ActionScript 3.0 :: Import Same Libraries In Classes?

Dec 21, 2010

Is it wrong to have to keep importing the same libraries in classes.

In almost every class I make I'm having to import these[code]...

Is it not importing the same things over and over again into the same flash file? Making the swf bigger and slower?

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Import Libraries Of Other .fla Files?

Jan 10, 2011

I know it's possible to import libraries of other .fla files. but is it also possible to import them in such a way, that if you make changes to that .fla library, all the other .fla files that have imported that library will also have those changes?

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ActionScript 3.0 :: Import Libraries From A Swc File?

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I'm trying use a third-party sdk (swc file) and I can't seem to get it to work with Flash CS4. I've tried adding it to the components folder without luck. I also tried adding it to the class path in the AS3 settings panel, did not work.

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ActionScript 3.0 :: Third-party Libraries And Classes?

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At the moment I'm trying to make a game using Box2D and QuickBox2D but I'm having a problem at the moment because the Player character is actually a QuickObject I don't know how to construct a class that extends that.

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[Code]...

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Flex - Determine If Mx Classes/libraries Are Supported?

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I'm writing a helper class and I want it to be used in both flex and pure actionscript projects. For example:

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[Code]...

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Actionscript 3.0 :: Classes Won't Import Amoeba

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[Code]....

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ActionScript 3.0 :: Import My External Classes?

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When I point my code to import an external classes such as:

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ActionScript 3.0 :: Import Out Side Folder Classes

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ActionScript 3.0 :: Import GreenSock External Classes?

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Flex :: Import All Files And Classes Into AIR Bundle?

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How can I import all files and classes into my AIR bundle... it must take a note that I created first a flex project, and set it's main class as Actionscript (.as) . When I build a release all my imports (org) etc.. are not included in the .AIR installer... i have checked this by installing the app and then after show package contents, notice that the diretory structure exists but it doesn't include any of other .as used as imports...

[Code]...

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ActionScript 3.0 :: Is It Necessary To Import The Classes That An Ancestor Has Already Imported

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[Code]...

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I just installed the trial version of 4.5 of flash builder, migrating from 4.0 and I am encountering quite a frustrating problem. For some reason in which I can not peg, FB refuses to compile anything with an import from an external class, like greensock, bulk loader etc. I keep getting a 1172: Definition could not be found for any import from my external class AS3 folder on my harddrive.

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ActionScript 3.0 :: Import Classes Without Declaring A Document Class?

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The header says it all. I am trying to import a couple of classes without attaching a document class to the fla file. Is this possible? I have the class path set as appropriate (I think) in the publish settings since my fla is located inside a swf folder and my classes folder is located outside the swf folder. Its how my project is organized.

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ActionScript 2.0 :: Selecting The Classes/packages To Import At Runtime?

Jan 17, 2008

Before starting an class or code, you should put all your import statements..

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ActionScript 3.0 :: Import Other Classes Into Main Class Or Extend Other Classes To Main Class?

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how to get a Class file up and going in Flash and that works fine but say I want to import other classes. I try "import testCass" above in my import statements section of my as file and that doesn't work. What do I have to do to get that to work?

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Use File=> Import=> Import To Library... Or Import To Stage...the Flash Environment Becomes Terminated?

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I`m using flash cs3 for my works , but i have one problem!when i use File=> Import=> Import to Library... or Import to Stage...the flash environment becomes terminated.I changed my flash version to CS4 and I have this problem again.

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ActionScript 3.0 :: Assign "dozen Instances Of Import" To RAM Once And Then Make It Available To The Relevant Classes?

May 25, 2010

Let's say we have a dozen classes that all import TweenLite. Does this create a dozen 'instances' of this import (using 12 x the RAM) or does the compiler know to just assign it to RAM once and then make it available to the relevant classes?

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Flash - Why MX Libraries Are In SWF

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I have a pure AS3 project. I use Ant to build it. Here is a part of my ant script:
<target name="mxmlc">
<exec executable="${flex.home}/${mxmlc}" failonerror="true">
<arg line="-compiler.include-libraries=${lib}"/>
<arg line="-compiler.incremental=false"/>
<arg line="-compiler.optimize=true"/>
[Code] .....

The problem is that my resulting SWF is really big. When I checked what is inside I saw that it has mx.* libs from Flex. Why it is like this? How to kick mx.* from my SWF? In my code I don't use anything from mx.* library.

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