I know it's possible to import libraries of other .fla files. but is it also possible to import them in such a way, that if you make changes to that .fla library, all the other .fla files that have imported that library will also have those changes?
I'm trying use a third-party sdk (swc file) and I can't seem to get it to work with Flash CS4. I've tried adding it to the components folder without luck. I also tried adding it to the class path in the AS3 settings panel, did not work.
Is there any way to allow CS3 to use the classes that were added to CS4? I would love to work with the 3d stuff or the File IO stuff that come packaged with CS4 with my students, but can't upgrade the lab to CS4.
At the moment I'm trying to make a game using Box2D and QuickBox2D but I'm having a problem at the moment because the Player character is actually a QuickObject I don't know how to construct a class that extends that.
For instance if I was just to create the object I want in the main constructor it would be something like this:
[Code]...
So how would I go about this?because I'm getting loads of problems one of which is the the 'World' variable can't be accessed within the Player Class.
I'm writing a helper class and I want it to be used in both flex and pure actionscript projects. For example:
public static function listenToPositionAndSize(control:DisplayObject):void { if (mxLibrariesSupported) { control.addEventListener(mx.events.ResizeEvent.RESIZE, onControlResize); control.addEventListener(mx.events.MoveEvent.MOVE, onControlMove);
[Code]...
EDIT: One simple reason to do this is: if you check the above example, I would prefer mx.events.MoveEvent.MOVE (if available) instead of flash.events.Event.ENTER_FRAME for performance issues.
I work with Flash CS4 and lately I've been looking for certain classes to ease my work. To be more precise Atom/RSS2.0 parsing classes. But the best result I found needed me to work with FLEX. Now I can't get this to work with flash CS4. There's no apparent way to make this work. I can build my own parser or look for one that doesn't need Flex. But it looks like the future is more FLEX oriented.
EDIT : I know how Flex Code and SWC files should work. But every time I try to use them I get some bizarre error about missing classes and methods that are part of FLEX but not included in Flash...
I tried to import a class in a .as file and I had strange behaviors that I cannot explain. First of, I tried to get work a senocular class by importing it locally his script in the same directory of my main .as class.
There was no error returned from the compiler saying not found but there was one telling my class is still undefined as when I try to make the class work. (possibly undefined method). So I did it with the old fashion I found in some demos, placing the .as file in a com/senocular/display/ folder:
I suppose I need to import an special class to use data types as integer, long or double from my own class. But i don't know what is the correct class I have to import?
i am tryin to impor the following classes in my FlashDevelop project, import fl.transitions.Tween; and fl.transitions.easing.*; however, in my flashdevelop project i can't seem to find this, i can only seem to find the flash.XXX classes. What do i need to do to gain access to the fl.XXX classes? do i need to download a new sdk or change my ide to something else?
When I point my code to import an external classes such as:
import flash.display.*;
my understanding is that its referencing something within the flash directory to load up the display classes.
In other instances I create a "com.whatever" directory to store other classes that my code can point to.
Well I was running through the Kirupa tutorial (displaying google maps in flash) and I noticed in the code it says "import [url]..." the swf works just fine but where is it grabbing the google classes from if I didnt create the directory?
Just wondering what classes I need to import into my external as fiule to make the following code work:
public static var loader:Loader = newLoader(); loader.contentLoaderInfo.addEventListener(Event.INIT, fontLoaded); loader.load(new URLRequest("font.swf"));
Is it possible call out side folder classes like "../../com". previously iam using include. this way iam using "../../com/app.as". now iam import com folder classes how can i import?
How can I import all files and classes into my AIR bundle... it must take a note that I created first a flex project, and set it's main class as Actionscript (.as) . When I build a release all my imports (org) etc.. are not included in the .AIR installer... i have checked this by installing the app and then after show package contents, notice that the diretory structure exists but it doesn't include any of other .as used as imports...
Is it necessary to import the classes that an ancestor has already imported?Is there a keyword I could use so that the imports are implicit when I create an inherited class?
I just installed the trial version of 4.5 of flash builder, migrating from 4.0 and I am encountering quite a frustrating problem. For some reason in which I can not peg, FB refuses to compile anything with an import from an external class, like greensock, bulk loader etc. I keep getting a 1172: Definition could not be found for any import from my external class AS3 folder on my harddrive.
Now I did edit my build path in the project and include the AS3 folder there as I usually do in past FB projects. Even code hinting works when typing in the import lines and even making new objects from those imports. But every time I save or try to compile, such errors appear on each one consistently. This is coming from a fresh install of 4.5 btw on any Flash Professional project and I would like to use it but I can't seem to get around such a fundamental problem.
The header says it all. I am trying to import a couple of classes without attaching a document class to the fla file. Is this possible? I have the class path set as appropriate (I think) in the publish settings since my fla is located inside a swf folder and my classes folder is located outside the swf folder. Its how my project is organized.
Before starting an class or code, you should put all your import statements..
Now I have flash application, which offers a search feature which relies on some pretty huge classes. The user is unlikely to use this feature. However, importing those classes anyway adds some pretty large kbs to my application. Is there a way to import these classes at runtime ONLY IF the user chooses to use this feature?
how to get a Class file up and going in Flash and that works fine but say I want to import other classes. I try "import testCass" above in my import statements section of my as file and that doesn't work. What do I have to do to get that to work?
I`m using flash cs3 for my works , but i have one problem!when i use File=> Import=> Import to Library... or Import to Stage...the flash environment becomes terminated.I changed my flash version to CS4 and I have this problem again.
Let's say we have a dozen classes that all import TweenLite. Does this create a dozen 'instances' of this import (using 12 x the RAM) or does the compiler know to just assign it to RAM once and then make it available to the relevant classes?
I have a pure AS3 project. I use Ant to build it. Here is a part of my ant script: <target name="mxmlc"> <exec executable="${flex.home}/${mxmlc}" failonerror="true"> <arg line="-compiler.include-libraries=${lib}"/> <arg line="-compiler.incremental=false"/> <arg line="-compiler.optimize=true"/> [Code] .....
The problem is that my resulting SWF is really big. When I checked what is inside I saw that it has mx.* libs from Flex. Why it is like this? How to kick mx.* from my SWF? In my code I don't use anything from mx.* library.