ActionScript 2.0 :: Call A Function In Class When OnClipInit Is Execute
Oct 3, 2005I'm trying to figure out how to call a function in my class when onClipInit is executed. Here is the code that I am using right now:[code]
View 2 RepliesI'm trying to figure out how to call a function in my class when onClipInit is executed. Here is the code that I am using right now:[code]
View 2 RepliesIs it possible to call a PHP function from flash and have it execute right away?
If so how could I go about doing that, because I am trying to call a PHP function that will update a users facebook status, but thus far I have been unsuccessful, so I am kind of at the end f my rope.
For some reason, the ExternalInterface.avaiable shows true, but it won't call alert(). Can anyone shed some light to this problem?
private function checkEI():void {
eiStatus = ExternalInterface.available.toString();
ExternalInterface.call("alert", "hi");
[code].....
I have a JS function (which changes the dimensions of my swf at runtime) & just want to execute the function when the user clicks the resize btn. The functions are 'flashmin()' to be executed by 'bt_close' & 'flashmax()' to be executed by 'bt_open'.
I assume I need to call it with "import flash.external.ExternalInterface;" but can anyone lay out the necessary code for me, or point me to an appropriate tutorial/s?
on frame 1 : I define a function
exemple : function exemple(){
a=1;
}//end function
on frame 2 : line0 :exemple()
line1 : trace(a);
=> but there is no trace of a. the function has not been called but if I add a button with on release exemple(), the function exemple has been calledis this normal ? how can I call and execute a function without calling it trough a button.
on frame 1 : I define a function
[Code]...
but there is no trace of a. the function has not been called but if I add a button with on release exemple(), the function exemple has been called is this normal ? how can I call and execute a function without calling it trough a button.
I have a class called TestMover and it has a function in it which changes its X position. I would like to execute that function from the main timeline. It worked when I used static function but it threw an error when I tried to change the value of X.[code]...
View 9 Replieshow do use a function from a doc class.... to call a function to work on in
[Code]...
How can I run function of the main document class from a class of a MovieClip? I usually just used MovieClip(parent).function(), but now my MovieClip has another parent. Or what do I have to pass to the MovieClip class when creating the MovieClip to acess the main document class?
View 9 RepliesLets say I have a Main Document Class called Main. I also have a child class called childClass that call a function from the Main class and is also imported in the Main class. How should I call the function? I tried this , but when calling the function, it's getting me error.
Main class :
Code:
package {
import flash.display.Sprite;
import com.childClass;
[Code].....
I have a Document class that instantiates a class named Other. I need to call a function in the Other class from the Document class.I'm getting this error: Call to a possibly undefined method OtherFunction through a reference with static type Other.I have read online that you need to use make the functions static or use a getter function but I'm unclear how to do that. I haven't been able to make it work and I feel like i'm missing something fundemental with this problem.below are simplified versions of the classes.
Document class
Code:
package {[code]......
I have a document class called Main.as In the class constructor I have the following listener:
enter code here
var listeningFORModeChangeToStudent:Sprite = new Sprite;
listeningFORModeChangeToStudent.addEventListener(TellAllModeChangeToStudent.STUDENT,exp);
addChild(listeningFORModeChangeToStudent);
[code]....
In a third class I make a call to the despatcher in the previous class:
enter code here
var ThisTellAllModeChangeToStudent:TellAllModeChangeToStudent = new TellAllModeChangeToStudent;
ThisTellAllModeChangeToStudent.tellAllModeChangeToStudent();
I have trace statements in eveything and from this I know the despatcher in TellAllModeChangeToStudent is being called.The problem is that the listener in the main.as is not calling the function exp.I cant see why and I dont know how to check if the listener is actually seeing the dispatch event?
can i call a class public function from another class? what's the cleaniest solution to do that?
[Code].....
a button wich is istanced in Menu, run showTheThumbs method, in Thumbs.
My question today revolves around a CustomEvent I'm trying to send from one sub Class to another.
I've used my CustomEvent class to pass an event from a sub Class to my main class fine, but I'm not sure who to do that between sub classes.
My Custom Event Class
package src.events {
import flash.events.Event;
public class CustomEvent extends Event
{
[Code].....
How do you call a function from another class in AS3? Functions referring properties/methods from instances created in that class. For example I have a class that creates a textfield and a scrollbar and another that load some images in a Scroll Pane component. I do it in that way because in some menus appears only text and in others text & images
What I need is with the scrollbar, scroll both text and images
I have this piece of code that has a problem.
[Code]...
This is what I can do..Write a Menu Class to build a panel of buttons.Add the event listener to the object in the Class.Instantiate the Class in the main document.
What I cant do or understand is how to respond to the events from the Menu Class in the Main document, say by calling a function that exists in the Main document.
I get around this by instantiating the menu Class and then assigning the listener to it in the Main document.
I have a mainIndex.as menu.as (extends movieclip-instantiated in mainIndex)
When a button is clicked in "menu" class I want passing the name of the menu item to a mainIndex so the swf with that name can be loaded.
I'm just beginning to learn AS3. Here's what I intend to do. Create a base movie. Load a footer into the basemovie. When a button is clicked in the footer, I want to call a function in the base movie to load a page on the top.
Please refer to the attachment. Basemovie is the main class, that loads the footer swf. In footer.as, I want to be able to call basemovie.fLoadContent() from the function fClickNext().
I like to call a function that is outside of the class file.
for example
main.fla
Code:
function callmepls(){
trace("yes");
}
[Code].....
I'm basically trying to call a function that is on document class from another document class. I have a document class called Main.as in it there is a function called tester(). I need to call this function from another document class called Step1.as.[code]Does anyone know how I can call the function? I cant seen to get it to work.
View 5 RepliesI have an external class file that contains code to control the playback of a movie that is defined via FlashVars.
Within this class are functions like this to control playback of the movie:
[Code].....
What I'm trying to do is find a way to trigger those same functions from the 1st frame of the timeline itself. Basically after a certain amount of time I need to pause the video automatically.
how do I trigger functions like the doPlayEvent() function noted above from some AS that's inserted in the first frame of the movie?
Can anyone tell me if its possible to call a function or class from within a loaded MC?
mainMovie loads MC > MC calls function in a class of mainMovie
if so, what is the best method?[code]...
I have a main.swf that loads in an external swf called home.swf. I want to be able to call a function in main.swf's doc class from the loaded swf:
Code:
function loadArtist():void { // my function }
in the main timeline of home.swf I'm calling it this way:
Code:
function timeToGo(m:MouseEvent):void {
trace("button pressed");
MovieClip(this.parent.parent).loadArtist(); }
the home.swf compiles fine but when loaded in the main.swf & the button is pressed i get this error:
TypeError: Error #1006: loadArtist is not a function.
at home_fla::MainTimeline/timeToGo()
It seems that it thinks loadArtist is a property. Ack. I've got 3 objects loaded dynamically using addChildAt(mc, 0) ...
I have 2 files: Main.mxml with application and one MyObject.as.I create the instance of MyObject in mxml and can call its every public function from mxml. But what if for some reason I need to call some function declared in mxml from MyObject class?
View 2 RepliesI want to call a function that is inside the root timeline of Flash from an external class.
This code is from the class:
private function loadImage(event:Event):void
{
addToContainer()
}
[Code].....
how I reference vars/instances from a parent class by using a static function and I wonder if there is a better way to do it.
I have a main document class Main.as with a public static function called mainFunction().
ActionScript Code:
public static function mainFunction( _mc:MovieClip, _nVar:Number ):void
{
// do something
[Code]......
This can be tricky if the static function has many variables from its own class.
I have a custom class called SpeedCheck, in this class I have a function called Activate(), I am trying to call this function using setInterval from another class but I am not sure how to format it.
This is how I would normally call the function:
ActionScript Code:
SpeedCheck.Activate()
I tried this:
ActionScript Code:
setInterval(SpeedCheck ,"Activate",100);
but it doesn't work, what am I doing wrong?
i am developing a AS2 class that loads a XML but i cant call a function from inside the onLoad function. Heres the code:
[Code]....
May I know is it possible to call a class function from the timeline of a movieclip? I had tried:
[Code].....