ActionScript 3.0 :: Call A Function In Another Class?
Feb 17, 2012
I'm just beginning to learn AS3. Here's what I intend to do. Create a base movie. Load a footer into the basemovie. When a button is clicked in the footer, I want to call a function in the base movie to load a page on the top.
Please refer to the attachment. Basemovie is the main class, that loads the footer swf. In footer.as, I want to be able to call basemovie.fLoadContent() from the function fClickNext().
How can I run function of the main document class from a class of a MovieClip? I usually just used MovieClip(parent).function(), but now my MovieClip has another parent. Or what do I have to pass to the MovieClip class when creating the MovieClip to acess the main document class?
Lets say I have a Main Document Class called Main. I also have a child class called childClass that call a function from the Main class and is also imported in the Main class. How should I call the function? I tried this , but when calling the function, it's getting me error.
I have a Document class that instantiates a class named Other. I need to call a function in the Other class from the Document class.I'm getting this error: Call to a possibly undefined method OtherFunction through a reference with static type Other.I have read online that you need to use make the functions static or use a getter function but I'm unclear how to do that. I haven't been able to make it work and I feel like i'm missing something fundemental with this problem.below are simplified versions of the classes.
I have a document class called Main.as In the class constructor I have the following listener:
enter code here var listeningFORModeChangeToStudent:Sprite = new Sprite; listeningFORModeChangeToStudent.addEventListener(TellAllModeChangeToStudent.STUDENT,exp); addChild(listeningFORModeChangeToStudent);
[code]....
In a third class I make a call to the despatcher in the previous class:
enter code here var ThisTellAllModeChangeToStudent:TellAllModeChangeToStudent = new TellAllModeChangeToStudent; ThisTellAllModeChangeToStudent.tellAllModeChangeToStudent();
I have trace statements in eveything and from this I know the despatcher in TellAllModeChangeToStudent is being called.The problem is that the listener in the main.as is not calling the function exp.I cant see why and I dont know how to check if the listener is actually seeing the dispatch event?
How do you call a function from another class in AS3? Functions referring properties/methods from instances created in that class. For example I have a class that creates a textfield and a scrollbar and another that load some images in a Scroll Pane component. I do it in that way because in some menus appears only text and in others text & images
What I need is with the scrollbar, scroll both text and images
This is what I can do..Write a Menu Class to build a panel of buttons.Add the event listener to the object in the Class.Instantiate the Class in the main document.
What I cant do or understand is how to respond to the events from the Menu Class in the Main document, say by calling a function that exists in the Main document.
I get around this by instantiating the menu Class and then assigning the listener to it in the Main document.
I'm basically trying to call a function that is on document class from another document class. I have a document class called Main.as in it there is a function called tester(). I need to call this function from another document class called Step1.as.[code]Does anyone know how I can call the function? I cant seen to get it to work.
I have an external class file that contains code to control the playback of a movie that is defined via FlashVars.
Within this class are functions like this to control playback of the movie:
[Code].....
What I'm trying to do is find a way to trigger those same functions from the 1st frame of the timeline itself. Basically after a certain amount of time I need to pause the video automatically.
how do I trigger functions like the doPlayEvent() function noted above from some AS that's inserted in the first frame of the movie?
I have 2 files: Main.mxml with application and one MyObject.as.I create the instance of MyObject in mxml and can call its every public function from mxml. But what if for some reason I need to call some function declared in mxml from MyObject class?
I have a custom class called SpeedCheck, in this class I have a function called Activate(), I am trying to call this function using setInterval from another class but I am not sure how to format it.
Is it possible the class can call the function that in the timeline?coz I want to use freetransform actionscript to apply "myMovie" class function ....but the error msg: **Error** There is no method with the name 'addFreeTransform'.in myMovie.as
Code: class myMovie extends MovieClip{ static var EmptyMovieNum:Number=0;
I'm having a bit of trouble with some of the functions in a class I am making. I want to see if a button was pressed, then change some variables, and finally call the update function. My problem is that I cannot call the function updateit() once a key has been pressed. Here's the simplified code:
When I try to use this code to call a function for every instance of a certain class I get an error saying that there is a "call to a possibly undefined method removeInstance through a reference with static type flash.displayObject".
Code: for (var i:int=0; i<=numInstances; i++) { if (numInstances!=0&&getChildByName("b"+i)!=null) { getChildByName("b"+i).removeInstance(); } }
How can I make a call to a function in the parent class of the class I'm in.
example:
main class
Code:
package { import flash.display.Sprite; public class mainClass extends Sprite {
[Code].....
I realise that there is some stuff that is missing in the "full" code here, but that's just because I'm to lazy to write it all...
How do I get the "someButton" in the "child_class" to call the "theImportantFunction" in the main class? I know that it is possible to make a "dispatchEvent" in the "mouseClick" function, and then add a eventlistener in the main class.. But is there another way to just call the function directly?