ActionScript 3.0 :: Call A Function From Timeline Syntax
Dec 28, 2009
I have a function I want to call (just once) when the main timeline enters frame 6. The function is also on the timeline. How can I do that without a listener? Or what listener would I use?
Is it possible the class can call the function that in the timeline?coz I want to use freetransform actionscript to apply "myMovie" class function ....but the error msg: **Error** There is no method with the name 'addFreeTransform'.in myMovie.as
Code: class myMovie extends MovieClip{ static var EmptyMovieNum:Number=0;
I have a function within another function. Is it possible to call the function inside the function from the main timeline. See example code. I want to call the function called sub from outside off the function called main.
Code: function main():void{ // Do something function sub():void{ //do something }}
I have 2 buttons in my main movieclip, one called "projects by client" and the other "projects by category".I have an external projects.swf which has 2 functions CLIENTS_CLICK and CATEGORIES_CLICK. The code is in the first frame of the projects.fla actions layer and not in a class.
I have a function defined in my document class that I want to call on a framescript of a movieclip placed on a timeline. Of course, left to itself it's "undefined", and I can't figure out how to reference parent/root/document class.
I have a main time line and a button defined. Can I define functions in actionscript anywhere and call them from anywhere? For example, if I call a function in main timeline and it's defined in the button, does that work?
How do you call a function on the main timeline from a an onRealease in a nested mc?I have created a function that resides on the main timline, and when a button is released I want to call it, but the button is nested in a movie clip.
i trying reuse a function many times so i decide to put it inside the timeline and whenever the movieclip move it will call the function, but it dont work. -_-
I am working on AS3 and I have a created a button class which have an off state and on state. I did the class and it works fine, but i need a little fine tuning. Right now I am polling the button state from the root(main timeline) by checking a boolean property in the button class. I feel it is quite inefficient to check the button state on every enterFrame event of the main timeline. Rather I would prefer the button to tell the root time line by invoking a function written in the root, whenever a state change occurs. t should be cleaner , right?? But when I try to access a function in the root which goes like this
I'm having a bit of a hard time with calling a function in the main timeline through a button in a movieclip. The mc is in the main timeline and in it I added a button with this.removeMovieClip(); and so far it works, but when I try to call a function from the main timeline it just doesn't seem to work.
I'd like to keep all my button code on the made timeline as a discipline I'd like to start. I have a button instance named aboutBtn in a movie clip. That movie clip is nested in another movie clip. That final movie clip is on the main timeline and given an instance name of menu.
Would my syntax for onRelease then be: _root.menu.aboutBtn.onRelease = function() {
Or would it be: _root.aboutBtn.onRelease = function() {
Or: _root.menu.aboutBtn.onRelease....
What would the syntax to give that button an action be?
I get the alert but I can't get the lightbox window to display. When my as code makes the ExternalInterface call I get what looks like a page refresh and a blank browser window.
I have an enterFrame action that I use on a graphic:
[Code]....
Because I want to use the above code more than a few times, I tried to make it a function.
[Code]....
But for some reason the function call does not work when I call it via an action on a graphic where initially the code worked when it was explicitly written and not called as a function.
I need to get a javascript var in my Flash application. I like to be able to just set a variable in the javascript (client constraints) rather than define a function.
Can this be done? I am trying to use the ExternalInterface.call()
I don't know what basic knowlege i missing here.I have two compiler error and don't know what to do about it.First says ") or , expected"Secondly "The class or interface 'BitmapData' could not be loaded."
have a node that has an asfunction embedded - won't work. if I change the a href to a web page- it works fine. If I try to call a custom function it doesn't call it at all.
I've written some code for a simple event handler that should tween a sub menu onto the screen when the user rolls over the menu button. (instance name menuBtn) However, although I thought the code was written correctly, the syntax error "missing left brace ({) before the function body" has appeared in compiler errors. Below is the full code:
import fl.transitions.Tween; import fl.transitions.easing.*; function subMenuHandler(event:MouseEvent)void
addEventListener(MouseEvent.CLICK,myBtnClick); function {myBtnClick(event:MouseEvent)void { gotoAndPlay(1,Scene1"); {}
This is what I got, I got the movie to stop at the end but I cannot get it to replay, I have no idea what I am doing wrong I have no experiance what so ever with code
1084: Syntax error: expecting identifier before leftbrace.function {myBtnClick(event:MouseEvent)void
1084: Syntax error: expecting leftparen before leftbrace.function {myBtnClick(event:MouseEvent)void[code].........