Actionscript 3 :: Import Classes From External SWF?
Jun 23, 2010I have a bunch of classes in an SWF file. I'd like to use them in my Flash project.[code]...
View 1 RepliesI have a bunch of classes in an SWF file. I'd like to use them in my Flash project.[code]...
View 1 RepliesWhen I point my code to import an external classes such as:
import flash.display.*;
my understanding is that its referencing something within the flash directory to load up the display classes.
In other instances I create a "com.whatever" directory to store other classes that my code can point to.
Well I was running through the Kirupa tutorial (displaying google maps in flash) and I noticed in the code it says "import [url]..." the swf works just fine but where is it grabbing the google classes from if I didnt create the directory?
Just wondering what classes I need to import into my external as fiule to make the following code work:
public static var loader:Loader = newLoader(); loader.contentLoaderInfo.addEventListener(Event.INIT, fontLoaded); loader.load(new URLRequest("font.swf"));
importing GreenSock external classes into my flash project.
Line 27: import gs.*;
DesktopmyFlashAPPS wittersrczainu witterMainClass.as, Line 271172: Definition gs could not be found.
[Code].....
I just installed the trial version of 4.5 of flash builder, migrating from 4.0 and I am encountering quite a frustrating problem. For some reason in which I can not peg, FB refuses to compile anything with an import from an external class, like greensock, bulk loader etc. I keep getting a 1172: Definition could not be found for any import from my external class AS3 folder on my harddrive.
Now I did edit my build path in the project and include the AS3 folder there as I usually do in past FB projects. Even code hinting works when typing in the import lines and even making new objects from those imports. But every time I save or try to compile, such errors appear on each one consistently. This is coming from a fresh install of 4.5 btw on any Flash Professional project and I would like to use it but I can't seem to get around such a fundamental problem.
Is there any way to auto-import as3 classes (internal/intrinsic Flash Player classes at least) using Emacs ?
Looked for as3-mode and actionscript-mode but nothing working was found. as3-mode can import class if it is opened in buffer (but not *.mxml files)
I tried to import a class in a .as file and I had strange behaviors that I cannot explain. First of, I tried to get work a senocular class by importing it locally his script in the same directory of my main .as class.
package{
import flash.display.*;
import flash.net.*;
import flash.events.*;
import duplicateDisplayObject;
There was no error returned from the compiler saying not found but there was one telling my class is still undefined as when I try to make the class work. (possibly undefined method). So I did it with the old fashion I found in some demos, placing the .as file in a com/senocular/display/ folder:
package {
import flash.display.*;
import flash.net.*;
import flash.events.*;
import com.senocular.display.duplicateDisplayObject;
And then no errors. The compiler recognize the class and execute it.
I'm starting to experiment with writing / importing my own classes to better modularize the code.
After trial and error it seems to me that I always have to define classes in a self-defined package as static, otherwise they cannot be accessed.
I suppose I need to import an special class to use data types as integer, long or double from my own class. But i don't know what is the correct class I have to import?
View 2 RepliesIs it wrong to have to keep importing the same libraries in classes.
In almost every class I make I'm having to import these[code]...
Is it not importing the same things over and over again into the same flash file? Making the swf bigger and slower?
i am tryin to impor the following classes in my FlashDevelop project, import fl.transitions.Tween; and fl.transitions.easing.*; however, in my flashdevelop project i can't seem to find this, i can only seem to find the flash.XXX classes. What do i need to do to gain access to the fl.XXX classes? do i need to download a new sdk or change my ide to something else?
View 5 Replieslook I've got a rather annoying problem that I can't for some reason solve. my class amoeba are not importing...
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Is it possible call out side folder classes like "../../com". previously iam using include. this way iam using "../../com/app.as". now iam import com folder classes how can i import?
View 3 RepliesHow can I import all files and classes into my AIR bundle... it must take a note that I created first a flex project, and set it's main class as Actionscript (.as) . When I build a release all my imports (org) etc.. are not included in the .AIR installer... i have checked this by installing the app and then after show package contents, notice that the diretory structure exists but it doesn't include any of other .as used as imports...
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Is it necessary to import the classes that an ancestor has already imported?Is there a keyword I could use so that the imports are implicit when I create an inherited class?
View 2 RepliesI'm more of a C# developer, I knew AS2 and quite enjoyed it, AS3 makes me rage.
I'm trying to load a custom class into my flash project in cs5.
error: 1172: Definition daycare.Forms could not be found.[code]...
I'm trying to import and use the classes, FLYPlayback and VideoEvent, I use the following code to import them,
[Code]...
The header says it all. I am trying to import a couple of classes without attaching a document class to the fla file. Is this possible? I have the class path set as appropriate (I think) in the publish settings since my fla is located inside a swf folder and my classes folder is located outside the swf folder. Its how my project is organized.
Class path set: "..classes"
Before starting an class or code, you should put all your import statements..
Now I have flash application, which offers a search feature which relies on some pretty huge classes. The user is unlikely to use this feature. However, importing those classes anyway adds some pretty large kbs to my application. Is there a way to import these classes at runtime ONLY IF the user chooses to use this feature?
how to get a Class file up and going in Flash and that works fine but say I want to import other classes. I try "import testCass" above in my import statements section of my as file and that doesn't work. What do I have to do to get that to work?
View 6 RepliesI`m using flash cs3 for my works , but i have one problem!when i use File=> Import=> Import to Library... or Import to Stage...the flash environment becomes terminated.I changed my flash version to CS4 and I have this problem again.
View 2 RepliesLet's say we have a dozen classes that all import TweenLite. Does this create a dozen 'instances' of this import (using 12 x the RAM) or does the compiler know to just assign it to RAM once and then make it available to the relevant classes?
View 3 Repliesgot a really confusing problem with importing one swf in to another. Both swf's are AS3 but each one is coded differently.I have a main swf which has very basic code in. Essentially its just a moving flv with a couple of buttons what just move the user to a different frame to show a different flv file. As it was so simple I didn't set it up using base classes and didn't do any OOP style code (i.e. using methods etc) as it didn't need it. This works fine.
I have now created a new small SWF which does some functional stuff (won't go in to details as it'll take a while). This was a more complex peice of kit so I used classes, external .as files etc (i.e. the approved OOP style way). This on its own also works great.
[Code]...
I created a quiz using this tutorial : [URL]
and now i want to use this quiz ( the swf file ) in a frame of an application i am working on. I want as soon the user clicks on a button to launch the quiz.
I tried any way found on net for importing external swf but it never works.
the buttons of quiz appear in the wrong place of the stage ( at the fla where the swf is loaded in )and nothing else is seen, textfields etc.
I'm in the middle of coding a Flash CS5 file with AS 3.0, and a part of that code has me importing an external .as file I wrote. When published, the SWF works fine - but only when it's in the same directory as the external .as file I imported to begin with. Ideally, I'd like the published SWF to work independently without needing to be packaged with the .as file
View 1 Replieshow I can import an external 3d model and which format it must be have?
View 4 RepliesAm new to classes and as3, just starting to ge the hang of it, but i not fully, so here is some Q's.Fist of i have a Document class, from it i want to call a function in a separate as file. the only way i know of is to, do an import and then instantiate or go static on it's tookus?
But now i got my hands of some pice of code, that uses separate class files without any trace of import, how do they do this?Also if i want to be able to use all the functions from a separate as file in my document class, just like i do if i extends it, but without extending int, how do we do this? do i always need to go ClassName.function() ? or can we do it like in C++
"using ClassName"
//ClassName.function();
function();?
In my website I would like to import a external file into the stage .The appearance of this file is an image divided into a grid of 6 rectangles (each one a mcl). What I would like to do is, on mouse over, each mcl could rotate to show its back. The idea is when you click , let's say, Adobe the Adobe logo will appear divided in 6 rectangles and when you go over with the mouse they rotates to show Adobe products.
View 7 RepliesHow i can import linkaged items of library of an external swf file im my project?
View 1 Repliesi'm trying to import an external swf file in my application. I used the following code:
PHP Code:
var Xpos:Number=10;
var Ypos:Number=10;
var swf:MovieClip;
[Code]....
But it didn't work!!
TypeError: Error #1009: Cannot access a property or method of a null object reference