ActionScript 2.0 :: Code Is Never Executing The OnLoadComplete Event?

Apr 15, 2010

I am trying this code to implement a loader to load my external swf, but it seems the code is never executing the onLoadComplete event.

Code:
var loader:MovieClipLoader = new MovieClipLoader();
var listener:Object = new Object();[code].....

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[code].....

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One of the swf files in my project is acting strangely.The file compiles perfectly, and is functional when running stand-alone.If I try to load it into the main swf in my project, the code stops executing just prior to the first for..

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Code:
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Is there a way to load a file and waiting for the event listener with out continuing executing other code.

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[Code]...

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the event onLoadComplete is not triggered.. why ?If I move

ActionScript Code:
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outside the method, it is working instead...[code]......

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I am trying to write a preloader for multiple images of unknown size from an external source. Therefore I am counting the clips as they complete and using this as the progress in a dynamic text field.
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Here's the onLoadComplete function...
mclListener_c.onLoadComplete = function(target:MovieClip) {
onEnterFrame = target._visible=false;
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[Code] .....

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i have and xml that passes these image details to be loaded into flash. image path, x,y,heigt,width, rotation i use moviecliploader and attachemovies with a for loop to load the images. but find difficult set images there respected property after onLoadComplete even if the movieclip loader as i can pass the approriate values in to movies.how to pass the properties into onLoadComplete even of the image

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I'm loading a bunch of images into my AS2 flash movie, and I've encountered some strangeness.

Roughly, my code looks like this:

function doTheLoading()
{
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[Code].....

why does my array content seem to change when in the onLoadComplete call? If the array is out of scope, then why can I still see the length of the array and determine the type of the contents?

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my page contains a Loader to load the different parts of the site as swf but i also have a little intro, witch ist a .flv file. i knwo i can�t load a .flv file in the loader class so i can put it into a swf an load it this way. the thing ist, after the intro is completed my page should get the info to change

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I working on some dynamic loading and I want execute a function after the image is loaded....

[Code]....

Am i correct in assuming that i would have to add a listener to make this work?

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I am dynamically creating a 2 movie clips in a class. in one movie clip i am loading the image using MovieClipLoader. everything is working fine. but the onLoadComplete method is not working properly. i am using onLoadComplete method to find the width of the image but in onLoadComplete event the exact width is not calculating

[Code]...

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Jan 10, 2007

I'm loading an MC and then attempting to activate a function onLoadComplete in order to hide the MC. The function is actually reused several times through out the "app" I'm building. I know the onLoadComplete works because I tested it, but the function isn't being activated

Code:
var msgMC:MovieClipLoader = new MovieClipLoader();
var msgMCL:Object = new Object();
msgMC.loadClip("message.swf"+"?uniqueID="+getTimer(), msg);
msgMC.addListener(msgMCL);

[code]....

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I've done this clumsy code to activate the needle of a dial when the mouse is held down on a button using two functions - one with mouse down and the other on mouse up...

test.addEventListener(MouseEvent.MOUSE_DOWN, fullSwing);
function fullSwing(event:MouseEvent):void
{[code]..............

Is there a better way of coding this so the needle rotates 80 degrees clockwise with the mouse down but on release returns to its original position?

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[Code]...

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code for, if(event.target == ButtonClass)

my1_btn = new ButtonClass()
nav_mc.addChild(my1_btn)

my2_btn = new ButtonClass()
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i have other other objects in nav_mc so when i click on nav_mc i want to test if the event.target is made from Button Class

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i have a movie clip named "contact" inside this movie clip made the same object into a 2nd imbedded movie clip named "em_contact" inside this I did a frame by frame animation and added a new movie clip symbol of a piece of paper named contactbtn_mc on this frame, I added an event listener for a click that acesses on the root level a symbol named contact_mc i told it to go to and play frame 2 that plays out an animation of this object moving into the screen.

my problem here is i asked earlyer on how to stop the em_contact to stop listening for the mouse click once it is clicked. I made the code it come up with no errors but it does not stop the event listener the event listener is still there bellow is my code.

import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;
import flash.events.MouseEvent;

[code]....

what i want to happen here is for the event listener once it is click to stop listening for that event becuase i have a mouse event inside the "em_contact" movie clip on an object named "contactbtn_mc". and that one has a click event on it as well but when i click on the contactbtn_mc the animation above plays out as well.

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I needed to have 3 helper methods that will be bindable too (example 2):

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what am I doing wrong,

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