ActionScript 2.0 :: .onLoadComplete - Execute A Function After The Image Is Loaded?

Apr 27, 2004

I working on some dynamic loading and I want execute a function after the image is loaded....

[Code]....

Am i correct in assuming that i would have to add a listener to make this work?

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i have and xml that passes these image details to be loaded into flash. image path, x,y,heigt,width, rotation i use moviecliploader and attachemovies with a for loop to load the images. but find difficult set images there respected property after onLoadComplete even if the movieclip loader as i can pass the approriate values in to movies.how to pass the properties into onLoadComplete even of the image

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I'm loading an MC and then attempting to activate a function onLoadComplete in order to hide the MC. The function is actually reused several times through out the "app" I'm building. I know the onLoadComplete works because I tested it, but the function isn't being activated

Code:
var msgMC:MovieClipLoader = new MovieClipLoader();
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[code]....

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[Code]...

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Look at this example:

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package {
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[code]....

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I am trying to replace some code which loaded an external image and triggered and function once completed with code that uses and embedded image. The relevant code looks like this.

Code:

[Embed(source='globe.png')]
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[code]....

The commented out section is where it used to take the loaded image and apply it to a texturemap.I need to replace the lines of code in the first function with something that calls the second function correctly.

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In the Actionscript 3.0 Language and Components Reference > All Classes > TextField Class > Properties > htmlText HTML tags supported table, the description of the anchor tag has this sentence: "You can use the link event to cause the link to execute an ActionScript function in a SWF file instead of opening a URL." I don't understand how to do this. Can someone tell me how to do this? Or, can someone point me to an example or reference that explains how to execute an ActionScript function in a SWF file using the link event?

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Oct 20, 2009

I'm trying to use an array to store function names then recall the names later to execute the fuction.

Here is the code that I'm trying to use...

function BackClick(evt:MouseEvent):void{
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[Code].....

The variable "UndoPop" contains the name of a previousely defined function and I would like to let flash know to execute that function.

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[AS]
_root.logo._alpha = 0; //S�tt alpha p� logon till 0
_root.meny._alpha = 0; //S�tt alpha p� menyn till 0
var donealpha:Boolean = false; //skapa en Boolean[code]......

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ActionScript 2.0 :: Execute A Function On XML Load?

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I am struggling trying to put together two or three tutorials in order to make a photo gallery with numbers as the navigation to work. I am almost there, the problem is that in addition to the numbers as navigation I also wanted to have the option to change the images using a previous and next button. Here is a link of what I am trying to do:

[URL]

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Code:

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[AS]
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[Code] .....

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[Code]...

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ActionScript 2.0 :: Multiple Function Calls To Execute?

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I have some code that calls multiple functions for a single movie clip during a single event. For example:

portfolioButton.onPress = function()
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redClip.easeX(180, speed);
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ActionScript 2.0 :: Wait A Few Seconds, Then Execute Function?

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is it possible to insert a delay before a function is executed.Here is a simple sample code where it could be used:

Code:
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[code].....

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ActionScript 2.0 :: Dynamic Text Execute A Function?

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I've always wanted to figure this one out. If I have a dynamic text field with HTML text or even without, can I create a link that executes a function within Flash? I know I can create a link to itself with a variable and pass that variable through javascript and have it run, but that requires refreshing the browser. Is there a more seamless way to do it?

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I have an input text box with the instance name of input_txt and a dynamic text field named output_txt. I'm trying to do something with the dynamic field when the user has entered text into the input field. So far, this is what I have:
input_txt.addEventListener(TextEvent.TEXT_INPUT, update);
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output_txt.text = "foobar";
}
I don't know if this is valid ActionScript 3.0. I am getting an error that says "the class 'TextEvent' could not be loaded."

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