Javascript :: Libraries For Large Data Visualization?

Feb 16, 2011

Are there javascript libraries that can handle large data visualization? I've seen Protovis, but not sure how much data it can handle. Also, how do Actionscript libraries compare to Javascript in terms of performance?More:I've tried Flare, but seems to be slow for my applictaion. Now I'm yet to figure out if it is the rendering or if it is the shaping of data for rendering. I am looking at interactive graphs like the JobVoyager.

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[Code]...

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Javascript :: Client Technology Choice - Any HTML5/Canvas Libraries As Capable As Flash/Flex?

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[code].....

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ActionScript 3.0 :: Keep Large Amounts Of Data?

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ActionScript 3.0 :: Storing Large Amounts Of Data?

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ActionScript 2.0 :: Importing Large Amounts Of Data?

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I'm currently using XML to import geo-location data to my flash application.Even though my XML scheme is about as small as can be, I still feel i would do better downloading the variables as text and exploding them. If i manage to change the xml to raw text I can compress the data to about 35% of the original size.I want to load the data in the form a_b_c_d-e_f_g_h.So, to the question; how do I explode a datastring in flash?

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ActionScript 3.0 :: Input About Large Data Handling?

Jan 28, 2009

I'm building a sidescrolling world where you can move around.The idea is that you should be able to move to any point in the world, as well as travelling really fast.I'm pregenerating a long list of data about objects to place, their positions etc.

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You're probably thinking I should generate positions on the fly, but since one place in the world can be revisited I need to store all positions.

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ActionScript 2.0 :: Sending Large Data With Loadvars?

Mar 20, 2009

I've got a small problem with loadvars. I want to send data from Flash to PHP, which usually works well. But right now I need to send "larger" amounts of data around 10-20kb and loadvars doesn't work anymore.

Using loadvars to open browser-windows seems to work fine, but I want everything to happen inside of flash.

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Code:
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[Code].....

Works fine with small text, with big text nothing happens. How to do this the right way?

Edit: Loadvars seems to work up until 4050 characters, 4051 and it doesn't send anymore. But I can't really split the query..

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ActionScript 3.0 :: Handling Large Files/data Within An AIR Application

Sep 8, 2009

I've run into some problems trying to handle large text files in AIR (300+ MB in size). I can open a filestream and read the file just fine and even store it into a string variable. the problem occurs when i try to manipulate this data. Im trying to get each line as an element in an array so i can manipulate this data.Here's what i've tried:1. read the file into a string variable and perform a split looking for the newline character ). this freezes the program2. i've tried reading the file in one byte at a time and putting each line into an array AS it is being read from the filestream. This not only takes long but eventually freezes.

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I had to manipulate a large number of XML and GIF files. In this case I will need to use a compressed file, like zip. if the flash can access this type of data like the Java do.

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Actionscript 3 :: Streaming Large Amounts Of Data From Flash?

Nov 2, 2010

I'm currently working on a project where I generate a large amount of audio data to be stored on a users machine.

It works fine for small amounts of data but as the memory usage grows the flash application begins to struggle and eventually dies.

I've been thinking about possible ways to overcome this problem and I was thinking instead of storing all the data in memory (sometimes up to 100mb) a possible solution may be to stream the data to a server (44100 float numbers per second) as it is is being generated then once the accumulation of data has ended sending it back to the client.

1) can you see any problem with this idea and if so could you offer a better alternative?
2) could you reccommend a good server technology to achieve this?

Edit 1

To add more detail.

I am generating audio on the client using the sound.extract method. As the audio is being sent to the speaker I also send it to a byte array.

Once the user has hit a stop button I prepend a wav header to the audio data in the bytearray and allow the user to download a wav of the audio they have just being listening to.

Ideally I didnt want to impose a limit of how much data the user could save. This may not be possible.Storing all this audio data in memory was causing severe performance problems in flash. I don't know of any way to incrementally store this data on the client machines so I was thinking a solution may be to incrementally stream the data to a server somewhere to reduce the memory load.

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Flash :: Display Data Contained In A Large XML Document?

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I have a large flash project and I'm trying to figure out the best way to handle it. I want to load in an XML file of groups and their members, and a bunch of attributes related to each group and its respective members - but these groups and members are only displayed on screen after a user clicks on their parent groups. My first thought was to just pull in the XML for the whole tree of groups and users, then assign movie clips for the groups, and attach properties related to their display and how the user will interact with them - but if they may never appear on screen, is it pointless to do this? How do I best structure this project? Build an object and attach properties only to the object, then add display data only on click?

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ActionScript 3.0 :: Large Data Sets And Flash DrawCircle API?

Aug 31, 2009

I am writing in reference to Visualizing LARGE Data Sets .

Apparently, using the underlying Flash API for drawing:
g.beginFill( o.x * 0xFFFFFF, 1 )
g.drawCircle( o.x * w, h-(o.y * h), 2 );

[code]......

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ActionScript 2.0 :: Loading External Data (large Amounts)?

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What is the best way to work large amounts of external data in Flash? XML, remoting,something else??I'm looking into a project that has a lot and I'm not sure what the best way to handle it would be

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ActionScript 1/2 :: Create A Single Large Bitmap Data At Run Time?

Feb 8, 2010

Requirement: Create single very large bitmap data which contain some 30 PNG images loaded and for each image it should have some text.  Images and text are loaded dynamically (AS2 code. Images are stored in a remote server). The bitmap data display should show 8 images at a time and corresponding text. We can see rest content by scrolling (kinetic scroll is implemented). How can I go for it?Some questions:Is there any limit for size of bitmap data ( As per link there is restriction on the height of the bitmap we can create in AS2 (max value is 2880 which is not enough for some 30 element list If we create individual bitmap data for 30 individual PNG files, we find some jerks in scroll. How can we have smooth scrolling?

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