ActionScript 3.0 :: Executing Code Before Loading Embedded Assets?

May 27, 2011

Is there a way to execute code (like a preloader) before loading the embedded assets? I'm using the [embed] tag with CS5, and I'd like to avoid using an external preloader.

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ActionScript 3.0 :: Embedded Swf Not Loading Assets?

Oct 3, 2011

I have a site that contains a page with a fancybox pop up which contains a .swf.This swf loads a sound file and a thumbnail (mp3 and jpeg). When I view this by double clicking the swf it works fine, when I navigate directly to the swf in the browser it works fine, however when I try to view the embedded swf it does not load the jpeg or the sound file. I have another page which does the exact same thing except it loads a different swf which only loads a video file and this works perfectly.

AS3 code :

Code:
package www.elementalstudios.co.za {
import flash.display.Sprite;[code].....

Where the $theInner is a javascript variable that is used to set the innerHTML value of the div that I want to have containing the swf and $jUrlArray is an array of filepaths to various folders containing different sound files and thumbnails (each folder also contains the swf).The thinking is that the swf looks for the files as "sound.mp3" so the swf would assume that file is in the same folder it is in, therefore I'm only loading the swf from the different folders.

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ActionScript 3.0 :: SWC With Embedded Assets?

Jan 27, 2010

I used to be able to create distributable components in AS2 (swc files) containing class code and assets (movieclips). And it used to be really easy.Now I am struggling with Flash CS4 and AS3 and all my attempts were frustrating, as no matter what I try it simply doesn't work. I am starting to assume that maybe it is not possible anymore to do in AS3? Maybe this kind of thing is deprecated in Flash now???

Let's see what I have tried:

1) I started with a new FLA and named it 'MyComponent.FLA'. Then I drawed a green square, converted it to a mc and named it as 'MySquare'. Then I tagged 'Export for ActionScript' and 'Export in Frame 1'. Then I named the class as 'MySquare' and set the base class to 'flash.display.MovieClip'. This is my asset (a green square movieclip).

2) Created an empty movieclip and dragged the asset within it. Then I named it as 'MyComponent'. Then I tagged 'Export for ActionScript' and 'Export in Frame 1'. Then I named the class as 'MyComponent' and set the base class to 'flash.display.MovieClip'.

3) Right-clicked it in the library and chose 'Component Definition'. Then in class field I typed 'MyComponent' and tagged 'Display in Components Panel'.

4) Crated a new AS file, called it 'MyComponent.AS' and typed the following code:

Code:
package {
import flash.display.MovieClip;
public class MyComponent extends MovieClip

[code]....

5) Back to 'MyComponent.FLA', right-clicked the 'MyComponent' object in the library and chose 'Export SWC file'. That was ok, no warnings, no errors. Then I just copied this new SWC to my components folder.

6) Created a new FLA and named it 'test.FLA'.

7) Reloaded the components panel, and my new component showed up. Then I dragged it into library.

8) Then I type the following code:

Code:
var test:MyComponent = new MyComponent();
trace (test.visible)

9) I ran the new app and it was ok, no errors and no warnings. The trace statement spit out 'true' what means that the new class is really there, but... I cannot see the green square. But when I click onto the 'MyComponent' in the library, the preview shows up the green square, what means that it IS THERE in the component. So, why it doesn't show up in the stage after the class be intantiated?

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Flex :: How To Get Embedded SWF To Interact With Project Assets

Jan 13, 2011

I have a Flex project in which I am embedding a Flash SWF containing an image viewer. The SWF file I'm embedding is supplemented by an XML file, which contains a list of images to show, and an images folder containing the images. The problem I'm running into is that the embedded SWF file is unable to load the pictures. I am able to see the forward/backward navigation buttons, but there are no loaded images. When I view the SWF file outside of the Flex project it works fine. Is this because Flex isn't allowing the SWF to reach outside and access other project assets?

Here's my code for embedding the SWF:
<mx:Script>
<![CDATA[
import mx.controls.Image;
import mx.events.CloseEvent;
import mx.managers.PopUpManager;
[Code] .....

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Actionscript 3 :: Clear Out Embedded Bitmap Assets In AIR?

Mar 15, 2012

I'm creating an AIR 3.0 app.

For a lot of my graphical assets I'm using the Flex embed metadata to embed bitmap objects as Classes and then instantiating them.

The problem is that it seems these never get garbage collected. I haven't found much info online but I've seen a couple of posts that seem to confirm this.

Anytime one of my classes gets instantiated that has these embedded assets, they always create new instances of the Bitmaps and BitmapDatas rather than reusing what's already in memory. This is a huge problem for memory. And I can't find any way of de-referenciong them or getting them to leave memory.

So the only solution I can think is to just load the graphics from disk rather than using the embed tag. But I'd rather not do this seeing as how when the app is packaged and installed, all of those graphcial assets will be on the end users computer rather than contained within the SWF.

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Actionscript 3 :: Use Timeline Scripting On Embedded SWF Assets W/ The Flex SDK?

Sep 11, 2009

I've embedded a SWF into a class using this syntax above my class definition:

[Embed (source='/../assets/MyMovieClips.swf', symbol='SpecialMovieClip')]
public class SpecialMovieClip extends MovieClip

The MovieClip asset seems linked with my class okay, and instantiates along with it, and is visible, but:

I can't access instances placed on stage within that clip. The timeline scripting seems non-functional.

Is this the drawback of embedding SWF files at compile-time with the Flex SDK? So, maybe I should just go back to compiling with the Flash IDE if I want timeline scripting or instances positioned on-stage?

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Flex :: Does Compiler Automatically Optimize Embedded PNG Assets?

Jun 29, 2010

I was trying to further reduce the filesize of a SWF file by optimizing the embedded PNG graphics (using ImageOptim tool). To my surprise, this didn't yield any effect, so I created two test Images:

Original (433883 bytes)
Optimized (273723 bytes)

When embedding either of these assets in a simple ActionScript project, the compiled SWF is ~274kb in size. Which raises the question: Does Flex optimize embedded PNG assets during compile-time? If yes, is there some documentation about the optimization going on? It can't be because of the SWF compression alone, because zipping the images doesn't reduce filesize at all.

Here's the Code for completeness:
package {
import flash.display.Sprite;
public class SizeTest extends Sprite {
[Embed("/assets/original.png")]
private var ImageAsset:Class;
public function SizeTest(){
}}}

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Flex :: Asdocs Seems Unable To Find Embedded Assets?

Jul 25, 2010

I'm running asdocs from a .bat file with flex sdk 3.2.0 (I have replaced my long project root folder with PROJECTROOT):"C:Program Files (x86)AdobeFlex Builder 3sdks3.2.0inasdoc" -source-path . "C:Program Files (x86)AdobeFlex Builder 3sdks3.2.0" "_PROJECTROOT_Componentssrc" "C:\_PROJECTROOT_assets" -doc-sources .PAUSE"Unforunately, I keep getting errors similar to this:"_PROJECTROOT_assetsstyles.css(344): Error: Invalid Embed directive in stylesheet - can't resolve source 'Embed(source = "close_button.png")'.downSkin: Embed(source="close_button.png");"I really don't understand this as "close_button.png" is in the same folder as styles.css. When I build the project from within flexbuilder, it compiles it fine and does not throw any errors.

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Flash :: FMS Server-side Code Not Executing?

Jan 12, 2012

I'm trying to create a RTMP Streaming application but I can't seem to get the server-side code to run. I've checked the logs on RootInstaller/logs/test, but nothing inside it. I am running everything locally also.Here's what I have:

ActionScript3 file

public function btnConnectHandler(event:MouseEvent):void
{
nc = new NetConnection();
nc.addEventListener(NetStatusEvent.NET_STATUS, netStatusHandler);[code].....

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ActionScript 2.0 :: Code Is Never Executing The OnLoadComplete Event?

Apr 15, 2010

I am trying this code to implement a loader to load my external swf, but it seems the code is never executing the onLoadComplete event.

Code:
var loader:MovieClipLoader = new MovieClipLoader();
var listener:Object = new Object();[code].....

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ActionScript 3.0 :: Test If Code Is Executing From Root Or From A Child Mc?

Jun 17, 2009

How can I test if my AS3 code is executing from root or from a child mc that has been imported into a larger project via the loader class? Details:I've got a tutorial that is published both as a standalone projector (exe) and as an swf imported at runtime into a larger project. If the tutorial is running by itself as a standalone projector it needs to execute a few fscommands and perform some other housekeeping chores. If the tutorial is running as a child of the larger project these chores must be skipped. I canā't test Capabilities.playerType because the parent can also run as a standalone projector. It's simple, but here's what I had before I realized the parent might also be standalone:

[Code]...

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Flash :: Custom (simple) Class Code Not Executing Entirely?

Oct 14, 2009

This problem is probably very simple to solve but it is not clear to me. It may simply be that I am doing something incorrectly. I have studied OOP and AS3 for quite a few hours so I am familiar with the concepts but not the flow. This is a project that I put together in order to reinforce what I have been studying.The goal here is to load an instance of a pre-created movieclip to the stage from the library then execute a positioning function in the FLA's timeframe ActionScript and execute a function from within the AS files's class ActionScript to both a resize the movieclip and output a trace.I have two files:smileface.flasmileface.as

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Flex :: Executing Code After All Skin Parts Have Been Added?

Aug 19, 2010

I have several skin parts defined in a custom component and I want to execute some code after all parts have been added.Currently, my only idea is to use if statement in overrided partAdded method to test if all parts have been added. Something like this:

override protected function partAdded(partName:String, instance:Object):void
{
super.partAdded(partName, instance);[code]....

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Actionscript 3 :: Item Renderer Loads Before Finish Executing Code

Feb 21, 2012

I have a data group that displays profile picture of people on facebook.Im also pulling their status but I do that inside the item renderer [code]Now what happens is that the statuses are mixed up.Only few people are really shown their true status and the others get other people status.Im guessing thats because Flash builder executes the code before i get a call back from Facebook server, and thats why statuses arent synchronized.Is there a solution for this problem? like stopping the item renderer from processing before he get all data?Iunderstand i can pull the data in the Main program, but im asking if theres a way to do that inside the item renderer for future uses 10x for your answer, but im still experiencing the same problem when using class. because theres is no way of knowing when ill get the call back from the Facebook server. The problem with facebook api for flash is that you get the info in a diffrent function from the one your send the call.[code0so what happens is that i need to return the info from the function profilepic, but i have no idea if it already got the data.

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IDE :: Make A Movieclip Finishes Playing Before Executing The Next Line Of Code?

Mar 30, 2009

I've created an movieclip button that onRelease: moves to the highest depth and expands to the entire page and onRelease again: contracts to a thumbnail and moves to a lower depth.'ve got the animation working. However, I'd like the movieclip to finish playing the contracting to a thumbnail animation to the end before moving to a lower depth. Here's a concatenated version of the code://Variable that I set to know when the button was clicked first to expand.

_global.releaseOut;
mc1.onRelease = function()
{

[code].....

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ActionScript 3.0 :: Code In External Swf Only Partially Executing When Loaded Into A Host Swf?

Jul 29, 2009

One of the swf files in my project is acting strangely.The file compiles perfectly, and is functional when running stand-alone.If I try to load it into the main swf in my project, the code stops executing just prior to the first for..

loop.To find out where the code was stopping, I placed a textfield on the stage named "stageText", and assigned different strings to it at various points in the flow of actionscript.It stops executing immediately after stageText.text = "init2";, and just before the first for..loop. (see comments in code)Why is the code stopping at the for loop?Why does it only happen when the file is loaded into another swf?

Code:
import gs.*;
import gs.easing.*;
var locationsXML:XML;

[code]....

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ActionScript 3.0 :: Loading External Assets - Screen Stops Until The Loading Is Finished?

Oct 11, 2009

I have a movieclip clip that plays when the movie starts, the movieclip is a visual assets that show's that the application is loading some information but it's not showing any loading progress, just playing while the assets are loaded.I created a for loop that will load the assets using a simple loader, and then when the object is loaded the application push the object to an array.Problem is that when the loading starts all the animation that i have on screen stops until the loading is finished.The whole point is that the animation will play while it's loading.

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ActionScript 3.0 :: Load Files And Wait For Completion With Out Executing Other Lines Of Code?

May 4, 2010

Is there a way to load a file and waiting for the event listener with out continuing executing other code.

I tried using a while loop with a flag that is set by the on Complete in order to exit the wait loop.

This generates a timeout error. private var loaded:Boolean = false;

function SpriteLoader(filepath:String){
trace("Attempting to Load File:" + filepath);
FileLoader = new Loader();
var FileRequest = new URLRequest(filepath);

[Code]...

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Flex :: Determine Code And Assets Size Within A SWF?

Mar 25, 2010

Is there a way to take a compiled SWF file and figure out how much of it's size is used by code and how much is assets (images, etc)? I'd like to see if I can get my Flex SWF smaller but I'm unsure what's taking up the most space.

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ActionScript 3.0 :: Loading Variables To A Batch File And Then Executing It?

Sep 18, 2009

I know you can run a .bat file through flash , but can you "load" a variable from a text box in flash ( for example a URL ) to a .bat , and then run the batch file ? have an input box in flash , enter a URL , and then , through a batch file , open this URL in multiple browsers.

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ActionScript 3.0 :: Loading Assets From A SWC?

Apr 22, 2009

Wherever I look it says that loading external assets(.png, .jpg, gif) from a SWC is supported. However, I can't find a single example of doing this with anything else than Classes and Components.

I have 7 swf's that are loaded and unloaded by a main swf, a sort of menu system. These swf's all rely on loading in some .png's at runtime.

I made a new "Library Project" in Flex, filled the scr folder with my .png's, set the loading type to "external". Because I don't want the .png's compiled into my application .swf.

But how do I get a hold of my raw .png's from within my classes?

I can do:
var obj:AComponentFromSWC = new AComponentFromSWC() no problem.

But I want to do:
var pic:Bitmap = BitmapFromSWC();

Is this possible or did I completely misunderstand the use of SWC's?

This way I could let all the apps use the same SWC and it is easy to distribute all the graphics as one package and the loaded swf could share common graphics.

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Loading Assets From Different Libraries

Sep 8, 2009

I currently have a "container SWF player" that loads SWFs externally and plays them.The sound file for the SWF is in the library of the container SWF player, because the player is using the duration of the sound file to determine how long the scrubber bar goes.The problem is, it sort of defeats the purpose of having a container SWF player if I have to create a different container SWF player file for each external SWF because there's a different sound for each external SWF.Is there a way to pull the sound file from the library of the externally loaded SWF into the container SWF player?So that depending on what external SWF is playing, it will pull the associated MP3 file from that SWF's library?

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ActionScript 3.0 :: Replace Some Code Which Loaded An External Image And Triggered And Function Once Completed With Code That Uses And Embedded Image?

Jun 10, 2009

I am trying to replace some code which loaded an external image and triggered and function once completed with code that uses and embedded image. The relevant code looks like this.

Code:

[Embed(source='globe.png')]
public function Globe()
{
var imageLoader:Loader = new Loader();

[code]....

The commented out section is where it used to take the loaded image and apply it to a texturemap.I need to replace the lines of code in the first function with something that calls the second function correctly.

I have tried using function imageLoadComplete (e:Event = null)and calling it with imageLoadComplete(); in the first function but although it compile and runs without error, the program does not work properly. I suspect this is to do with the dispatchEvent(); line which I do not understand.

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Loading Assets In Timeline Animation?

Jul 28, 2009

I have an animation that is timeline based. The file size is around 900kb for the entire project, as it has numerous images at different stages.

How does flash determine when to start playing the movie? Is it based on a percentage of loaded size or does it load assets as it moves along?

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Actionscript 3 :: Loading Assets From External Swf?

Aug 18, 2010

I am trying to load assets from an external swf. As in:

I drew a square in flash Made it into a symbol made sure to check the "Extract for Action Script" to doubly check I created an instance of it from within the asset file. went to my loader file loaded the assets.swf tried to find the class variable using "getDefininition" FAILED.

from what I'v been seeing from around the web the following code should work. (I actually copied it word for word from one of the tutorials) but it doesn't work.

import flash.system.ApplicationDomain;
import flash.display.MovieClip;
var myLoader:Loader = new Loader();

[Code]....

there should definately be class definition for XIconG though because I tried it myself from within the Asset.swf file. also I'm not sure whether this helps you, but when I tried to debug, I looked at the event.target.applicationDomain variable from the debugger menu and under it it said domainMemory = null. I don't have a clue why that is though.

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Ios :: StageWebViewBridge Loading Included Assets?

Sep 16, 2011

My priority is to have a fullscreen (standard size) 1024x768 H264 video played on an ipad app compiled with flash CS5.5 AIR for iOS using the StageWebView class. This works perfectly fine. Although with no official way to communicate with the StageWebView, I can't 'remove' the video once it's done playing. Enter StageWebViewBridge which enables AS <=> JS communication.

I'm trying to get around the overall poor performance of the Video class on the iPad (1 or 2). Playing the video inside a StageWebView loading a html5 object works amazingly great (read: GPU hardware decoded h264).I do need to shut the video off after it's done playing in the StageWebView. I am packaging a .mov file encoded in H264 that plays great in webkit browsers. If I just load a webpage in the StageWebView with a tag pointing to any video file it plays perfectly fine.

Once I introduce StageWebViewBridge it changes. They want files put in a /html folder. I'm sending paths of all kinds for the players src to play and no video ever loads. The video is named 'a.mov'. I tried player.src = 'a.mov', or player.src = 'html/a.mov', or player.src = './html/a.mov' or even using the File class to get the File.applicationDirectory and resolve the file to the .nativePath. No matter what I send from AS to the JS in the StageWebView page, I cannot get it to load the video.

how to reference embedded files? I'd like to send the file to load from AS to JS and have JS reset the .src property of a html5 element. Even the File.applicationDirectory reference I make states the file 'exists', but I can never set the .src property of the element on the page. It doesn't seem to understand.

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ActionScript 3.0 :: Loading Assets And Storing In Corresponding Arrays

Jul 8, 2009

Currently working on a project where I have to load in a ton of images and store them in corresponding arrays. The images are listed in seperate xml files bus.xml, car.xml, train.xml. The structure of the 3 files is the same e.g.
<images>
<image>car01.gif</image>
<image>car02.gif</image>
<image>car03.gif</image>
</images>

Now inside of the main class I have arrays for the images.
var busArray:Array;
var carArray:Array;
var trainArray:Array;

How would I create a function to recursively read each XML file and load the images into the array. I only want to create one Loader class. The bit that confuses me is how do I do the loop to load each file and once its loaded one file move onto the next until all the files from that XML file are loaded.

I thought it might be something like this,
var loader:Loader = new Loader();
loader.contentLoaderInfo.addEventListener(Event.CO MPLETE, imageLoaded);
for(i = 0; i < xmlFileLength; i++) {
loader.load(new URLRequest("car01.gif"));
} private function imageLoaded(e:Event) {
//add image to its array
//move onto next image
}

What I am thinking I need is a Flag of some sort to say the previous image is loaded. Move onto the next, but not sure how to structure it.

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Flash :: Self Updating Air Application Assets Without Re-downloading Assets Already Downloaded

Feb 10, 2011

I want an air application to be able to update the assets it uses, but minimizing the download needed, so only downloading files added since it last updated.I'm thinking this would include a server portion which would zip the needed files based on a version number? Has anyone implemented anything similar / got any thoughts on the best approach to building this sort of system?

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Professional :: Methods Used For Loading External Swfs And Assets?

Jun 29, 2010

My client wants to take all the Flash games on their website and put them on a portable device that's not connected to the internet. I need to make sure that the swfs are completely self contained, in that they do not require the internet to load any swfs or other assets. The client does not have any of the fla's, so my plan is to download the swf and decompile it with Sothink, and then search the AS for these methods:

URLRequest
loadMovie
loadMovieNum
 
If the search returns results then I'll assume the game is loading something and that game will not be used. The client doesn't want to put any development time into this, so it either goes on the portable as is or not at all.

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ActionScript :: Loading Assets From Password Protected Directory Using PHP?

Jul 19, 2011

without having to hardcode a username / password in my .swf file (very easy to decompile!), is it possible to send a URLRequest for some file (perhaps .php?) to a loader object which can load assets that reside in password protected directories?my PHP skills are weak at best, so if calling a .php script is the solution.

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