ActionScript 2.0 :: Possible The Class Can Call The Function That In The Timeline?
Feb 2, 2007
Is it possible the class can call the function that in the timeline?coz I want to use freetransform actionscript to apply "myMovie" class function ....but the error msg: **Error** There is no method with the name 'addFreeTransform'.in myMovie.as
Code:
class myMovie extends MovieClip{
static var EmptyMovieNum:Number=0;
I have a function defined in my document class that I want to call on a framescript of a movieclip placed on a timeline. Of course, left to itself it's "undefined", and I can't figure out how to reference parent/root/document class.
I have a function I want to call (just once) when the main timeline enters frame 6. The function is also on the timeline. How can I do that without a listener? Or what listener would I use?
I have a function within another function. Is it possible to call the function inside the function from the main timeline. See example code. I want to call the function called sub from outside off the function called main.
Code: function main():void{ // Do something function sub():void{ //do something }}
How can I run function of the main document class from a class of a MovieClip? I usually just used MovieClip(parent).function(), but now my MovieClip has another parent. Or what do I have to pass to the MovieClip class when creating the MovieClip to acess the main document class?
Lets say I have a Main Document Class called Main. I also have a child class called childClass that call a function from the Main class and is also imported in the Main class. How should I call the function? I tried this , but when calling the function, it's getting me error.
I have a Document class that instantiates a class named Other. I need to call a function in the Other class from the Document class.I'm getting this error: Call to a possibly undefined method OtherFunction through a reference with static type Other.I have read online that you need to use make the functions static or use a getter function but I'm unclear how to do that. I haven't been able to make it work and I feel like i'm missing something fundemental with this problem.below are simplified versions of the classes.
I have a document class called Main.as In the class constructor I have the following listener:
enter code here var listeningFORModeChangeToStudent:Sprite = new Sprite; listeningFORModeChangeToStudent.addEventListener(TellAllModeChangeToStudent.STUDENT,exp); addChild(listeningFORModeChangeToStudent);
[code]....
In a third class I make a call to the despatcher in the previous class:
enter code here var ThisTellAllModeChangeToStudent:TellAllModeChangeToStudent = new TellAllModeChangeToStudent; ThisTellAllModeChangeToStudent.tellAllModeChangeToStudent();
I have trace statements in eveything and from this I know the despatcher in TellAllModeChangeToStudent is being called.The problem is that the listener in the main.as is not calling the function exp.I cant see why and I dont know how to check if the listener is actually seeing the dispatch event?
I have 2 buttons in my main movieclip, one called "projects by client" and the other "projects by category".I have an external projects.swf which has 2 functions CLIENTS_CLICK and CATEGORIES_CLICK. The code is in the first frame of the projects.fla actions layer and not in a class.
I have a main time line and a button defined. Can I define functions in actionscript anywhere and call them from anywhere? For example, if I call a function in main timeline and it's defined in the button, does that work?
How do you call a function on the main timeline from a an onRealease in a nested mc?I have created a function that resides on the main timline, and when a button is released I want to call it, but the button is nested in a movie clip.
i trying reuse a function many times so i decide to put it inside the timeline and whenever the movieclip move it will call the function, but it dont work. -_-
I am working on AS3 and I have a created a button class which have an off state and on state. I did the class and it works fine, but i need a little fine tuning. Right now I am polling the button state from the root(main timeline) by checking a boolean property in the button class. I feel it is quite inefficient to check the button state on every enterFrame event of the main timeline. Rather I would prefer the button to tell the root time line by invoking a function written in the root, whenever a state change occurs. t should be cleaner , right?? But when I try to access a function in the root which goes like this
I'm having a bit of a hard time with calling a function in the main timeline through a button in a movieclip. The mc is in the main timeline and in it I added a button with this.removeMovieClip(); and so far it works, but when I try to call a function from the main timeline it just doesn't seem to work.
How do you call a function from another class in AS3? Functions referring properties/methods from instances created in that class. For example I have a class that creates a textfield and a scrollbar and another that load some images in a Scroll Pane component. I do it in that way because in some menus appears only text and in others text & images
What I need is with the scrollbar, scroll both text and images
This is what I can do..Write a Menu Class to build a panel of buttons.Add the event listener to the object in the Class.Instantiate the Class in the main document.
What I cant do or understand is how to respond to the events from the Menu Class in the Main document, say by calling a function that exists in the Main document.
I get around this by instantiating the menu Class and then assigning the listener to it in the Main document.
I'm just beginning to learn AS3. Here's what I intend to do. Create a base movie. Load a footer into the basemovie. When a button is clicked in the footer, I want to call a function in the base movie to load a page on the top.
Please refer to the attachment. Basemovie is the main class, that loads the footer swf. In footer.as, I want to be able to call basemovie.fLoadContent() from the function fClickNext().