I`m using flash cs3 for my works , but i have one problem!when i use File=> Import=> Import to Library... or Import to Stage...the flash environment becomes terminated.I changed my flash version to CS4 and I have this problem again.
In my website I would like to import a external file into the stage .The appearance of this file is an image divided into a grid of 6 rectangles (each one a mcl). What I would like to do is, on mouse over, each mcl could rotate to show its back. The idea is when you click , let's say, Adobe the Adobe logo will appear divided in 6 rectangles and when you go over with the mouse they rotates to show Adobe products.
can anyon e direct me to a place that will allow an import of HTML coding.The full shabang.Basically Im making a website but the content needs to be fully customisable outside of flash... i already know how to import text from an external file, but I need to alter layout and add images at the same time...
In my Flash application users must be able to download or open PPT files nested in application's subfolder.When I run .*swf file, it works fine (Save file dialog appears), but if I run .exe file, nothing happens.[code]I suspect that "navigateToURL" function doesn't work in this case.
I'm building an Air application (straight AS3 no flex) that embeds and displays a .swf file. [code]Not only does this not add the .swf file to the display list like I want it to but it seems to run over and over again. "hello" fills up the output window from the trace statement like it's running every frame.The code loads a .jpg just fine so it must be a problem specific to flash files. I would think I would get some kind of security error if there was a conflict not this strange looping constructor. Does anybody have any ideas what is causing this behavior?So I think what was happening is that because both flash files shared the same application domain and they both had "Main.as" as the main class file it was running the constructor over and over again.I've updated my code above to show my unsuccessful attempts to load the external .swf with a different application domain.
I'm working on an ActionScript heavy file and the amount of code is starting to make it difficult to find my place.Im wondering if its at all possible to import an external .as file to the top of my ActionScript so that when the movie runs the script is there but I dont have to actually look at it. I'm wanting to import is not a class file.It's interactivity code that is very re-usable and therefore placing it in an external file and importing it would make sense .
I want to read xml data to a mxml application from a xml file on my filesystem. The example I found was for AIR,link2, link3. But I want to target the Flash Player runtime. If I use the the tag, I can do it; however the xml compiles into my swf. How can I retain the xml file in my release build?
I have made one one mobile application in flash builder using flex mobile project I have a question that "why size of an .ipa file is large as I export a mobile application as iOS application.???? in compare to that same application for android takes small size!
I'm new to flex. Now I'm writing an flex application. I plan to split my application into some MXML files(Application as the root tag). How can I switch from one mxml to another?BTW, what is the best practice for design large flex application? Just one MXML Application and many MXML component or many MXML Application?
Created an mp3 player that works fine, but i need the track name, artist name, track timer, to be shown aswell?and i dont have a clue how do go about doing this.
Anyone can show me how to insert or import a swf file into fla template file.I have a temple FLA file open and after import a SWF file , run test and the swf is not working.
got a really confusing problem with importing one swf in to another. Both swf's are AS3 but each one is coded differently.I have a main swf which has very basic code in. Essentially its just a moving flv with a couple of buttons what just move the user to a different frame to show a different flv file. As it was so simple I didn't set it up using base classes and didn't do any OOP style code (i.e. using methods etc) as it didn't need it. This works fine.
I have now created a new small SWF which does some functional stuff (won't go in to details as it'll take a while). This was a more complex peice of kit so I used classes, external .as files etc (i.e. the approved OOP style way). This on its own also works great.
and now i want to use this quiz ( the swf file ) in a frame of an application i am working on. I want as soon the user clicks on a button to launch the quiz.
I tried any way found on net for importing external swf but it never works. the buttons of quiz appear in the wrong place of the stage ( at the fla where the swf is loaded in )and nothing else is seen, textfields etc.
i want to import a swf-file into my flashfile. i wrote the actionscript loadMovieNum("mymovie.swf", 10), but the movie is at the wrong place! how can i place the movie at a specific postition? can someone guide me? i am a newbie to flash and actionscript.
I'm in the middle of coding a Flash CS5 file with AS 3.0, and a part of that code has me importing an external .as file I wrote. When published, the SWF works fine - but only when it's in the same directory as the external .as file I imported to begin with. Ideally, I'd like the published SWF to work independently without needing to be packaged with the .as file
Am new to classes and as3, just starting to ge the hang of it, but i not fully, so here is some Q's.Fist of i have a Document class, from it i want to call a function in a separate as file. the only way i know of is to, do an import and then instantiate or go static on it's tookus?
But now i got my hands of some pice of code, that uses separate class files without any trace of import, how do they do this?Also if i want to be able to use all the functions from a separate as file in my document class, just like i do if i extends it, but without extending int, how do we do this? do i always need to go ClassName.function() ? or can we do it like in C++
When I point my code to import an external classes such as:
import flash.display.*;
my understanding is that its referencing something within the flash directory to load up the display classes.
In other instances I create a "com.whatever" directory to store other classes that my code can point to.
Well I was running through the Kirupa tutorial (displaying google maps in flash) and I noticed in the code it says "import [url]..." the swf works just fine but where is it grabbing the google classes from if I didnt create the directory?
Just wondering what classes I need to import into my external as fiule to make the following code work:
public static var loader:Loader = newLoader(); loader.contentLoaderInfo.addEventListener(Event.INIT, fontLoaded); loader.load(new URLRequest("font.swf"));
I have a main actionscript file import other actionscript files into it to use their function. From the tutorials and training videos I have, other external classes apart from the document class always link to an object in the library or an object in the main.as is an instance of the other class, for example:[code]
The problem is I'm not creating any variables from the external class but only want to use the functions from it. When I test the movie, I get error 1180: Call to a possibly undefined method isPossibleNo, which is inside class ProjectileNo that is imported already.So my question is how I can use external functions without creating a new instance of the external class because they only hold calculation functions.