some text, rotates or transforms some elements, I need to save the resulting composition into a vector art format that I can print.

I'm not much of an AS developer...my experience is mostly in .NET/C# & C++. I'm looking for a good library or API that provides the functionality I will need to convert different image formats and save the results. How much of this can be done using Flash / AS...? How much in C#...?

View 1 Replies

ActionScript 3.0 :: Use Libraries From Online?

Jan 2, 2011

I couldn't find any documentation or license information or copyright stuff regarding this texture. my question is whether i'm allowed to use this (and modify it) in my project and/or what i have to/can do. the person who wrote the "tutorial" is a PhD professor at some university, so i didn't want to contact her but rather ask here first.

View 4 Replies

ActionScript 3.0 :: Math Libraries For It?

Mar 4, 2011

Are there any math libraries for as3?

I need primarily statistics and regression formulas.

View 0 Replies

ActionScript 3.0 :: Import Same Libraries In Classes?

Dec 21, 2010

Is it wrong to have to keep importing the same libraries in classes.

In almost every class I make I'm having to import these[code]...

Is it not importing the same things over and over again into the same flash file? Making the swf bigger and slower?

View 3 Replies

ActionScript 3.0 :: Providing FLA With Required Libraries?

Nov 1, 2009

I'd like to give someone else the FLA to recompile SWF's, but the libraries I'm using are spread out in many places (Tween libraries, custom libraries, etc), and would be somewhat arduous to package cleanly to include with the FLA. compile the imported libraries into the FLA somehow?

View 3 Replies

Flex :: Where Are The Libraries? Can I Clear The Cache?

Jul 15, 2009

Where are the signed, cached flex libraries on a windows / mac / linux system? They don't appear to be in my browser cache... so where is adobe keeping them? I found the files. But can I clear the cache? After trashing the files in windows, I don't see the files get downloaded again (with fiddler).

View 2 Replies

Actionscript 3 :: Libraries That Bring CS4 To Flash CS3?

Feb 12, 2010

Are there any custom libraries available that allow me to code/publish in CS3 using some of the features of CS4?

EDIT: I say "some", because I understand that it is obviously nearly impossible to reimplememnt CS4 in CS3.

View 2 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved