I couldn't find any documentation or license information or copyright stuff regarding this texture. my question is whether i'm allowed to use this (and modify it) in my project and/or what i have to/can do. the person who wrote the "tutorial" is a PhD professor at some university, so i didn't want to contact her but rather ask here first.
I have a pure AS3 project. I use Ant to build it. Here is a part of my ant script: <target name="mxmlc"> <exec executable="${flex.home}/${mxmlc}" failonerror="true"> <arg line="-compiler.include-libraries=${lib}"/> <arg line="-compiler.incremental=false"/> <arg line="-compiler.optimize=true"/> [Code] .....
The problem is that my resulting SWF is really big. When I checked what is inside I saw that it has mx.* libs from Flex. Why it is like this? How to kick mx.* from my SWF? In my code I don't use anything from mx.* library.
I know it's possible to import libraries of other .fla files. but is it also possible to import them in such a way, that if you make changes to that .fla library, all the other .fla files that have imported that library will also have those changes?
I currently have a "container SWF player" that loads SWFs externally and plays them.The sound file for the SWF is in the library of the container SWF player, because the player is using the duration of the sound file to determine how long the scrubber bar goes.The problem is, it sort of defeats the purpose of having a container SWF player if I have to create a different container SWF player file for each external SWF because there's a different sound for each external SWF.Is there a way to pull the sound file from the library of the externally loaded SWF into the container SWF player?So that depending on what external SWF is playing, it will pull the associated MP3 file from that SWF's library?
I have been searching google, Apache Docs*, and FlashPunk forums looking for an answer to this: I cannot get Ant/Flex to find and compile a folder of ActionScript libraries (FlashPunk).[code]....
I'm looking to build a website that has a flash interface and allows visitors to upload vector art in a number of file formats such as SVG, EPS and AI.
I have two rather large problems... 1) I need to load the original vector art, probably convert it to FLV and display it in my flash application. 2) After the user potentially loads a number of images, adds some text, rotates or transforms some elements, I need to save the resulting composition into a vector art format that I can print.
I'm not much of an AS developer...my experience is mostly in .NET/C# & C++. I'm looking for a good library or API that provides the functionality I will need to convert different image formats and save the results. How much of this can be done using Flash / AS...? How much in C#...?
I'd like to give someone else the FLA to recompile SWF's, but the libraries I'm using are spread out in many places (Tween libraries, custom libraries, etc), and would be somewhat arduous to package cleanly to include with the FLA. compile the imported libraries into the FLA somehow?
Where are the signed, cached flex libraries on a windows / mac / linux system? They don't appear to be in my browser cache... so where is adobe keeping them? I found the files. But can I clear the cache? After trashing the files in windows, I don't see the files get downloaded again (with fiddler).
I am making an AS3 project in FB4. In our workflow, we have artists compile art into SWC files which the I then link as 'Referenced Libraries' in FB4. Then I set the "Link Type" of the SWC files to "external" instead of merged into code. This should create SWFs corresponding to the SWC files in the output folder, right?
This doesn't seem to be the case. I am only seeing one SWF file: the main_app's.I was trying to make it so that I can use a library manager to load the files dynamically.I tried extracting the swfs manually, but it seems the main_app still compiles all the swcs to itself. I made sure the Link Type was set to external. The file size for the main_app between "external" and "merged to code" seem to be the same.
I realize a JavaScript library like jQuery that is specific to the HTML / DOM wouldn't work nor make sense in a Flash ActionScript application. But what about other JavaScript libraries? I was reading that ActionScript is a superset of JavaScript / ECMAScript which is what got me wondering. If it wouldn't use JavaScript libraries "out of the box" could a JavaScript library be adapted relatively easily? Also, does ActionScript support XMLHttpRequest or have a rough equivalent?
I'm trying use a third-party sdk (swc file) and I can't seem to get it to work with Flash CS4. I've tried adding it to the components folder without luck. I also tried adding it to the class path in the AS3 settings panel, did not work.
Is there any way to allow CS3 to use the classes that were added to CS4? I would love to work with the 3d stuff or the File IO stuff that come packaged with CS4 with my students, but can't upgrade the lab to CS4.
I have a project that loads SWFs as "slides". I'm running into a problem where I have some very large SWFs that use shared resources within each other. I would prefer not to post my source (because there is a TON of it ...if you've worked with SCORM, you know), but basically, the project is setup to use a "master" SWF to load in children SWFs. Those children SWFs can be quite large due to one specific symbol in the libraries that each share. This symbol is about 5MB in size and is used in several of the "slides". I want to be able to load this symbol into memory and use it across all the slides that need it so the user doesn't have to download tons of 5+MB files.
I am able to create a movieClipLoader object and a container for the object and load the SWF that is just the symbol object I need to share. I am attempting to put it in the _global namespace for use later. When I do this though, the library seems to switch to this new loaded SWF (this shared object) and I cannot access the library objects from the parent slide. So, the slide that is using this shared symbol must load up, start to download the SWF for shared use, then it must be able to load objects from it's own library to continue on. Maybe I'm going about this all wrong, but when I have several SWFs that all use this shared symbol, and I have to compile that symbol into each SWF, it only hurts the user that has to download all these large SWFs.
At the moment I'm trying to make a game using Box2D and QuickBox2D but I'm having a problem at the moment because the Player character is actually a QuickObject I don't know how to construct a class that extends that.
For instance if I was just to create the object I want in the main constructor it would be something like this:
[Code]...
So how would I go about this?because I'm getting loads of problems one of which is the the 'World' variable can't be accessed within the Player Class.
I've started using Shared Libraries and this subject peaked my interest... does Flash still have load timing issues with Shared Libraries? I found a few site online that mention that your Flash project will load but if it didn't have time to load your Shared Library, it simply won't load it and you are out of luck. Is this still true with the latest version of Flash? If so, how do I preload the library to make sure it doesn't happen?
I have got a little problem with ipmorting alivePDF library into my project. I`v written something like that:[code]Hovewer it doesn`t want to work. I have got those errors:1046: Type was not found or was not a compile-time constant: PDF. var myPDF: PDF = new PDF( Orientation.LANDSCAPE, Unit.MM, Size.A4 );1180: Call to a possibly undefined method PDF.var myPDF: PDF = new PDF( Orientation.LANDSCAPE, Unit.MM, Size.A4 );
using shared libraries at the moment for a scalable e-learning course. All the elements are to be used over multiple screens. BUT if I have to add a new element to that published shared swf - then next time I access my learning program it will have to download the WHOLE NEW shared library - is that right? ie: defeating the purpose in the first place. So if that is true then the best idea would be to use separate shared libraries. ie: sharedLibraryMusic1.swf sharedLibraryMusic2.swf for newer mp3s etc...
Or is this nonsense. ie: A new updated shared library with a "little" new element would not cause the whole swf to be downloaded again??? This is so important as it can make or break the download speeds.
Do you know any good User Interface libraries for ActionScript? And I'm not interested in Flex: it's big and you can't customize anything at it except for colors and fonts which I don't care about.I am looking for a decent UI library which is good for game development: custom shaped buttons, stuff like that. More customization that Flex ever had that is.
I have two Flex libraries that reference each other. Both use link type "External", and I manually load then with the Loader class.I'm getting the error "A cycle was detected in the build path of project: foo".
I'm looking for a good "Wizard" library in Flex before rolling my own. The important features are: Multiple custom input panels in sequence. Ability to prepopulate the data fields using an object, but cancelling at any point leaves original data unmodified. Ability to move to back and forth in panel sequence without losing data.
I'm currently working on a WYSISYG editor that allows the user to move, resize and rotate shapes by directly manipulating them. The resizing seems to be fairly complex when the shape is rotated. I got this working for non-rotated shapes, but it will take some trigonometric calculations to resize shapes that are rotated. The registration point is always is the middle of the rectangle because this makes rotating a lot easier. Before I start implementing this, I was wondering if anyone knew of any libraries or sample source code that does this, or could share some tips and tricks to calculate the transformations.
[Code]...
I attached a screenshot of what I'm trying to accomplish and another one that has some lines drawn onto it that should allow me to deduct the trigonometric calculations. The cross is the cursor.
The following embed code works fine when I load swfobject.js locally. However, when I try to load the swfobject.js from Google Library APIs, the Flash movie fails to load. I know I'm using a valid key, and the swfobject.js file is definetely being loaded, but I get an "Uncaught ReferenceError: SWFObject is not defined (anonymous function)"
Are there javascript libraries that can handle large data visualization? I've seen Protovis, but not sure how much data it can handle. Also, how do Actionscript libraries compare to Javascript in terms of performance?More:I've tried Flare, but seems to be slow for my applictaion. Now I'm yet to figure out if it is the rendering or if it is the shaping of data for rendering. I am looking at interactive graphs like the JobVoyager.
I'm writing a helper class and I want it to be used in both flex and pure actionscript projects. For example:
public static function listenToPositionAndSize(control:DisplayObject):void { if (mxLibrariesSupported) { control.addEventListener(mx.events.ResizeEvent.RESIZE, onControlResize); control.addEventListener(mx.events.MoveEvent.MOVE, onControlMove);
[Code]...
EDIT: One simple reason to do this is: if you check the above example, I would prefer mx.events.MoveEvent.MOVE (if available) instead of flash.events.Event.ENTER_FRAME for performance issues.
Is it possible to build a flex 4 application that references or uses the flex 4 libraries (or any libraries that are compatible) without the project compiling them into the main SWF of the project.
So in a nut shell, I have a project and I want to load the flex 4 library from the server, is this possible? I've seen articles on compiler settings. Could this be the solution to loading the library from the server?
I'm looking for something that will support image rotation, multiple image layers, cropping, etc., and allow the client to customize which features are to be shown.