ActionScript 3.0 :: Execute A Function In A Class From Timeline?
Oct 27, 2011
I have a class called TestMover and it has a function in it which changes its X position. I would like to execute that function from the main timeline. It worked when I used static function but it threw an error when I tried to change the value of X.[code]...
I have 3 functions in my main document class that I want to execute when the main timeline reaches a particular frame number. how do I do that? see the code and comments
I have a MC1 with a class that controls it on my timeline. Within this MC there is a second MC2 which contains a short animation. During that animation i need a trigger that will call a method from the class attached to the main MC. MC1 is linked to CLASSMC1 contains MC2(short animation)MC2 calls a function in CLASS
Is it possible the class can call the function that in the timeline?coz I want to use freetransform actionscript to apply "myMovie" class function ....but the error msg: **Error** There is no method with the name 'addFreeTransform'.in myMovie.as
Code: class myMovie extends MovieClip{ static var EmptyMovieNum:Number=0;
have a very simple question, (Bear with me I'm still quite new to as3 and some of my terminology may not be solid) I want to access a function that is within my document class when a movie clip on the timeline has played to a specific point (being the end). I have already been able to call another function from the document class at the top/root level (it is called to initialize all clips and buttons when you click on the "enter" button on the splash screen. Problem is that I cannot call another function (in the document class) from a movie clip within a movie clip on the timeline. Is there an easy way to do this? I have considered writing a separate class for the movie clip and then adding it onto the movie clip (using the property panel). I don't really want to do it this way because I am already using a base class on that movie clip and 3 others that use a set of generic functions.
I have a function defined in my document class that I want to call on a framescript of a movieclip placed on a timeline. Of course, left to itself it's "undefined", and I can't figure out how to reference parent/root/document class.
I'm trying to call a function called checkForHit() located inside of my Hero class at a particular frame of an attack animation of my Hero object. Meaning, when his weapon is at the point in the animation where it could collide with any enemies, I want to call the function that performs the check.My Hero Movie Clip is set up where it contains a Movie Clip on different frames that coorespond to the different animations (attacks, movements, etc). So the Hero MC contains a bunch of other MCs. That way I can just use hero.gotoAndStop("attack1");
The problem that I'm having is that the code that I wrote to call the checkForHit() function is written on one of the frame of the nested MC's timeline, and it's not being recognized. In fact, even if I put a trace("HELLO") on any of the frames on the nested MC, it's not being output. I even tried to put something that I know should cause an error on one of the frames, and it ran without throwing an error. It's almost like the code on the timeline isn't being compiled, or it's being skipped over somehow.
I've got a little movie player class that loads and plays swfs given a url string.However, in some of my swf's for example there are Actions on certain frames to stop() certain movieclips. But they aren't getting executed when loaded with my class therefore some of those child clips will keep looping until the movie is over. Is there a way to instruct Flash to execute the timeline actions of a loaded swf?
I have a Flash application that receives data from a php application in xml format. Would it be possible for me to call functions in flash that it receives in xml format?
Let's say the php application sends this:-
<data> <command>gotoAndStop(15)</command> </data>
Would I be able to get that function executed in the Flash application?
make function execute only once per second in ActionScript 2.0? As always I'll start from example to explain my problem...I have aprox. 15 buttons on my stageand all of them are calling the same function, but with different arguments. This function executes some effects, that lasts for 1 second. If someone will click on that buttons more often, than once per second, that will look horribleI can disable that button, what was pressed, but this will not solve the problem, be cause someone in a hurry can click another button
I need to execute a function every 30 minutes including once immediately.User loads my flash swf, function gets executed.. 30 minutes later, it does it again.. and so on..
In the Actionscript 3.0 Language and Components Reference > All Classes > TextField Class > Properties > htmlText HTML tags supported table, the description of the anchor tag has this sentence: "You can use the link event to cause the link to execute an ActionScript function in a SWF file instead of opening a URL." I don't understand how to do this. Can someone tell me how to do this? Or, can someone point me to an example or reference that explains how to execute an ActionScript function in a SWF file using the link event?
Is it possible to call a PHP function from flash and have it execute right away?
If so how could I go about doing that, because I am trying to call a PHP function that will update a users facebook status, but thus far I have been unsuccessful, so I am kind of at the end f my rope.
how to execute a function automatically ( without havin the user to click... like say on load of a movie clip... or entering a frame...wats the exact code to execute a funtion?
I would like to download a function as a string from my server into a Flash swf-document on the computer of a customer. So this download would be executed client-side. Then I would like to 'execute' the string, just as I do with the 'eval'-function in php/javascript.The important thing here is that the function is not stored client-side on the harddisk (like the swf-document) and that the function only remains in the computer memory.
I am struggling trying to put together two or three tutorials in order to make a photo gallery with numbers as the navigation to work. I am almost there, the problem is that in addition to the numbers as navigation I also wanted to have the option to change the images using a previous and next button. Here is a link of what I am trying to do:
[URL]
The reason the previous and next buttons don't work is because their functions are within a main function that is called onRelease of one the number buttons. Once you click the numbers, the previous and next start to work.
My question would be if there is a way to auto execute the function DisplayInfo as the XML file loads. See code Below:
Code:
var item_spacing = 20;// how far menu items are spaced vertically var item_count = 0;// counts menu items as they are added from the XML function loadXML(loaded) {
[AS] _root.logo._alpha = 0; //Stt alpha p logon till 0 _root.meny._alpha = 0; //Stt alpha p menyn till 0 var donealpha:Boolean = false; //skapa en Boolean var doneshrink:Boolean = false; //skapa en Boolean var donemove:Boolean = false; //skapa en Boolean [Code] .....
The first two functions wont get executed.. I have tried to put trace("test") strait under the function ...(){ but it wont execute it..
I have a function in a child that I need to have executed by the parent but I can't get it to work. Does anyone know how to call the function in a child from a parent?
What I'm doing is having the parent load a few buttons and I want to re-use the button swf, but have the parent provide the text for the button.[code]...